Rename DisplayMode::refreshRate to peakRefreshRate

Peak refresh rate is a more clear name

Bug: 301462354
Test: builds, boots
Test: dumpsys display
Change-Id: I2f7f98859ae2a1d9191b1e377921eb7a04e784bf
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 662e9fe..d4b8dbe 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -394,7 +394,7 @@
         // After a new buffer is queued, SurfaceFlinger is notified and will
         // latch the new buffer on next vsync.  Let's heuristically wait for 3
         // vsyncs.
-        mBufferPostDelay = static_cast<int32_t>(1e6 / mode.refreshRate) * 3;
+        mBufferPostDelay = static_cast<int32_t>(1e6 / mode.peakRefreshRate) * 3;
     }
 
     void TearDown() {