Refactor common testing code for layerlifecyclemanager
Pull out some helper functions that can be used with benchmark tests.
Flag: EXEMPT refactor
Bug: 353535845
Test: presubmit
Change-Id: I59392645e2b0bc675a2feb0f3e01ac91f7a57d1d
diff --git a/services/surfaceflinger/tests/common/Android.bp b/services/surfaceflinger/tests/common/Android.bp
new file mode 100644
index 0000000..2dfa8af
--- /dev/null
+++ b/services/surfaceflinger/tests/common/Android.bp
@@ -0,0 +1,13 @@
+package {
+ // See: http://go/android-license-faq
+ // A large-scale-change added 'default_applicable_licenses' to import
+ // all of the 'license_kinds' from "frameworks_native_license"
+ // to get the below license kinds:
+ // SPDX-license-identifier-Apache-2.0
+ default_applicable_licenses: ["frameworks_native_license"],
+}
+
+cc_library_headers {
+ name: "surfaceflinger_tests_common_headers",
+ export_include_dirs: ["."],
+}
diff --git a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
new file mode 100644
index 0000000..2e5913b
--- /dev/null
+++ b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
@@ -0,0 +1,479 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <gui/fake/BufferData.h>
+#include <renderengine/mock/FakeExternalTexture.h>
+#include <ui/ShadowSettings.h>
+
+#include <Client.h> // temporarily needed for LayerCreationArgs
+#include <FrontEnd/LayerCreationArgs.h>
+#include <FrontEnd/LayerHierarchy.h>
+#include <FrontEnd/LayerLifecycleManager.h>
+#include <FrontEnd/LayerSnapshotBuilder.h>
+
+namespace android::surfaceflinger::frontend {
+
+class LayerLifecycleManagerHelper {
+public:
+ LayerLifecycleManagerHelper(LayerLifecycleManager& layerLifecycleManager)
+ : mLifecycleManager(layerLifecycleManager) {}
+ ~LayerLifecycleManagerHelper() = default;
+
+ static LayerCreationArgs createArgs(uint32_t id, bool canBeRoot, uint32_t parentId,
+ uint32_t layerIdToMirror) {
+ LayerCreationArgs args(std::make_optional(id));
+ args.name = "testlayer";
+ args.addToRoot = canBeRoot;
+ args.parentId = parentId;
+ args.layerIdToMirror = layerIdToMirror;
+ return args;
+ }
+
+ static LayerCreationArgs createDisplayMirrorArgs(uint32_t id,
+ ui::LayerStack layerStackToMirror) {
+ LayerCreationArgs args(std::make_optional(id));
+ args.name = "testlayer";
+ args.addToRoot = true;
+ args.layerStackToMirror = layerStackToMirror;
+ return args;
+ }
+
+ static std::unique_ptr<RequestedLayerState> rootLayer(uint32_t id) {
+ return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/true,
+ /*parent=*/UNASSIGNED_LAYER_ID,
+ /*mirror=*/UNASSIGNED_LAYER_ID));
+ }
+
+ static std::unique_ptr<RequestedLayerState> childLayer(uint32_t id, uint32_t parentId) {
+ return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/false,
+ parentId,
+ /*mirror=*/UNASSIGNED_LAYER_ID));
+ }
+
+ static std::vector<TransactionState> setZTransaction(uint32_t id, int32_t z) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.z = z;
+ return transactions;
+ }
+
+ void createRootLayer(uint32_t id) {
+ std::vector<std::unique_ptr<RequestedLayerState>> layers;
+ layers.emplace_back(std::make_unique<RequestedLayerState>(
+ createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
+ /*mirror=*/UNASSIGNED_LAYER_ID)));
+ mLifecycleManager.addLayers(std::move(layers));
+ }
+
+ void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
+ std::vector<std::unique_ptr<RequestedLayerState>> layers;
+ layers.emplace_back(std::make_unique<RequestedLayerState>(
+ createDisplayMirrorArgs(/*id=*/id, layerStack)));
+ mLifecycleManager.addLayers(std::move(layers));
+ }
+
+ void createLayer(uint32_t id, uint32_t parentId) {
+ std::vector<std::unique_ptr<RequestedLayerState>> layers;
+ layers.emplace_back(std::make_unique<RequestedLayerState>(
+ createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
+ /*mirror=*/UNASSIGNED_LAYER_ID)));
+ mLifecycleManager.addLayers(std::move(layers));
+ }
+
+ std::vector<TransactionState> reparentLayerTransaction(uint32_t id, uint32_t newParentId) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().parentId = newParentId;
+ transactions.back().states.front().state.what = layer_state_t::eReparent;
+ transactions.back().states.front().relativeParentId = UNASSIGNED_LAYER_ID;
+ transactions.back().states.front().layerId = id;
+ return transactions;
+ }
+
+ void reparentLayer(uint32_t id, uint32_t newParentId) {
+ mLifecycleManager.applyTransactions(reparentLayerTransaction(id, newParentId));
+ }
+
+ std::vector<TransactionState> relativeLayerTransaction(uint32_t id, uint32_t relativeParentId) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().relativeParentId = relativeParentId;
+ transactions.back().states.front().state.what = layer_state_t::eRelativeLayerChanged;
+ transactions.back().states.front().layerId = id;
+ return transactions;
+ }
+
+ void reparentRelativeLayer(uint32_t id, uint32_t relativeParentId) {
+ mLifecycleManager.applyTransactions(relativeLayerTransaction(id, relativeParentId));
