get rid of an old hack to work around a bug around glDeleteTextures() in the adreno drivers
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
index a3bf014..dc6b632 100644
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
@@ -68,10 +68,10 @@
 LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
 {
     if (mTextureName != -1U) {
-        LayerBase::deletedTextures.add(mTextureName);
+        glDeleteTextures(1, &mTextureName);
     }
     if (mTextureNameIn != -1U) {
-        LayerBase::deletedTextures.add(mTextureNameIn);
+        glDeleteTextures(1, &mTextureNameIn);
     }
 }