Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the
regression
- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.
2109270e74a18585aceffc94d1758cee47bb4175
Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 52bd420..4e5d2d0 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -48,7 +48,9 @@
// Interface implementation for Layer
// -----------------------------------------------------------------------
-void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
+void BufferQueueLayer::onLayerDisplayed(
+ std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) {
+ sp<Fence> releaseFence = new Fence(dup(futureRenderEngineResult.get().drawFence));
mConsumer->setReleaseFence(releaseFence);
// Prevent tracing the same release multiple times.