+ }
+
+ void removeRelativeZ(uint32_t id) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
+ transactions.back().states.front().layerId = id;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setPosition(uint32_t id, float x, float y) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().state.what = layer_state_t::ePositionChanged;
+ transactions.back().states.front().state.x = x;
+ transactions.back().states.front().state.y = y;
+ transactions.back().states.front().layerId = id;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void mirrorLayer(uint32_t id, uint32_t parentId, uint32_t layerIdToMirror) {
+ std::vector<std::unique_ptr<RequestedLayerState>> layers;
+ layers.emplace_back(std::make_unique<RequestedLayerState>(
+ createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
+ /*mirror=*/layerIdToMirror)));
+ mLifecycleManager.addLayers(std::move(layers));
+ }
+
+ void updateBackgroundColor(uint32_t id, half alpha) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
+ transactions.back().states.front().state.bgColor.a = alpha;
+ transactions.back().states.front().layerId = id;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
+
+ void setZ(uint32_t id, int32_t z) {
+ mLifecycleManager.applyTransactions(setZTransaction(id, z));
+ }
+
+ void setCrop(uint32_t id, const Rect& crop) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eCropChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.crop = crop;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setFlags(uint32_t id, uint32_t mask, uint32_t flags) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eFlagsChanged;
+ transactions.back().states.front().state.flags = flags;
+ transactions.back().states.front().state.mask = mask;
+ transactions.back().states.front().layerId = id;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setAlpha(uint32_t id, float alpha) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eAlphaChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.color.a = static_cast<half>(alpha);
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void hideLayer(uint32_t id) {
+ setFlags(id, layer_state_t::eLayerHidden, layer_state_t::eLayerHidden);
+ }
+
+ void showLayer(uint32_t id) { setFlags(id, layer_state_t::eLayerHidden, 0); }
+
+ void setColor(uint32_t id, half3 rgb = half3(1._hf, 1._hf, 1._hf)) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+ transactions.back().states.front().state.what = layer_state_t::eColorChanged;
+ transactions.back().states.front().state.color.rgb = rgb;
+ transactions.back().states.front().layerId = id;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setLayerStack(uint32_t id, int32_t layerStack) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eLayerStackChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.layerStack = ui::LayerStack::fromValue(layerStack);
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setTouchableRegion(uint32_t id, Region region) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.windowInfoHandle =
+ sp<gui::WindowInfoHandle>::make();
+ auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+ inputInfo->touchableRegion = region;
+ inputInfo->token = sp<BBinder>::make();
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setInputInfo(uint32_t id, std::function<void(gui::WindowInfo&)> configureInput) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.windowInfoHandle =
+ sp<gui::WindowInfoHandle>::make();
+ auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+ if (!inputInfo->token) {
+ inputInfo->token = sp<BBinder>::make();
+ }
+ configureInput(*inputInfo);
+
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setTouchableRegionCrop(uint32_t id, Region region, uint32_t touchCropId,
+ bool replaceTouchableRegionWithCrop) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.windowInfoHandle =
+ sp<gui::WindowInfoHandle>::make();
+ auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
+ inputInfo->touchableRegion = region;
+ inputInfo->replaceTouchableRegionWithCrop = replaceTouchableRegionWithCrop;
+ transactions.back().states.front().touchCropId = touchCropId;
+
+ inputInfo->token = sp<BBinder>::make();
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setBackgroundBlurRadius(uint32_t id, uint32_t backgroundBlurRadius) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eBackgroundBlurRadiusChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.backgroundBlurRadius = backgroundBlurRadius;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setFrameRateSelectionPriority(uint32_t id, int32_t priority) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eFrameRateSelectionPriority;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.frameRateSelectionPriority = priority;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setFrameRate(uint32_t id, float frameRate, int8_t compatibility,
