Refactor common testing code for layerlifecyclemanager

Pull out some helper functions that can be used with benchmark tests.

Flag: EXEMPT refactor
Bug: 353535845
Test: presubmit
Change-Id: I59392645e2b0bc675a2feb0f3e01ac91f7a57d1d
diff --git a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
new file mode 100644
index 0000000..2e5913b
--- /dev/null
+++ b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
@@ -0,0 +1,479 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <gui/fake/BufferData.h>
+#include <renderengine/mock/FakeExternalTexture.h>
+#include <ui/ShadowSettings.h>
+
+#include <Client.h> // temporarily needed for LayerCreationArgs
+#include <FrontEnd/LayerCreationArgs.h>
+#include <FrontEnd/LayerHierarchy.h>
+#include <FrontEnd/LayerLifecycleManager.h>
+#include <FrontEnd/LayerSnapshotBuilder.h>
+
+namespace android::surfaceflinger::frontend {
+
+class LayerLifecycleManagerHelper {
+public:
+    LayerLifecycleManagerHelper(LayerLifecycleManager& layerLifecycleManager)
+          : mLifecycleManager(layerLifecycleManager) {}
+    ~LayerLifecycleManagerHelper() = default;
+
+    static LayerCreationArgs createArgs(uint32_t id, bool canBeRoot, uint32_t parentId,
+                                        uint32_t layerIdToMirror) {
+        LayerCreationArgs args(std::make_optional(id));
+        args.name = "testlayer";
+        args.addToRoot = canBeRoot;
+        args.parentId = parentId;
+        args.layerIdToMirror = layerIdToMirror;
+        return args;
+    }
+
+    static LayerCreationArgs createDisplayMirrorArgs(uint32_t id,
+                                                     ui::LayerStack layerStackToMirror) {
+        LayerCreationArgs args(std::make_optional(id));
+        args.name = "testlayer";
+        args.addToRoot = true;
+        args.layerStackToMirror = layerStackToMirror;
+        return args;
+    }
+
+    static std::unique_ptr<RequestedLayerState> rootLayer(uint32_t id) {
+        return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/true,
+                                                                /*parent=*/UNASSIGNED_LAYER_ID,
+                                                                /*mirror=*/UNASSIGNED_LAYER_ID));
+    }
+
+    static std::unique_ptr<RequestedLayerState> childLayer(uint32_t id, uint32_t parentId) {
+        return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/false,
+                                                                parentId,
+                                                                /*mirror=*/UNASSIGNED_LAYER_ID));
+    }
+
+    static std::vector<TransactionState> setZTransaction(uint32_t id, int32_t z) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.z = z;
+        return transactions;
+    }
+
+    void createRootLayer(uint32_t id) {
+        std::vector<std::unique_ptr<RequestedLayerState>> layers;
+        layers.emplace_back(std::make_unique<RequestedLayerState>(
+                createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
+                           /*mirror=*/UNASSIGNED_LAYER_ID)));
+        mLifecycleManager.addLayers(std::move(layers));
+    }
+
+    void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
+        std::vector<std::unique_ptr<RequestedLayerState>> layers;
+        layers.emplace_back(std::make_unique<RequestedLayerState>(
+                createDisplayMirrorArgs(/*id=*/id, layerStack)));
+        mLifecycleManager.addLayers(std::move(layers));
+    }
+
+    void createLayer(uint32_t id, uint32_t parentId) {
+        std::vector<std::unique_ptr<RequestedLayerState>> layers;
+        layers.emplace_back(std::make_unique<RequestedLayerState>(
+                createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
+                           /*mirror=*/UNASSIGNED_LAYER_ID)));
+        mLifecycleManager.addLayers(std::move(layers));
+    }
+
+    std::vector<TransactionState> reparentLayerTransaction(uint32_t id, uint32_t newParentId) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().parentId = newParentId;
+        transactions.back().states.front().state.what = layer_state_t::eReparent;
+        transactions.back().states.front().relativeParentId = UNASSIGNED_LAYER_ID;
+        transactions.back().states.front().layerId = id;
+        return transactions;
+    }
+
+    void reparentLayer(uint32_t id, uint32_t newParentId) {
+        mLifecycleManager.applyTransactions(reparentLayerTransaction(id, newParentId));
+    }
+
+    std::vector<TransactionState> relativeLayerTransaction(uint32_t id, uint32_t relativeParentId) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().relativeParentId = relativeParentId;
+        transactions.back().states.front().state.what = layer_state_t::eRelativeLayerChanged;
+        transactions.back().states.front().layerId = id;
+        return transactions;
+    }
+
+    void reparentRelativeLayer(uint32_t id, uint32_t relativeParentId) {
+        mLifecycleManager.applyTransactions(relativeLayerTransaction(id, relativeParentId));
+    }
+
+    void removeRelativeZ(uint32_t id) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setPosition(uint32_t id, float x, float y) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().state.what = layer_state_t::ePositionChanged;
+        transactions.back().states.front().state.x = x;
+        transactions.back().states.front().state.y = y;
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void mirrorLayer(uint32_t id, uint32_t parentId, uint32_t layerIdToMirror) {
+        std::vector<std::unique_ptr<RequestedLayerState>> layers;
+        layers.emplace_back(std::make_unique<RequestedLayerState>(
+                createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
+                           /*mirror=*/layerIdToMirror)));
+        mLifecycleManager.addLayers(std::move(layers));
+    }
+
+    void updateBackgroundColor(uint32_t id, half alpha) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
+        transactions.back().states.front().state.bgColor.a = alpha;
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
+
+    void setZ(uint32_t id, int32_t z) {
+        mLifecycleManager.applyTransactions(setZTransaction(id, z));
+    }
+
+    void setCrop(uint32_t id, const Rect& crop) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eCropChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.crop = crop;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setFlags(uint32_t id, uint32_t mask, uint32_t flags) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eFlagsChanged;
+        transactions.back().states.front().state.flags = flags;
+        transactions.back().states.front().state.mask = mask;
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setAlpha(uint32_t id, float alpha) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eAlphaChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.color.a = static_cast<half>(alpha);
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void hideLayer(uint32_t id) {
+        setFlags(id, layer_state_t::eLayerHidden, layer_state_t::eLayerHidden);
+    }
+
+    void showLayer(uint32_t id) { setFlags(id, layer_state_t::eLayerHidden, 0); }
