SF: should not boost based on global touch when have category

Fixes a bug where the SF GlobalSignals.touch boost was still triggering
when there were explicit category votes such as Normal. When there are
explicit category votes, that old-style touch boost should no longer
trigger.

Bug: 327015285
Test: atest libsurfaceflinger_unittest
Change-Id: Ic87fad95089719297cebf403c0ca7717cd2741f0
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index ffd3463..8a82405 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -834,13 +834,16 @@
     const bool touchBoostForExplicitExact = [&] {
         if (supportsAppFrameRateOverrideByContent()) {
             // Enable touch boost if there are other layers besides exact
-            return explicitExact + noVoteLayers != layers.size();
+            return explicitExact + noVoteLayers + explicitGteLayers != layers.size();
         } else {
             // Enable touch boost if there are no exact layers
             return explicitExact == 0;
         }
     }();
 
+    const bool touchBoostForCategory =
+            explicitCategoryVoteLayers + noVoteLayers + explicitGteLayers != layers.size();
+
     const auto touchRefreshRates = rankFrameRates(anchorGroup, RefreshRateOrder::Descending);
     using fps_approx_ops::operator<;
 
@@ -851,6 +854,7 @@
     const bool hasInteraction = signals.touch || interactiveLayers > 0;
 
     if (hasInteraction && explicitDefaultVoteLayers == 0 && touchBoostForExplicitExact &&
+        touchBoostForCategory &&
         scores.front().frameRateMode.fps < touchRefreshRates.front().frameRateMode.fps) {
         ALOGV("Touch Boost");
         ATRACE_FORMAT_INSTANT("%s (Touch Boost [late])",
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 0a6e305..b655f25 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -1665,6 +1665,7 @@
     lr1.frameRateCategory = FrameRateCategory::HighHint;
     lr1.name = "ExplicitCategory HighHint";
     lr2.vote = LayerVoteType::ExplicitExactOrMultiple;
+    lr2.frameRateCategory = FrameRateCategory::Default;
     lr2.desiredRefreshRate = 30_Hz;
     lr2.name = "30Hz ExplicitExactOrMultiple";
     actualRankedFrameRates = selector.getRankedFrameRates(layers);
@@ -1691,6 +1692,153 @@
         EXPECT_EQ(kModeId30, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
         EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
     }
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::HighHint;
+    lr1.name = "ExplicitCategory HighHint";
+    lr2.vote = LayerVoteType::Heuristic;
+    lr2.desiredRefreshRate = 30_Hz;
+    lr2.name = "30Hz Heuristic";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers);
+    // Gets touch boost
+    EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+    EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::HighHint;
+    lr1.name = "ExplicitCategory HighHint";
+    lr2.vote = LayerVoteType::Min;
+    lr2.name = "Min";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers);
+    // Gets touch boost
+    EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+    EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::HighHint;
+    lr1.name = "ExplicitCategory HighHint";
+    lr2.vote = LayerVoteType::Max;
+    lr2.name = "Max";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers);
+    // Gets touch boost
+    EXPECT_EQ(120_Hz, actualRankedFrameRates.ranking.front().frameRateMode.fps);
+    EXPECT_EQ(kModeId120, actualRankedFrameRates.ranking.front().frameRateMode.modePtr->getId());
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+}
+
+TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_withFrameRateCategory_TouchBoost) {
+    auto selector = createSelector(makeModes(kMode24, kMode30, kMode60, kMode120), kModeId60);
+
+    std::vector<LayerRequirement> layers = {{.weight = 1.f}, {.weight = 1.f}};
+    auto& lr1 = layers[0];
+    auto& lr2 = layers[1];
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::NoVote;
+    lr2.name = "NoVote";
+    auto actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+    // No touch boost, for example a game that uses setFrameRate(30, default compatibility).
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitDefault;
+    lr2.desiredRefreshRate = 30_Hz;
+    lr2.name = "30Hz ExplicitDefault";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitCategory;
+    lr2.frameRateCategory = FrameRateCategory::HighHint;
+    lr2.name = "ExplicitCategory HighHint";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitCategory;
+    lr2.frameRateCategory = FrameRateCategory::Low;
+    lr2.name = "ExplicitCategory Low";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitExactOrMultiple;
+    lr2.frameRateCategory = FrameRateCategory::Default;
+    lr2.desiredRefreshRate = 30_Hz;
+    lr2.name = "30Hz ExplicitExactOrMultiple";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitExact;
+    lr2.desiredRefreshRate = 30_Hz;
+    lr2.name = "30Hz ExplicitExact";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    if (selector.supportsAppFrameRateOverrideByContent()) {
+        EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz,
+                               actualRankedFrameRates.ranking.front().frameRateMode);
+        EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+    } else {
+        EXPECT_FRAME_RATE_MODE(kMode30, 30_Hz,
+                               actualRankedFrameRates.ranking.front().frameRateMode);
+        EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+    }
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::Min;
+    lr2.name = "Min";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::Max;
+    lr2.name = "Max";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::Heuristic;
+    lr2.name = "30Hz Heuristic";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode120, 120_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_TRUE(actualRankedFrameRates.consideredSignals.touch);
+
+    lr1.vote = LayerVoteType::ExplicitCategory;
+    lr1.frameRateCategory = FrameRateCategory::Normal;
+    lr1.name = "ExplicitCategory Normal";
+    lr2.vote = LayerVoteType::ExplicitGte;
+    lr2.desiredRefreshRate = 30_Hz;
+    lr2.name = "30Hz ExplicitGte";
+    actualRankedFrameRates = selector.getRankedFrameRates(layers, {.touch = true});
+    EXPECT_FRAME_RATE_MODE(kMode60, 60_Hz, actualRankedFrameRates.ranking.front().frameRateMode);
+    EXPECT_FALSE(actualRankedFrameRates.consideredSignals.touch);
 }
 
 TEST_P(RefreshRateSelectorTest,