Clean up ANGLE integration logic.
Rename variables to clarify the meanings, remove unused methods.
Bug: b/283858001
Test: test with camera with dialog on
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I1db89b79879dec663f198fd3faad7501a3511698
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 81742ab..cadbd46 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -57,7 +57,7 @@
driver_t* attempt_to_load_system_driver(egl_connection_t* cnx, const char* suffix, const bool exact);
void unload_system_driver(egl_connection_t* cnx);
void initialize_api(void* dso, egl_connection_t* cnx, uint32_t mask);
- void init_angle_backend(void* dso, egl_connection_t* cnx);
+ void attempt_to_init_angle_backend(void* dso, egl_connection_t* cnx);
static __attribute__((noinline)) void init_api(void* dso, const char* const* api,
const char* const* ref_api,