SF: Tidy naming of mode set FSM

Rename {Desired,Upcoming}ActiveMode to {Desired,Pending}Mode for clarity
that the FSM is in one of desired/pending/active states.

Rename clearDesiredActiveModeState to dropModeRequest, as its purpose is
to undo the effect of a DisplayModeRequest, regardless of FSM state.

Rename desiredActiveModeChangeDone to applyActiveMode, as it pertains to
applying the DisplayModeRequest that has become active to the Scheduler.
This function will later be moved from SF to Scheduler.

Bug: 255635711
Test: presubmit
Change-Id: Ie7fd9a353e38325d7b8dfd1d1143c7d52e5ad58e
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 1e90340..b614a36 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -686,8 +686,7 @@
     // Show hdr sdr ratio overlay
     bool mHdrSdrRatioOverlay = false;
 
-    void setDesiredActiveMode(display::DisplayModeRequest&&, bool force = false)
-            REQUIRES(mStateLock);
+    void setDesiredMode(display::DisplayModeRequest&&, bool force = false) REQUIRES(mStateLock);
 
     status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId, Fps minFps,
                                        Fps maxFps);
@@ -695,9 +694,10 @@
     void initiateDisplayModeChanges() REQUIRES(mStateLock, kMainThreadContext);
     void finalizeDisplayModeChange(DisplayDevice&) REQUIRES(mStateLock, kMainThreadContext);
 
-    void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock);
-    // Called when active mode is no longer is progress
-    void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock);
+    // TODO(b/241285191): Replace DisplayDevice with DisplayModeRequest, and move to Scheduler.
+    void dropModeRequest(const sp<DisplayDevice>&) REQUIRES(mStateLock);
+    void applyActiveMode(const sp<DisplayDevice>&) REQUIRES(mStateLock);
+
     // Called on the main thread in response to setPowerMode()
     void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode)
             REQUIRES(mStateLock, kMainThreadContext);