+
+    void setColor(uint32_t id, half3 rgb = half3(1._hf, 1._hf, 1._hf)) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().state.what = layer_state_t::eColorChanged;
+        transactions.back().states.front().state.color.rgb = rgb;
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setLayerStack(uint32_t id, int32_t layerStack) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eLayerStackChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.layerStack = ui::LayerStack::fromValue(layerStack);
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setTouchableRegion(uint32_t id, Region region) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.windowInfoHandle =
+                sp<gui::WindowInfoHandle>::make();
+        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+        inputInfo->touchableRegion = region;
+        inputInfo->token = sp<BBinder>::make();
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setInputInfo(uint32_t id, std::function<void(gui::WindowInfo&)> configureInput) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.windowInfoHandle =
+                sp<gui::WindowInfoHandle>::make();
+        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+        if (!inputInfo->token) {
+            inputInfo->token = sp<BBinder>::make();
+        }
+        configureInput(*inputInfo);
+
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setTouchableRegionCrop(uint32_t id, Region region, uint32_t touchCropId,
+                                bool replaceTouchableRegionWithCrop) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.windowInfoHandle =
+                sp<gui::WindowInfoHandle>::make();
+        auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+        inputInfo->touchableRegion = region;
+        inputInfo->replaceTouchableRegionWithCrop = replaceTouchableRegionWithCrop;
+        transactions.back().states.front().touchCropId = touchCropId;
+
+        inputInfo->token = sp<BBinder>::make();
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setBackgroundBlurRadius(uint32_t id, uint32_t backgroundBlurRadius) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eBackgroundBlurRadiusChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.backgroundBlurRadius = backgroundBlurRadius;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setFrameRateSelectionPriority(uint32_t id, int32_t priority) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eFrameRateSelectionPriority;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.frameRateSelectionPriority = priority;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setFrameRate(uint32_t id, float frameRate, int8_t compatibility,
+                      int8_t changeFrameRateStrategy) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.frameRate = frameRate;
+        transactions.back().states.front().state.frameRateCompatibility = compatibility;
+        transactions.back().states.front().state.changeFrameRateStrategy = changeFrameRateStrategy;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.frameRateCategory = frameRateCategory;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setFrameRateSelectionStrategy(uint32_t id, int8_t strategy) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what =
+                layer_state_t::eFrameRateSelectionStrategyChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.frameRateSelectionStrategy = strategy;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what =
+                layer_state_t::eDefaultFrameRateCompatibilityChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.defaultFrameRateCompatibility =
+                defaultFrameRateCompatibility;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setRoundedCorners(uint32_t id, float radius) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eCornerRadiusChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.cornerRadius = radius;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setBuffer(uint32_t id, std::shared_ptr<renderengine::ExternalTexture> texture) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eBufferChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().externalTexture = texture;
+        transactions.back().states.front().state.bufferData =
+                std::make_shared<fake::BufferData>(texture->getId(), texture->getWidth(),
+                                                   texture->getHeight(), texture->getPixelFormat(),
+                                                   texture->getUsage());
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setBuffer(uint32_t id) {
+        static uint64_t sBufferId = 1;
+        setBuffer(id,
+                  std::make_shared<renderengine::mock::
+                                           FakeExternalTexture>(1U /*width*/, 1U /*height*/,
+                                                                sBufferId++,
+                                                                HAL_PIXEL_FORMAT_RGBA_8888,
+                                                                GRALLOC_USAGE_PROTECTED /*usage*/));
+    }
+
+    void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eBufferCropChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.bufferCrop = bufferCrop;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setDamageRegion(uint32_t id, const Region& damageRegion) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eSurfaceDamageRegionChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.surfaceDamageRegion = damageRegion;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setDataspace(uint32_t id, ui::Dataspace dataspace) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.dataspace = dataspace;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setMatrix(uint32_t id, float dsdx, float dtdx, float dtdy, float dsdy) {
+        layer_state_t::matrix22_t matrix{dsdx, dtdx, dtdy, dsdy};
+
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eMatrixChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.matrix = matrix;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setShadowRadius(uint32_t id, float shadowRadius) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eShadowRadiusChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.shadowRadius = shadowRadius;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setTrustedOverlay(uint32_t id, gui::TrustedOverlay trustedOverlay) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eTrustedOverlayChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.trustedOverlay = trustedOverlay;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+    void setDropInputMode(uint32_t id, gui::DropInputMode dropInputMode) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+
+        transactions.back().states.front().state.what = layer_state_t::eDropInputModeChanged;
+        transactions.back().states.front().layerId = id;
+        transactions.back().states.front().state.dropInputMode = dropInputMode;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
+private:
+    LayerLifecycleManager& mLifecycleManager;
+};
+
+} // namespace android::surfaceflinger::frontend