Refactor common testing code for layerlifecyclemanager

Pull out some helper functions that can be used with benchmark tests.

Flag: EXEMPT refactor
Bug: 353535845
Test: presubmit
Change-Id: I59392645e2b0bc675a2feb0f3e01ac91f7a57d1d
diff --git a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
index 8b3303c..37cda3e 100644
--- a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
+++ b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
@@ -25,13 +25,15 @@
 #include "FrontEnd/LayerCreationArgs.h"
 #include "FrontEnd/LayerHierarchy.h"
 #include "FrontEnd/LayerLifecycleManager.h"
+#include "LayerLifecycleManagerHelper.h"
+
 #include "FrontEnd/LayerSnapshotBuilder.h"
 
 namespace android::surfaceflinger::frontend {
 
-class LayerHierarchyTestBase : public testing::Test {
+class LayerHierarchyTestBase : public testing::Test, public LayerLifecycleManagerHelper {
 protected:
-    LayerHierarchyTestBase() {
+    LayerHierarchyTestBase() : LayerLifecycleManagerHelper(mLifecycleManager) {
         // tree with 3 levels of children
         // ROOT
         // ├── 1
@@ -55,24 +57,6 @@
         createLayer(1221, 122);
     }
 
-    LayerCreationArgs createArgs(uint32_t id, bool canBeRoot, uint32_t parentId,
-                                 uint32_t layerIdToMirror) {
-        LayerCreationArgs args(std::make_optional(id));
-        args.name = "testlayer";
-        args.addToRoot = canBeRoot;
-        args.parentId = parentId;
-        args.layerIdToMirror = layerIdToMirror;
-        return args;
-    }
-
-    LayerCreationArgs createDisplayMirrorArgs(uint32_t id, ui::LayerStack layerStackToMirror) {
-        LayerCreationArgs args(std::make_optional(id));
-        args.name = "testlayer";
-        args.addToRoot = true;
-        args.layerStackToMirror = layerStackToMirror;
-        return args;
-    }
-
     std::vector<uint32_t> getTraversalPath(const LayerHierarchy& hierarchy) const {
         std::vector<uint32_t> layerIds;
         hierarchy.traverse([&layerIds = layerIds](const LayerHierarchy& hierarchy,
@@ -94,98 +78,6 @@
         return layerIds;
     }
 
-    virtual void createRootLayer(uint32_t id) {
-        std::vector<std::unique_ptr<RequestedLayerState>> layers;
-        layers.emplace_back(std::make_unique<RequestedLayerState>(
-                createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
-                           /*mirror=*/UNASSIGNED_LAYER_ID)));
-        mLifecycleManager.addLayers(std::move(layers));
-    }
-
-    void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
-        std::vector<std::unique_ptr<RequestedLayerState>> layers;
-        layers.emplace_back(std::make_unique<RequestedLayerState>(
-                createDisplayMirrorArgs(/*id=*/id, layerStack)));
-        mLifecycleManager.addLayers(std::move(layers));
-    }
-
-    virtual void createLayer(uint32_t id, uint32_t parentId) {
-        std::vector<std::unique_ptr<RequestedLayerState>> layers;
-        layers.emplace_back(std::make_unique<RequestedLayerState>(
-                createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
-                           /*mirror=*/UNASSIGNED_LAYER_ID)));
-        mLifecycleManager.addLayers(std::move(layers));
-    }
-
-    std::vector<TransactionState> reparentLayerTransaction(uint32_t id, uint32_t newParentId) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().parentId = newParentId;
-        transactions.back().states.front().state.what = layer_state_t::eReparent;
-        transactions.back().states.front().relativeParentId = UNASSIGNED_LAYER_ID;
-        transactions.back().states.front().layerId = id;
-        return transactions;
-    }
-
-    void reparentLayer(uint32_t id, uint32_t newParentId) {
-        mLifecycleManager.applyTransactions(reparentLayerTransaction(id, newParentId));
-    }
-
-    std::vector<TransactionState> relativeLayerTransaction(uint32_t id, uint32_t relativeParentId) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().relativeParentId = relativeParentId;
-        transactions.back().states.front().state.what = layer_state_t::eRelativeLayerChanged;
-        transactions.back().states.front().layerId = id;
-        return transactions;
-    }
-
-    void reparentRelativeLayer(uint32_t id, uint32_t relativeParentId) {
-        mLifecycleManager.applyTransactions(relativeLayerTransaction(id, relativeParentId));
-    }
-
-    void removeRelativeZ(uint32_t id) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
-        transactions.back().states.front().layerId = id;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setPosition(uint32_t id, float x, float y) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().state.what = layer_state_t::ePositionChanged;
-        transactions.back().states.front().state.x = x;
-        transactions.back().states.front().state.y = y;
-        transactions.back().states.front().layerId = id;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    virtual void mirrorLayer(uint32_t id, uint32_t parentId, uint32_t layerIdToMirror) {
-        std::vector<std::unique_ptr<RequestedLayerState>> layers;
-        layers.emplace_back(std::make_unique<RequestedLayerState>(
-                createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
-                           /*mirror=*/layerIdToMirror)));
-        mLifecycleManager.addLayers(std::move(layers));
-    }
-
-    void updateBackgroundColor(uint32_t id, half alpha) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
-        transactions.back().states.front().state.bgColor.a = alpha;
-        transactions.back().states.front().layerId = id;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
-
     void updateAndVerify(LayerHierarchyBuilder& hierarchyBuilder) {
         hierarchyBuilder.update(mLifecycleManager);
         mLifecycleManager.commitChanges();
@@ -201,321 +93,6 @@
                 mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Hierarchy));
     }
 