+ int8_t changeFrameRateStrategy) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.frameRate = frameRate;
+ transactions.back().states.front().state.frameRateCompatibility = compatibility;
+ transactions.back().states.front().state.changeFrameRateStrategy = changeFrameRateStrategy;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.frameRateCategory = frameRateCategory;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setFrameRateSelectionStrategy(uint32_t id, int8_t strategy) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what =
+ layer_state_t::eFrameRateSelectionStrategyChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.frameRateSelectionStrategy = strategy;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what =
+ layer_state_t::eDefaultFrameRateCompatibilityChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.defaultFrameRateCompatibility =
+ defaultFrameRateCompatibility;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setRoundedCorners(uint32_t id, float radius) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eCornerRadiusChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.cornerRadius = radius;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setBuffer(uint32_t id, std::shared_ptr<renderengine::ExternalTexture> texture) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eBufferChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().externalTexture = texture;
+ transactions.back().states.front().state.bufferData =
+ std::make_shared<fake::BufferData>(texture->getId(), texture->getWidth(),
+ texture->getHeight(), texture->getPixelFormat(),
+ texture->getUsage());
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setBuffer(uint32_t id) {
+ static uint64_t sBufferId = 1;
+ setBuffer(id,
+ std::make_shared<renderengine::mock::
+ FakeExternalTexture>(1U /*width*/, 1U /*height*/,
+ sBufferId++,
+ HAL_PIXEL_FORMAT_RGBA_8888,
+ GRALLOC_USAGE_PROTECTED /*usage*/));
+ }
+
+ void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eBufferCropChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.bufferCrop = bufferCrop;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setDamageRegion(uint32_t id, const Region& damageRegion) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eSurfaceDamageRegionChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.surfaceDamageRegion = damageRegion;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setDataspace(uint32_t id, ui::Dataspace dataspace) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.dataspace = dataspace;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setMatrix(uint32_t id, float dsdx, float dtdx, float dtdy, float dsdy) {
+ layer_state_t::matrix22_t matrix{dsdx, dtdx, dtdy, dsdy};
+
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eMatrixChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.matrix = matrix;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setShadowRadius(uint32_t id, float shadowRadius) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eShadowRadiusChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.shadowRadius = shadowRadius;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setTrustedOverlay(uint32_t id, gui::TrustedOverlay trustedOverlay) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eTrustedOverlayChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.trustedOverlay = trustedOverlay;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+ void setDropInputMode(uint32_t id, gui::DropInputMode dropInputMode) {
+ std::vector<TransactionState> transactions;
+ transactions.emplace_back();
+ transactions.back().states.push_back({});
+
+ transactions.back().states.front().state.what = layer_state_t::eDropInputModeChanged;
+ transactions.back().states.front().layerId = id;
+ transactions.back().states.front().state.dropInputMode = dropInputMode;
+ mLifecycleManager.applyTransactions(transactions);
+ }
+
+private:
+ LayerLifecycleManager& mLifecycleManager;
+};
+
+} // namespace android::surfaceflinger::frontend
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index 518f2a1..9ebef8c 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -58,6 +58,7 @@
],
test_suites: ["device-tests"],
static_libs: ["libc++fs"],
+ header_libs: ["surfaceflinger_tests_common_headers"],
srcs: [
":libsurfaceflinger_mock_sources",
":libsurfaceflinger_sources",
diff --git a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
index 8b3303c..37cda3e 100644
--- a/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
+++ b/services/surfaceflinger/tests/unittests/LayerHierarchyTest.h
@@ -25,13 +25,15 @@
#include "FrontEnd/LayerCreationArgs.h"
#include "FrontEnd/LayerHierarchy.h"
#include "FrontEnd/LayerLifecycleManager.h"
+#include "LayerLifecycleManagerHelper.h"
+
#include "FrontEnd/LayerSnapshotBuilder.h"
namespace android::surfaceflinger::frontend {
-class LayerHierarchyTestBase : public testing::Test {
+class LayerHierarchyTestBase : public testing::Test, public LayerLifecycleManagerHelper {
