Improve updateInputFlinger performance

This change improves the performance of the WindowInfosListenerInvoker work done on SurfaceFlinger's background executor thread. The primary optimization made is not sending a WindowInfosReportedListener with every call to WindowInfosListener.onWindowInfosChanged. Instead, we send a new interface, WindowInfosPublisher, and a unique listener id to listeners when they're added.  Listeners call WindowInfosPublisher.ackWindowInfosReceived with their id after processing each update.

From traces taken during development, the new code is a major improvement, taking about 15% of the time spent previously on SurfaceFlinger's background thread for sending window infos. Performance with this change seems roughly in line with the performance in T.

Bug: 290377931
Test: atest WindowInfosListenerTest
Test: atest WindowInfosListenerInvokerTest
Test: manually killing system server and checking valid state on restart
(cherry picked from commit acd2258a5492a9e289fd7f4b8ea90543d6843a23)
(cherry picked from commit e8a7ab25b2f2f17571279a2c2bf2ea0dff66c8e6)
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:82f3463d449eb13e28c5dbffeee16e10721c71d2)
Merged-In: Ib39ba935727df0bc1ab4030bcfe8301de7e64805
Change-Id: Ib39ba935727df0bc1ab4030bcfe8301de7e64805
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 0bc506f..d4700a4 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -612,7 +612,8 @@
 
     status_t getMaxAcquiredBufferCount(int* buffers) const;
 
-    status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener);
+    status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
+                                    gui::WindowInfosListenerInfo* outResult);
     status_t removeWindowInfosListener(
             const sp<gui::IWindowInfosListener>& windowInfosListener) const;
 
@@ -1556,8 +1557,8 @@
     binder::Status setOverrideFrameRate(int32_t uid, float frameRate) override;
     binder::Status getGpuContextPriority(int32_t* outPriority) override;
     binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override;
-    binder::Status addWindowInfosListener(
-            const sp<gui::IWindowInfosListener>& windowInfosListener) override;
+    binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
+                                          gui::WindowInfosListenerInfo* outInfo) override;
     binder::Status removeWindowInfosListener(
             const sp<gui::IWindowInfosListener>& windowInfosListener) override;