-    std::vector<TransactionState> setZTransaction(uint32_t id, int32_t z) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.z = z;
-        return transactions;
-    }
-
-    void setZ(uint32_t id, int32_t z) {
-        mLifecycleManager.applyTransactions(setZTransaction(id, z));
-    }
-
-    void setCrop(uint32_t id, const Rect& crop) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eCropChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.crop = crop;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setFlags(uint32_t id, uint32_t mask, uint32_t flags) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eFlagsChanged;
-        transactions.back().states.front().state.flags = flags;
-        transactions.back().states.front().state.mask = mask;
-        transactions.back().states.front().layerId = id;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setAlpha(uint32_t id, float alpha) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eAlphaChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.color.a = static_cast<half>(alpha);
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void hideLayer(uint32_t id) {
-        setFlags(id, layer_state_t::eLayerHidden, layer_state_t::eLayerHidden);
-    }
-
-    void showLayer(uint32_t id) { setFlags(id, layer_state_t::eLayerHidden, 0); }
-
-    void setColor(uint32_t id, half3 rgb = half3(1._hf, 1._hf, 1._hf)) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-        transactions.back().states.front().state.what = layer_state_t::eColorChanged;
-        transactions.back().states.front().state.color.rgb = rgb;
-        transactions.back().states.front().layerId = id;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setLayerStack(uint32_t id, int32_t layerStack) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eLayerStackChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.layerStack = ui::LayerStack::fromValue(layerStack);
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setTouchableRegion(uint32_t id, Region region) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.windowInfoHandle =
-                sp<gui::WindowInfoHandle>::make();
-        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
-        inputInfo->touchableRegion = region;
-        inputInfo->token = sp<BBinder>::make();
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setInputInfo(uint32_t id, std::function<void(gui::WindowInfo&)> configureInput) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.windowInfoHandle =
-                sp<gui::WindowInfoHandle>::make();
-        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
-        if (!inputInfo->token) {
-            inputInfo->token = sp<BBinder>::make();
-        }
-        configureInput(*inputInfo);
-
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setTouchableRegionCrop(uint32_t id, Region region, uint32_t touchCropId,
-                                bool replaceTouchableRegionWithCrop) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.windowInfoHandle =
-                sp<gui::WindowInfoHandle>::make();
-        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
-        inputInfo->touchableRegion = region;
-        inputInfo->replaceTouchableRegionWithCrop = replaceTouchableRegionWithCrop;
-        transactions.back().states.front().touchCropId = touchCropId;
-
-        inputInfo->token = sp<BBinder>::make();
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setBackgroundBlurRadius(uint32_t id, uint32_t backgroundBlurRadius) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eBackgroundBlurRadiusChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.backgroundBlurRadius = backgroundBlurRadius;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setFrameRateSelectionPriority(uint32_t id, int32_t priority) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eFrameRateSelectionPriority;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.frameRateSelectionPriority = priority;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setFrameRate(uint32_t id, float frameRate, int8_t compatibility,
-                      int8_t changeFrameRateStrategy) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.frameRate = frameRate;
-        transactions.back().states.front().state.frameRateCompatibility = compatibility;
-        transactions.back().states.front().state.changeFrameRateStrategy = changeFrameRateStrategy;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.frameRateCategory = frameRateCategory;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setFrameRateSelectionStrategy(uint32_t id, int8_t strategy) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what =
