Reland: Change input injection security model
This reverts commit 4df80f58c42d56facdc79ffa5bcba041300784e9.
Changes from revert: None
Bug: 207667844
Bug: 194952792
Test: TBD
Change-Id: I1bf9bd08fa9974ec54bbdddb27892afdda407331
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index 32eec29..a2e60c4 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -31,11 +31,11 @@
namespace android::inputdispatcher {
// An arbitrary device id.
-static const int32_t DEVICE_ID = 1;
+constexpr int32_t DEVICE_ID = 1;
-// An arbitrary injector pid / uid pair that has permission to inject events.
-static const int32_t INJECTOR_PID = 999;
-static const int32_t INJECTOR_UID = 1001;
+// The default pid and uid for windows created by the test.
+constexpr int32_t WINDOW_PID = 999;
+constexpr int32_t WINDOW_UID = 1001;
static constexpr std::chrono::duration INJECT_EVENT_TIMEOUT = 5s;
static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 100ms;
@@ -108,8 +108,6 @@
void pokeUserActivity(nsecs_t, int32_t, int32_t) override {}
- bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) override { return false; }
-
void onPointerDownOutsideFocus(const sp<IBinder>& newToken) override {}
void setPointerCapture(const PointerCaptureRequest&) override {}
@@ -196,8 +194,8 @@
mInfo.globalScaleFactor = 1.0;
mInfo.touchableRegion.clear();
mInfo.addTouchableRegion(mFrame);
- mInfo.ownerPid = INJECTOR_PID;
- mInfo.ownerUid = INJECTOR_UID;
+ mInfo.ownerPid = WINDOW_PID;
+ mInfo.ownerUid = WINDOW_UID;
mInfo.displayId = ADISPLAY_ID_DEFAULT;
}
@@ -310,14 +308,14 @@
for (auto _ : state) {
MotionEvent event = generateMotionEvent();
// Send ACTION_DOWN
- dispatcher.injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
- InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
+ dispatcher.injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+ INJECT_EVENT_TIMEOUT,
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
// Send ACTION_UP
event.setAction(AMOTION_EVENT_ACTION_UP);
- dispatcher.injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
- InputEventInjectionSync::NONE, INJECT_EVENT_TIMEOUT,
+ dispatcher.injectInputEvent(&event, {} /*targetUid*/, InputEventInjectionSync::NONE,
+ INJECT_EVENT_TIMEOUT,
POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER);
window->consumeEvent();