Switch from HIDL DisplayCapability to AIDL

In preparation for adding a new DisplayCapability which is only in AIDL.
This change is almost completely mechanical, and should have no impact
on behavior.

Similar to I1f923fcc8d8e6dff388493a76e31d435638b5255 for Composition.

Bug: 193170859
Test: existing tests
Change-Id: I448d5d0ec71f99fb3cbfbe505ded40ab37f6083b
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 8046798..89f3bd6 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -140,6 +140,8 @@
 #include "android-base/stringprintf.h"
 #include "android-base/strings.h"
 
+#include <aidl/android/hardware/graphics/composer3/DisplayCapability.h>
+
 #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock)
 
 #define ON_MAIN_THREAD(expr)                                       \
@@ -160,6 +162,8 @@
 #define NO_THREAD_SAFETY_ANALYSIS \
     _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"")
 
+using aidl::android::hardware::graphics::composer3::DisplayCapability;
+
 namespace android {
 
 using namespace std::string_literals;
@@ -1096,7 +1100,7 @@
 
     info->autoLowLatencyModeSupported =
             getHwComposer().hasDisplayCapability(*displayId,
-                                                 hal::DisplayCapability::AUTO_LOW_LATENCY_MODE);
+                                                 DisplayCapability::AUTO_LOW_LATENCY_MODE);
     std::vector<hal::ContentType> types;
     getHwComposer().getSupportedContentTypes(*displayId, &types);
     info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) {
@@ -1661,8 +1665,7 @@
     if (!displayId) {
         return NAME_NOT_FOUND;
     }
-    *outSupport =
-            getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS);
+    *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS);
     return NO_ERROR;
 }