InputDispatcher: check consistency of filtered injected events -- try 2

This reverts commit 40d385a667db45e2218263dc1f443cf42554bbb2.

Reason for revert: trying again after fixes have been applied

Change-Id: I538b992be8c4ca11a2a66ca2913053924d9de0aa
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index ab23893..47b9a0c 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -4551,6 +4551,7 @@
 }
 
 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs& args) {
+    // TODO(b/308677868) Remove device reset from the InputListener interface
     if (debugInboundEventDetails()) {
         ALOGD("notifyDeviceReset - eventTime=%" PRId64 ", deviceId=%d", args.eventTime,
               args.deviceId);
@@ -4692,6 +4693,30 @@
             }
 
             mLock.lock();
+
+            if (policyFlags & POLICY_FLAG_FILTERED) {
+                // The events from InputFilter impersonate real hardware devices. Check these
+                // events for consistency and print an error. An inconsistent event sent from
+                // InputFilter could cause a crash in the later stages of dispatching pipeline.
+                auto [it, _] =
+                        mInputFilterVerifiersByDisplay
+                                .try_emplace(displayId,
+                                             StringPrintf("Injection on %" PRId32, displayId));
+                InputVerifier& verifier = it->second;
+
+                Result<void> result =
+                        verifier.processMovement(resolvedDeviceId, motionEvent.getSource(),
+                                                 motionEvent.getAction(),
+                                                 motionEvent.getPointerCount(),
+                                                 motionEvent.getPointerProperties(),
+                                                 motionEvent.getSamplePointerCoords(), flags);
+                if (!result.ok()) {
+                    logDispatchStateLocked();
+                    LOG(ERROR) << "Inconsistent event: " << motionEvent
+                               << ", reason: " << result.error();
+                }
+            }
+
             const nsecs_t* sampleEventTimes = motionEvent.getSampleEventTimes();
             const size_t pointerCount = motionEvent.getPointerCount();
             const std::vector<PointerProperties>
@@ -6756,6 +6781,7 @@
         // Remove the associated touch mode state.
         mTouchModePerDisplay.erase(displayId);
         mVerifiersByDisplay.erase(displayId);
+        mInputFilterVerifiersByDisplay.erase(displayId);
     } // release lock
 
     // Wake up poll loop since it may need to make new input dispatching choices.