bufferqueues: Simplify calls that don't use GL fences

We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.

Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/tests/StreamSplitter_test.cpp b/libs/gui/tests/StreamSplitter_test.cpp
index f34b03e..1c439cd 100644
--- a/libs/gui/tests/StreamSplitter_test.cpp
+++ b/libs/gui/tests/StreamSplitter_test.cpp
@@ -95,8 +95,7 @@
     ASSERT_EQ(*dataOut, TEST_DATA);
     ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
 
-    ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mSlot, item.mFrameNumber,
-            EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
+    ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mSlot, item.mFrameNumber, Fence::NO_FENCE));
 
     // This should succeed even with allocation disabled since it will have
     // received the buffer back from the output BufferQueue
@@ -168,9 +167,9 @@
         ASSERT_EQ(*dataOut, TEST_DATA);
         ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
 
-        ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mSlot,
-                    item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
-                    Fence::NO_FENCE));
+        ASSERT_EQ(OK,
+                  outputConsumers[output]->releaseBuffer(item.mSlot, item.mFrameNumber,
+                                                         Fence::NO_FENCE));
     }
 
     // This should succeed even with allocation disabled since it will have