protected:
- LayerHierarchyTestBase() {
+ LayerHierarchyTestBase() : LayerLifecycleManagerHelper(mLifecycleManager) {
// tree with 3 levels of children
// ROOT
// ├── 1
@@ -55,24 +57,6 @@
createLayer(1221, 122);
}
- LayerCreationArgs createArgs(uint32_t id, bool canBeRoot, uint32_t parentId,
- uint32_t layerIdToMirror) {
- LayerCreationArgs args(std::make_optional(id));
- args.name = "testlayer";
- args.addToRoot = canBeRoot;
- args.parentId = parentId;
- args.layerIdToMirror = layerIdToMirror;
- return args;
- }
-
- LayerCreationArgs createDisplayMirrorArgs(uint32_t id, ui::LayerStack layerStackToMirror) {
- LayerCreationArgs args(std::make_optional(id));
- args.name = "testlayer";
- args.addToRoot = true;
- args.layerStackToMirror = layerStackToMirror;
- return args;
- }
-
std::vector<uint32_t> getTraversalPath(const LayerHierarchy& hierarchy) const {
std::vector<uint32_t> layerIds;
hierarchy.traverse([&layerIds = layerIds](const LayerHierarchy& hierarchy,
@@ -94,98 +78,6 @@
return layerIds;
}
- virtual void createRootLayer(uint32_t id) {
- std::vector<std::unique_ptr<RequestedLayerState>> layers;
- layers.emplace_back(std::make_unique<RequestedLayerState>(
- createArgs(/*id=*/id, /*canBeRoot=*/true, /*parent=*/UNASSIGNED_LAYER_ID,
- /*mirror=*/UNASSIGNED_LAYER_ID)));
- mLifecycleManager.addLayers(std::move(layers));
- }
-
- void createDisplayMirrorLayer(uint32_t id, ui::LayerStack layerStack) {
- std::vector<std::unique_ptr<RequestedLayerState>> layers;
- layers.emplace_back(std::make_unique<RequestedLayerState>(
- createDisplayMirrorArgs(/*id=*/id, layerStack)));
- mLifecycleManager.addLayers(std::move(layers));
- }
-
- virtual void createLayer(uint32_t id, uint32_t parentId) {
- std::vector<std::unique_ptr<RequestedLayerState>> layers;
- layers.emplace_back(std::make_unique<RequestedLayerState>(
- createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
- /*mirror=*/UNASSIGNED_LAYER_ID)));
- mLifecycleManager.addLayers(std::move(layers));
- }
-
- std::vector<TransactionState> reparentLayerTransaction(uint32_t id, uint32_t newParentId) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().parentId = newParentId;
- transactions.back().states.front().state.what = layer_state_t::eReparent;
- transactions.back().states.front().relativeParentId = UNASSIGNED_LAYER_ID;
- transactions.back().states.front().layerId = id;
- return transactions;
- }
-
- void reparentLayer(uint32_t id, uint32_t newParentId) {
- mLifecycleManager.applyTransactions(reparentLayerTransaction(id, newParentId));
- }
-
- std::vector<TransactionState> relativeLayerTransaction(uint32_t id, uint32_t relativeParentId) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().relativeParentId = relativeParentId;
- transactions.back().states.front().state.what = layer_state_t::eRelativeLayerChanged;
- transactions.back().states.front().layerId = id;
- return transactions;
- }
-
- void reparentRelativeLayer(uint32_t id, uint32_t relativeParentId) {
- mLifecycleManager.applyTransactions(relativeLayerTransaction(id, relativeParentId));
- }
-
- void removeRelativeZ(uint32_t id) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
- transactions.back().states.front().layerId = id;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setPosition(uint32_t id, float x, float y) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().state.what = layer_state_t::ePositionChanged;
- transactions.back().states.front().state.x = x;
- transactions.back().states.front().state.y = y;
- transactions.back().states.front().layerId = id;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- virtual void mirrorLayer(uint32_t id, uint32_t parentId, uint32_t layerIdToMirror) {
- std::vector<std::unique_ptr<RequestedLayerState>> layers;
- layers.emplace_back(std::make_unique<RequestedLayerState>(
- createArgs(/*id=*/id, /*canBeRoot=*/false, /*parent=*/parentId,
- /*mirror=*/layerIdToMirror)));
- mLifecycleManager.addLayers(std::move(layers));
- }
-
- void updateBackgroundColor(uint32_t id, half alpha) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().state.what = layer_state_t::eBackgroundColorChanged;
- transactions.back().states.front().state.bgColor.a = alpha;
- transactions.back().states.front().layerId = id;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void destroyLayerHandle(uint32_t id) { mLifecycleManager.onHandlesDestroyed({{id, "test"}}); }
-
void updateAndVerify(LayerHierarchyBuilder& hierarchyBuilder) {
hierarchyBuilder.update(mLifecycleManager);
mLifecycleManager.commitChanges();
@@ -201,321 +93,6 @@
mLifecycleManager.getGlobalChanges().test(RequestedLayerState::Changes::Hierarchy));
}
- std::vector<TransactionState> setZTransaction(uint32_t id, int32_t z) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eLayerChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.z = z;
- return transactions;
- }
-
- void setZ(uint32_t id, int32_t z) {
