bufferqueues: Simplify calls that don't use GL fences

We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.

Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 95cce5c..f2173cd 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -314,7 +314,7 @@
             // so... basically, nothing more to do here.
         }
 
-        err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
+        err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer);
         if (err < NO_ERROR) {
             GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
                     strerror(-err), err);
@@ -418,16 +418,14 @@
     if (!mAttached) {
         GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
                 "ES context");
-        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
-                mEglDisplay, EGL_NO_SYNC_KHR);
+        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
         return INVALID_OPERATION;
     }
 
     // Confirm state.
     err = checkAndUpdateEglStateLocked();
     if (err != NO_ERROR) {
-        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
-                mEglDisplay, EGL_NO_SYNC_KHR);
+        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
         return err;
     }
 
@@ -440,8 +438,7 @@
     if (err != NO_ERROR) {
         GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
                 mEglDisplay, slot);
-        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
-                mEglDisplay, EGL_NO_SYNC_KHR);
+        releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
         return UNKNOWN_ERROR;
     }
 
@@ -453,8 +450,7 @@
             // release the old buffer, so instead we just drop the new frame.
             // As we are still under lock since acquireBuffer, it is safe to
             // release by slot.
-            releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
-                    mEglDisplay, EGL_NO_SYNC_KHR);
+            releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
             return err;
         }
     }