bufferqueues: Simplify calls that don't use GL fences
We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.
Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/IGraphicBufferConsumer.cpp b/libs/gui/IGraphicBufferConsumer.cpp
index c705d39..282957b 100644
--- a/libs/gui/IGraphicBufferConsumer.cpp
+++ b/libs/gui/IGraphicBufferConsumer.cpp
@@ -26,6 +26,7 @@
#include <utils/NativeHandle.h>
#include <utils/String8.h>
+#include <cstdint>
namespace android {
@@ -84,7 +85,8 @@
EGLDisplay display __attribute__((unused)),
EGLSyncKHR fence __attribute__((unused)),
const sp<Fence>& releaseFence) override {
- return callRemote<ReleaseBuffer>(Tag::RELEASE_BUFFER, buf, frameNumber, releaseFence);
+ using Signature = status_t (IGraphicBufferConsumer::*)(int, uint64_t, const sp<Fence>&);
+ return callRemote<Signature>(Tag::RELEASE_BUFFER, buf, frameNumber, releaseFence);
}
status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) override {
@@ -188,8 +190,10 @@
return callLocal(data, reply, &IGraphicBufferConsumer::detachBuffer);
case Tag::ATTACH_BUFFER:
return callLocal(data, reply, &IGraphicBufferConsumer::attachBuffer);
- case Tag::RELEASE_BUFFER:
- return callLocal(data, reply, &IGraphicBufferConsumer::releaseHelper);
+ case Tag::RELEASE_BUFFER: {
+ using Signature = status_t (IGraphicBufferConsumer::*)(int, uint64_t, const sp<Fence>&);
+ return callLocal<Signature>(data, reply, &IGraphicBufferConsumer::releaseBuffer);
+ }
case Tag::CONSUMER_CONNECT:
return callLocal(data, reply, &IGraphicBufferConsumer::consumerConnect);
case Tag::CONSUMER_DISCONNECT: