Revert^2 "Second Patch for async RenderEngine"
Keep the change of Second Patch for async RenderEngine and fix the
regression
- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.
2109270e74a18585aceffc94d1758cee47bb4175
Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 2174df5..a9ea690 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -96,7 +96,7 @@
}
std::future<RenderEngineResult> RenderEngine::drawLayers(
- const DisplaySettings& display, const std::vector<const LayerSettings*>& layers,
+ const DisplaySettings& display, const std::vector<LayerSettings>& layers,
const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
base::unique_fd&& bufferFence) {
const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();