Switch from HIDL DisplayCapability to AIDL

In preparation for adding a new DisplayCapability which is only in AIDL.
This change is almost completely mechanical, and should have no impact
on behavior.

Similar to I1f923fcc8d8e6dff388493a76e31d435638b5255 for Composition.

Bug: 193170859
Test: existing tests
Change-Id: I448d5d0ec71f99fb3cbfbe505ded40ab37f6083b
diff --git a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
index 88f00a5..8558a80 100644
--- a/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/DisplayTest.cpp
@@ -634,6 +634,7 @@
  */
 
 using DisplayGetSkipColorTransformTest = DisplayWithLayersTestCommon;
+using aidl::android::hardware::graphics::composer3::DisplayCapability;
 
 TEST_F(DisplayGetSkipColorTransformTest, checksCapabilityIfGpuDisplay) {
     EXPECT_CALL(mHwComposer, hasCapability(hal::Capability::SKIP_CLIENT_COLOR_TRANSFORM))
@@ -646,7 +647,7 @@
 TEST_F(DisplayGetSkipColorTransformTest, checksDisplayCapability) {
     EXPECT_CALL(mHwComposer,
                 hasDisplayCapability(HalDisplayId(DEFAULT_DISPLAY_ID),
-                                     hal::DisplayCapability::SKIP_CLIENT_COLOR_TRANSFORM))
+                                     DisplayCapability::SKIP_CLIENT_COLOR_TRANSFORM))
             .WillOnce(Return(true));
     EXPECT_TRUE(mDisplay->getSkipColorTransform());
 }