Some fixes to TrustedPresentationListener
1. Ignore display overlays since we don't want screen decorations
included in the occlusion
2. Handle occluded region as separate Rects to ensure that disconnected
Rects in a Region are not considered occluding in the disconnected
area.
Test: LayerTrustedPresentationListenerTest
Bug: 256993331
Change-Id: Ib0a4b850e2aafb42e206b8728fcc9b6013171f3f
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 403385e..7d94316 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -31,6 +31,7 @@
#include <ftl/future.h>
#include <gui/TraceUtils.h>
+#include <optional>
#include <thread>
#include "renderengine/ExternalTexture.h"
@@ -480,6 +481,9 @@
// Process the layers to determine visibility and coverage
compositionengine::Output::CoverageState coverage{layerFESet};
+ coverage.aboveCoveredLayersExcludingOverlays = refreshArgs.hasTrustedPresentationListener
+ ? std::make_optional<Region>()
+ : std::nullopt;
collectVisibleLayers(refreshArgs, coverage);
// Compute the resulting coverage for this output, and store it for later
@@ -534,6 +538,9 @@
return;
}
+ bool computeAboveCoveredExcludingOverlays =
+ coverage.aboveCoveredLayersExcludingOverlays && !layerFEState->isInternalDisplayOverlay;
+
/*
* opaqueRegion: area of a surface that is fully opaque.
*/
@@ -575,6 +582,11 @@
*/
Region shadowRegion;
+ /**
+ * covered region above excluding internal display overlay layers
+ */
+ std::optional<Region> coveredRegionExcludingDisplayOverlays = std::nullopt;
+
const ui::Transform& tr = layerFEState->geomLayerTransform;
// Get the visible region
@@ -647,6 +659,12 @@
// Update accumAboveCoveredLayers for next (lower) layer
coverage.aboveCoveredLayers.orSelf(visibleRegion);
+ if (CC_UNLIKELY(computeAboveCoveredExcludingOverlays)) {
+ coveredRegionExcludingDisplayOverlays =
+ coverage.aboveCoveredLayersExcludingOverlays->intersect(visibleRegion);
+ coverage.aboveCoveredLayersExcludingOverlays->orSelf(visibleRegion);
+ }
+
// subtract the opaque region covered by the layers above us
visibleRegion.subtractSelf(coverage.aboveOpaqueLayers);
@@ -733,6 +751,10 @@
? outputState.transform.transform(
transparentRegion.intersect(outputState.layerStackSpace.getContent()))
: Region();
+ if (CC_UNLIKELY(computeAboveCoveredExcludingOverlays)) {
+ outputLayerState.coveredRegionExcludingDisplayOverlays =
+ std::move(coveredRegionExcludingDisplayOverlays);
+ }
}
void Output::setReleasedLayers(const compositionengine::CompositionRefreshArgs&) {