bufferqueues: Simplify calls that don't use GL fences

We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.

Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 88893b6..c741866 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -201,9 +201,9 @@
         releasedItems.resize(1+extraDiscardedBuffers);
         for (size_t i = 0; i < releasedItems.size(); i++) {
             ASSERT_EQ(NO_ERROR, consumer->acquireBuffer(&releasedItems[i], 0));
-            ASSERT_EQ(NO_ERROR, consumer->releaseBuffer(releasedItems[i].mSlot,
-                    releasedItems[i].mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
-                    Fence::NO_FENCE));
+            ASSERT_EQ(NO_ERROR,
+                      consumer->releaseBuffer(releasedItems[i].mSlot, releasedItems[i].mFrameNumber,
+                                              Fence::NO_FENCE));
         }
         int32_t expectedReleaseCb = (enableReleasedCb ? releasedItems.size() : 0);
         if (hasSurfaceListener) {