Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the
regression
- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.
2109270e74a18585aceffc94d1758cee47bb4175
Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index c4adfdf..1d7c2ca 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -104,7 +104,7 @@
bool canSkipPostRenderCleanup() const override;
void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
const DisplaySettings& display,
- const std::vector<const LayerSettings*>& layers,
+ const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer,
const bool useFramebufferCache, base::unique_fd&& bufferFence) override;