Round up virtual display refresh rate
This semantics guarantees the virtual display will at least have the
specified refresh rate, e.g., if 60hz is requested on a 90hz display,
the virtual dislay will get a 90hz.
Bug: 266965278
Test: atest libsurfaceflinger_unittest
Change-Id: Ie7b30c5766454d0ad25cfd437f0498594c690a2e
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 01db0cd..20f4de1 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -535,8 +535,8 @@
}
void DisplayDevice::adjustRefreshRate(Fps pacesetterDisplayRefreshRate) {
- using fps_approx_ops::operator==;
- if (mRequestedRefreshRate == 0_Hz) {
+ using fps_approx_ops::operator<=;
+ if (mRequestedRefreshRate <= 0_Hz) {
return;
}
@@ -547,7 +547,12 @@
}
unsigned divisor = static_cast<unsigned>(
- std::round(pacesetterDisplayRefreshRate.getValue() / mRequestedRefreshRate.getValue()));
+ std::floor(pacesetterDisplayRefreshRate.getValue() / mRequestedRefreshRate.getValue()));
+ if (divisor == 0) {
+ mAdjustedRefreshRate = 0_Hz;
+ return;
+ }
+
mAdjustedRefreshRate = pacesetterDisplayRefreshRate / divisor;
}