Add Auto Low Latency Mode to native framework
Bug: 132731049
Test: m
Test: atest libsurfaceflinger_unittest
Test: atest libcompositionengine_test
Test: atest libgui_test
Change-Id: If3c3cd5199826d5ac4730af0a1eda4dcdfe551be
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index fed2395..7f819dd 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1131,6 +1131,86 @@
return NO_ERROR;
}
+status_t SurfaceFlinger::getAutoLowLatencyModeSupport(const sp<IBinder>& displayToken,
+ bool* outSupport) const {
+ Mutex::Autolock _l(mStateLock);
+
+ if (!displayToken) {
+ ALOGE("getAutoLowLatencyModeSupport() failed. Missing display token.");
+ return BAD_VALUE;
+ }
+ const auto displayId = getPhysicalDisplayIdLocked(displayToken);
+ if (!displayId) {
+ ALOGE("getAutoLowLatencyModeSupport() failed. Display id for display token %p not found.",
+ displayToken.get());
+ return NAME_NOT_FOUND;
+ }
+ *outSupport = getHwComposer().hasDisplayCapability(displayId,
+ HWC2::DisplayCapability::AutoLowLatencyMode);
+ return NO_ERROR;
+}
+
+void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) {
+ postMessageAsync(new LambdaMessage([=] { setAutoLowLatencyModeInternal(displayToken, on); }));
+}
+
+void SurfaceFlinger::setAutoLowLatencyModeInternal(const sp<IBinder>& displayToken, bool on) {
+ if (!displayToken) {
+ ALOGE("setAutoLowLatencyMode() failed. Missing display token.");
+ return;
+ }
+ const auto displayId = getPhysicalDisplayIdLocked(displayToken);
+ if (!displayId) {
+ ALOGE("setAutoLowLatencyMode() failed. Display id for display token %p not found.",
+ displayToken.get());
+ return;
+ }
+
+ getHwComposer().setAutoLowLatencyMode(*displayId, on);
+}
+
+status_t SurfaceFlinger::getGameContentTypeSupport(const sp<IBinder>& displayToken,
+ bool* outSupport) const {
+ Mutex::Autolock _l(mStateLock);
+
+ if (!displayToken) {
+ ALOGE("getGameContentTypeSupport() failed. Missing display token.");
+ return BAD_VALUE;
+ }
+ const auto displayId = getPhysicalDisplayIdLocked(displayToken);
+ if (!displayId) {
+ ALOGE("getGameContentTypeSupport() failed. Display id for display token %p not found.",
+ displayToken.get());
+ return NAME_NOT_FOUND;
+ }
+
+ std::vector<HWC2::ContentType> outSupportedContentTypes;
+ getHwComposer().getSupportedContentTypes(*displayId, &outSupportedContentTypes);
+ *outSupport = std::find(outSupportedContentTypes.begin(), outSupportedContentTypes.end(),
+ HWC2::ContentType::Game) != outSupportedContentTypes.end();
+ return NO_ERROR;
+}
+
+void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) {
+ postMessageAsync(new LambdaMessage([=] { setGameContentTypeInternal(displayToken, on); }));
+}
+
+void SurfaceFlinger::setGameContentTypeInternal(const sp<IBinder>& displayToken, bool on) {
+ if (!displayToken) {
+ ALOGE("setGameContentType() failed. Missing display token.");
+ return;
+ }
+ const auto displayId = getPhysicalDisplayIdLocked(displayToken);
+ if (!displayId) {
+ ALOGE("setGameContentType() failed. Display id for display token %p not found.",
+ displayToken.get());
+ return;
+ }
+
+ const HWC2::ContentType type = on ? HWC2::ContentType::Game : HWC2::ContentType::None;
+ getHwComposer().setContentType(*displayId, type);
+}
+
status_t SurfaceFlinger::clearAnimationFrameStats() {
Mutex::Autolock _l(mStateLock);
mAnimFrameTracker.clearStats();
@@ -4452,6 +4532,10 @@
case SET_DESIRED_DISPLAY_CONFIG_SPECS:
case GET_DESIRED_DISPLAY_CONFIG_SPECS:
case SET_ACTIVE_COLOR_MODE:
+ case GET_AUTO_LOW_LATENCY_MODE_SUPPORT:
+ case SET_AUTO_LOW_LATENCY_MODE:
+ case GET_GAME_CONTENT_TYPE_SUPPORT:
+ case SET_GAME_CONTENT_TYPE:
case INJECT_VSYNC:
case SET_POWER_MODE:
case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: