SF: Implement leader display promotion/demotion
Remove Scheduler::mRefreshRateSelector by using mLeaderDisplayId to look
up the leader's RefreshRateSelector. Replace setRefreshRateSelector with
setLeaderDisplay. Add logic to demote/promote the leader display (always
the primary display for now) when displays are added/changed/removed.
This fixes a regression where Scheduler::applyPolicy no longer respected
the active display after Ifa1bf23bc991fe60e67dba1cb31077e42fd5396e.
Bug: 255635821
Bug: 241286431
Test: Fold/unfold
Test: dumpsys SurfaceFlinger --scheduler
Change-Id: Ib1e8eacd2cdbf0d798ff7e8bb9c25607972104f5
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index ea4666e..8e333a3 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -190,8 +190,10 @@
sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
ASSERT_EQ(1u, mScheduler->layerHistorySize());
- mScheduler->setRefreshRateSelector(
- std::make_shared<RefreshRateSelector>(kDisplay1Modes, kDisplay1Mode60->getId()));
+ // Replace `mSelector` with a new `RefreshRateSelector` that has different display modes.
+ mScheduler->registerDisplay(kDisplayId1,
+ std::make_shared<RefreshRateSelector>(kDisplay1Modes,
+ kDisplay1Mode60->getId()));
ASSERT_EQ(0u, mScheduler->getNumActiveLayers());
mScheduler->recordLayerHistory(layer.get(), 0, LayerHistory::LayerUpdateType::Buffer);
@@ -234,11 +236,9 @@
}
TEST_F(SchedulerTest, chooseRefreshRateForContentSelectsMaxRefreshRate) {
- const auto selectorPtr =
- std::make_shared<RefreshRateSelector>(kDisplay1Modes, kDisplay1Mode60->getId());
-
- mScheduler->registerDisplay(kDisplayId1, selectorPtr);
- mScheduler->setRefreshRateSelector(selectorPtr);
+ mScheduler->registerDisplay(kDisplayId1,
+ std::make_shared<RefreshRateSelector>(kDisplay1Modes,
+ kDisplay1Mode60->getId()));
const sp<MockLayer> layer = sp<MockLayer>::make(mFlinger.flinger());
EXPECT_CALL(*layer, isVisible()).WillOnce(Return(true));