Clean up ANGLE integration logic.

Rename variables to clarify the meanings, remove unused methods.

Bug: b/283858001
Test: test with camera with dialog on
Test: atest CtsAngleIntegrationHostTestCases
Change-Id: I1db89b79879dec663f198fd3faad7501a3511698
diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h
index 81742ab..cadbd46 100644
--- a/opengl/libs/EGL/Loader.h
+++ b/opengl/libs/EGL/Loader.h
@@ -57,7 +57,7 @@
     driver_t* attempt_to_load_system_driver(egl_connection_t* cnx, const char* suffix, const bool exact);
     void unload_system_driver(egl_connection_t* cnx);
     void initialize_api(void* dso, egl_connection_t* cnx, uint32_t mask);
-    void init_angle_backend(void* dso, egl_connection_t* cnx);
+    void attempt_to_init_angle_backend(void* dso, egl_connection_t* cnx);
 
     static __attribute__((noinline)) void init_api(void* dso, const char* const* api,
                                                    const char* const* ref_api,