-                layer_state_t::eFrameRateSelectionStrategyChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.frameRateSelectionStrategy = strategy;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what =
-                layer_state_t::eDefaultFrameRateCompatibilityChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.defaultFrameRateCompatibility =
-                defaultFrameRateCompatibility;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setRoundedCorners(uint32_t id, float radius) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eCornerRadiusChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.cornerRadius = radius;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setBuffer(uint32_t id, std::shared_ptr<renderengine::ExternalTexture> texture) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eBufferChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().externalTexture = texture;
-        transactions.back().states.front().state.bufferData =
-                std::make_shared<fake::BufferData>(texture->getId(), texture->getWidth(),
-                                                   texture->getHeight(), texture->getPixelFormat(),
-                                                   texture->getUsage());
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setBuffer(uint32_t id) {
-        static uint64_t sBufferId = 1;
-        setBuffer(id,
-                  std::make_shared<renderengine::mock::
-                                           FakeExternalTexture>(1U /*width*/, 1U /*height*/,
-                                                                sBufferId++,
-                                                                HAL_PIXEL_FORMAT_RGBA_8888,
-                                                                GRALLOC_USAGE_PROTECTED /*usage*/));
-    }
-
-    void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eBufferCropChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.bufferCrop = bufferCrop;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setDamageRegion(uint32_t id, const Region& damageRegion) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eSurfaceDamageRegionChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.surfaceDamageRegion = damageRegion;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setDataspace(uint32_t id, ui::Dataspace dataspace) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.dataspace = dataspace;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setMatrix(uint32_t id, float dsdx, float dtdx, float dtdy, float dsdy) {
-        layer_state_t::matrix22_t matrix{dsdx, dtdx, dtdy, dsdy};
-
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eMatrixChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.matrix = matrix;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setShadowRadius(uint32_t id, float shadowRadius) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eShadowRadiusChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.shadowRadius = shadowRadius;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setTrustedOverlay(uint32_t id, gui::TrustedOverlay trustedOverlay) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eTrustedOverlayChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.trustedOverlay = trustedOverlay;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
-    void setDropInputMode(uint32_t id, gui::DropInputMode dropInputMode) {
-        std::vector<TransactionState> transactions;
-        transactions.emplace_back();
-        transactions.back().states.push_back({});
-
-        transactions.back().states.front().state.what = layer_state_t::eDropInputModeChanged;
-        transactions.back().states.front().layerId = id;
-        transactions.back().states.front().state.dropInputMode = dropInputMode;
-        mLifecycleManager.applyTransactions(transactions);
-    }
-
     LayerLifecycleManager mLifecycleManager;
 };
 
@@ -523,21 +100,6 @@
 protected:
     LayerSnapshotTestBase() : LayerHierarchyTestBase() {}
 
-    void createRootLayer(uint32_t id) override {
-        LayerHierarchyTestBase::createRootLayer(id);
-        setColor(id);
-    }
-
-    void createLayer(uint32_t id, uint32_t parentId) override {
-        LayerHierarchyTestBase::createLayer(id, parentId);
-        setColor(parentId);
-    }
-
-    void mirrorLayer(uint32_t id, uint32_t parent, uint32_t layerToMirror) override {
-        LayerHierarchyTestBase::mirrorLayer(id, parent, layerToMirror);
-        setColor(id);
-    }
-
     void update(LayerSnapshotBuilder& snapshotBuilder) {
         mHierarchyBuilder.update(mLifecycleManager);
         LayerSnapshotBuilder::Args args{.root = mHierarchyBuilder.getHierarchy(),