Add a simple OpenGL ES 2.0 test program that displays a camera preview stream.

Uses a SurfaceTexture feeding into a OpenGL ES2 GLSurfaceView. Also
uses accelerometer data and SurfaceTexture-provided timestamps for a
simple physics simulation which moves the camera preview oval in
response to device movement.

Change-Id: I275a0c6a4e25829d617e635b25e70e2a9c8455cb
diff --git a/opengl/tests/gl2_cameraeye/AndroidManifest.xml b/opengl/tests/gl2_cameraeye/AndroidManifest.xml
new file mode 100644
index 0000000..c53f7be
--- /dev/null
+++ b/opengl/tests/gl2_cameraeye/AndroidManifest.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2011 The Android Open Source Project
+
+     Licensed under the Apache License, Version 2.0 (the "License");
+     you may not use this file except in compliance with the License.
+     You may obtain a copy of the License at
+  
+          http://www.apache.org/licenses/LICENSE-2.0
+  
+     Unless required by applicable law or agreed to in writing, software
+     distributed under the License is distributed on an "AS IS" BASIS,
+     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+     See the License for the specific language governing permissions and
+     limitations under the License.
+-->
+
+<!-- Declare the contents of this Android application.  The namespace
+     attribute brings in the Android platform namespace, and the package
+     supplies a unique name for the application.  When writing your
+     own application, the package name must be changed from "com.example.*"
+     to come from a domain that you own or have control over. -->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+    package="com.android.gl2cameraeye">
+    <uses-permission android:name="android.permission.CAMERA" />
+    <uses-feature android:name="android.hardware.camera" />
+    <uses-feature android:name="android.hardware.camera.autofocus" />
+    <uses-feature android:glEsVersion="0x00020000" />
+    <application android:label="@string/gl2cameraeye_name">
+        <activity android:name="GL2CameraEye">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN"/>
+                <category android:name="android.intent.category.LAUNCHER"/>
+            </intent-filter>
+        </activity>
+    </application>
+</manifest>