Add verifyInputEvent api to InputDispatcher
Now InputDispatcher will be able to check whether a certain InputEvent
is legitimate.
Use the 'verifyInputEvent' api to determine if a given 'InputEvent'
actually came from InputDispatcher.
Bug: 134977432
Test: atest VerifiedKeyEventTest VerifiedMotionEventTest libinput_tests
inputflinger_tests
Change-Id: I8e7fa9bfa3c14b0b0d949fb5e28b43ff7583398f
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 85b0fd0..2a73dc0 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -57,6 +57,30 @@
return "UNKNOWN";
}
+VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event) {
+ return {{VerifiedInputEvent::Type::KEY, event.getDeviceId(), event.getEventTime(),
+ event.getSource(), event.getDisplayId()},
+ event.getAction(),
+ event.getDownTime(),
+ event.getFlags() & VERIFIED_KEY_EVENT_FLAGS,
+ event.getKeyCode(),
+ event.getScanCode(),
+ event.getMetaState(),
+ event.getRepeatCount()};
+}
+
+VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event) {
+ return {{VerifiedInputEvent::Type::MOTION, event.getDeviceId(), event.getEventTime(),
+ event.getSource(), event.getDisplayId()},
+ event.getRawX(0),
+ event.getRawY(0),
+ event.getActionMasked(),
+ event.getDownTime(),
+ event.getFlags() & VERIFIED_MOTION_EVENT_FLAGS,
+ event.getMetaState(),
+ event.getButtonState()};
+}
+
void InputEvent::initialize(int32_t deviceId, uint32_t source, int32_t displayId,
std::array<uint8_t, 32> hmac) {
mDeviceId = deviceId;