Add a simple OpenGL ES 2.0 test program that displays a camera preview stream.
Uses a SurfaceTexture feeding into a OpenGL ES2 GLSurfaceView. Also
uses accelerometer data and SurfaceTexture-provided timestamps for a
simple physics simulation which moves the camera preview oval in
response to device movement.
Change-Id: I275a0c6a4e25829d617e635b25e70e2a9c8455cb
diff --git a/opengl/tests/gl2_cameraeye/AndroidManifest.xml b/opengl/tests/gl2_cameraeye/AndroidManifest.xml
new file mode 100644
index 0000000..c53f7be
--- /dev/null
+++ b/opengl/tests/gl2_cameraeye/AndroidManifest.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2011 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<!-- Declare the contents of this Android application. The namespace
+ attribute brings in the Android platform namespace, and the package
+ supplies a unique name for the application. When writing your
+ own application, the package name must be changed from "com.example.*"
+ to come from a domain that you own or have control over. -->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.gl2cameraeye">
+ <uses-permission android:name="android.permission.CAMERA" />
+ <uses-feature android:name="android.hardware.camera" />
+ <uses-feature android:name="android.hardware.camera.autofocus" />
+ <uses-feature android:glEsVersion="0x00020000" />
+ <application android:label="@string/gl2cameraeye_name">
+ <activity android:name="GL2CameraEye">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN"/>
+ <category android:name="android.intent.category.LAUNCHER"/>
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>