Revert^2 "Second Patch for async RenderEngine"

Keep the change of Second Patch for async RenderEngine and fix the
regression

- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.

2109270e74a18585aceffc94d1758cee47bb4175

Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 9465b19..32585dd 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -356,10 +356,13 @@
                                                renderengine::ExternalTexture::Usage::WRITEABLE);
     }
 
-    const sp<SyncScreenCaptureListener> captureListener = new SyncScreenCaptureListener();
-    mFlinger.captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer,
-                                 true /* regionSampling */, false /* grayscale */, captureListener);
-    ScreenCaptureResults captureResults = captureListener->waitForResults();
+    auto captureScreenResultFuture =
+            mFlinger.captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer,
+                                         true /* regionSampling */, false /* grayscale */, nullptr);
+    auto& captureScreenResult = captureScreenResultFuture.get();
+    if (captureScreenResult.drawFence.ok()) {
+        sync_wait(captureScreenResult.drawFence.get(), -1);
+    }
 
     std::vector<Descriptor> activeDescriptors;
     for (const auto& descriptor : descriptors) {