- mLifecycleManager.applyTransactions(setZTransaction(id, z));
- }
-
- void setCrop(uint32_t id, const Rect& crop) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eCropChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.crop = crop;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setFlags(uint32_t id, uint32_t mask, uint32_t flags) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eFlagsChanged;
- transactions.back().states.front().state.flags = flags;
- transactions.back().states.front().state.mask = mask;
- transactions.back().states.front().layerId = id;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setAlpha(uint32_t id, float alpha) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eAlphaChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.color.a = static_cast<half>(alpha);
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void hideLayer(uint32_t id) {
- setFlags(id, layer_state_t::eLayerHidden, layer_state_t::eLayerHidden);
- }
-
- void showLayer(uint32_t id) { setFlags(id, layer_state_t::eLayerHidden, 0); }
-
- void setColor(uint32_t id, half3 rgb = half3(1._hf, 1._hf, 1._hf)) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
- transactions.back().states.front().state.what = layer_state_t::eColorChanged;
- transactions.back().states.front().state.color.rgb = rgb;
- transactions.back().states.front().layerId = id;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setLayerStack(uint32_t id, int32_t layerStack) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eLayerStackChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.layerStack = ui::LayerStack::fromValue(layerStack);
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setTouchableRegion(uint32_t id, Region region) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.windowInfoHandle =
- sp<gui::WindowInfoHandle>::make();
- auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
- inputInfo->touchableRegion = region;
- inputInfo->token = sp<BBinder>::make();
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setInputInfo(uint32_t id, std::function<void(gui::WindowInfo&)> configureInput) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.windowInfoHandle =
- sp<gui::WindowInfoHandle>::make();
- auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
- if (!inputInfo->token) {
- inputInfo->token = sp<BBinder>::make();
- }
- configureInput(*inputInfo);
-
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setTouchableRegionCrop(uint32_t id, Region region, uint32_t touchCropId,
- bool replaceTouchableRegionWithCrop) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eInputInfoChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.windowInfoHandle =
- sp<gui::WindowInfoHandle>::make();
- auto inputInfo = transactions.back().states.front().state.windowInfoHandle->editInfo();
- inputInfo->touchableRegion = region;
- inputInfo->replaceTouchableRegionWithCrop = replaceTouchableRegionWithCrop;
- transactions.back().states.front().touchCropId = touchCropId;
-
- inputInfo->token = sp<BBinder>::make();
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setBackgroundBlurRadius(uint32_t id, uint32_t backgroundBlurRadius) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eBackgroundBlurRadiusChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.backgroundBlurRadius = backgroundBlurRadius;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setFrameRateSelectionPriority(uint32_t id, int32_t priority) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eFrameRateSelectionPriority;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.frameRateSelectionPriority = priority;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setFrameRate(uint32_t id, float frameRate, int8_t compatibility,
- int8_t changeFrameRateStrategy) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eFrameRateChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.frameRate = frameRate;
- transactions.back().states.front().state.frameRateCompatibility = compatibility;
- transactions.back().states.front().state.changeFrameRateStrategy = changeFrameRateStrategy;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setFrameRateCategory(uint32_t id, int8_t frameRateCategory) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eFrameRateCategoryChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.frameRateCategory = frameRateCategory;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setFrameRateSelectionStrategy(uint32_t id, int8_t strategy) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what =
- layer_state_t::eFrameRateSelectionStrategyChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.frameRateSelectionStrategy = strategy;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setDefaultFrameRateCompatibility(uint32_t id, int8_t defaultFrameRateCompatibility) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what =
