bufferqueues: Simplify calls that don't use GL fences
We wanna get rid of this API, and we can simplify all these calls to
just avoid the argument.
Bug: 339705065
Flag: EXEMPT refactor
Test: old tests
Change-Id: I4e94e66003cdcdc197254435e5a815dd53e67a20
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 95cce5c..f2173cd 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -314,7 +314,7 @@
// so... basically, nothing more to do here.
}
- err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
+ err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer);
if (err < NO_ERROR) {
GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
strerror(-err), err);
@@ -418,16 +418,14 @@
if (!mAttached) {
GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
"ES context");
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
return INVALID_OPERATION;
}
// Confirm state.
err = checkAndUpdateEglStateLocked();
if (err != NO_ERROR) {
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
return err;
}
@@ -440,8 +438,7 @@
if (err != NO_ERROR) {
GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
mEglDisplay, slot);
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
return UNKNOWN_ERROR;
}
@@ -453,8 +450,7 @@
// release the old buffer, so instead we just drop the new frame.
// As we are still under lock since acquireBuffer, it is safe to
// release by slot.
- releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
+ releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer);
return err;
}
}