bufferqueues: Simplify calls that don't use GL fences
We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.
Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/StreamSplitter.cpp b/libs/gui/StreamSplitter.cpp
index 2f8e104..653b91b 100644
--- a/libs/gui/StreamSplitter.cpp
+++ b/libs/gui/StreamSplitter.cpp
@@ -234,8 +234,7 @@
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"attaching buffer to input failed (%d)", status);
- status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
- EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
+ status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0, tracker->getMergedFence());
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"releasing buffer to input failed (%d)", status);