- layer_state_t::eDefaultFrameRateCompatibilityChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.defaultFrameRateCompatibility =
- defaultFrameRateCompatibility;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setRoundedCorners(uint32_t id, float radius) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eCornerRadiusChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.cornerRadius = radius;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setBuffer(uint32_t id, std::shared_ptr<renderengine::ExternalTexture> texture) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eBufferChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().externalTexture = texture;
- transactions.back().states.front().state.bufferData =
- std::make_shared<fake::BufferData>(texture->getId(), texture->getWidth(),
- texture->getHeight(), texture->getPixelFormat(),
- texture->getUsage());
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setBuffer(uint32_t id) {
- static uint64_t sBufferId = 1;
- setBuffer(id,
- std::make_shared<renderengine::mock::
- FakeExternalTexture>(1U /*width*/, 1U /*height*/,
- sBufferId++,
- HAL_PIXEL_FORMAT_RGBA_8888,
- GRALLOC_USAGE_PROTECTED /*usage*/));
- }
-
- void setBufferCrop(uint32_t id, const Rect& bufferCrop) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eBufferCropChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.bufferCrop = bufferCrop;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setDamageRegion(uint32_t id, const Region& damageRegion) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eSurfaceDamageRegionChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.surfaceDamageRegion = damageRegion;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setDataspace(uint32_t id, ui::Dataspace dataspace) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eDataspaceChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.dataspace = dataspace;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setMatrix(uint32_t id, float dsdx, float dtdx, float dtdy, float dsdy) {
- layer_state_t::matrix22_t matrix{dsdx, dtdx, dtdy, dsdy};
-
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eMatrixChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.matrix = matrix;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setShadowRadius(uint32_t id, float shadowRadius) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eShadowRadiusChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.shadowRadius = shadowRadius;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setTrustedOverlay(uint32_t id, gui::TrustedOverlay trustedOverlay) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eTrustedOverlayChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.trustedOverlay = trustedOverlay;
- mLifecycleManager.applyTransactions(transactions);
- }
-
- void setDropInputMode(uint32_t id, gui::DropInputMode dropInputMode) {
- std::vector<TransactionState> transactions;
- transactions.emplace_back();
- transactions.back().states.push_back({});
-
- transactions.back().states.front().state.what = layer_state_t::eDropInputModeChanged;
- transactions.back().states.front().layerId = id;
- transactions.back().states.front().state.dropInputMode = dropInputMode;
- mLifecycleManager.applyTransactions(transactions);
- }
-
LayerLifecycleManager mLifecycleManager;
};
@@ -523,21 +100,6 @@
protected:
LayerSnapshotTestBase() : LayerHierarchyTestBase() {}
- void createRootLayer(uint32_t id) override {
- LayerHierarchyTestBase::createRootLayer(id);
- setColor(id);
- }
-
- void createLayer(uint32_t id, uint32_t parentId) override {
- LayerHierarchyTestBase::createLayer(id, parentId);
- setColor(parentId);
- }
-
- void mirrorLayer(uint32_t id, uint32_t parent, uint32_t layerToMirror) override {
- LayerHierarchyTestBase::mirrorLayer(id, parent, layerToMirror);
- setColor(id);
- }
-
void update(LayerSnapshotBuilder& snapshotBuilder) {
mHierarchyBuilder.update(mLifecycleManager);
LayerSnapshotBuilder::Args args{.root = mHierarchyBuilder.getHierarchy(),
diff --git a/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp b/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
index bc15dec..b4efe0f 100644
--- a/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerLifecycleManagerTest.cpp
@@ -61,18 +61,6 @@
class LayerLifecycleManagerTest : public LayerHierarchyTestBase {
protected:
- std::unique_ptr<RequestedLayerState> rootLayer(uint32_t id) {
- return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/true,
- /*parent=*/UNASSIGNED_LAYER_ID,
- /*mirror=*/UNASSIGNED_LAYER_ID));
- }
-
- std::unique_ptr<RequestedLayerState> childLayer(uint32_t id, uint32_t parentId) {
- return std::make_unique<RequestedLayerState>(createArgs(/*id=*/id, /*canBeRoot=*/false,
- parentId,
- /*mirror=*/UNASSIGNED_LAYER_ID));
- }
-
RequestedLayerState* getRequestedLayerState(LayerLifecycleManager& lifecycleManager,
uint32_t layerId) {
return lifecycleManager.getLayerFromId(layerId);