Remove references to libchrome
Removed dependencies on libchrome which was used mostly for logging
and switched over to standard Android log macros.
Bug: None
Test: `m -j32` still succeeds
Change-Id: I0a841c19c15c02f9a031af200e82837f9450d88a
diff --git a/libs/vr/libdisplay/late_latch.cpp b/libs/vr/libdisplay/late_latch.cpp
index 3681e10..b1a1589 100644
--- a/libs/vr/libdisplay/late_latch.cpp
+++ b/libs/vr/libdisplay/late_latch.cpp
@@ -6,7 +6,7 @@
#include <iostream>
#include <string>
-#include <base/logging.h>
+#include <log/log.h>
#include <private/dvr/clock_ns.h>
#include <private/dvr/debug.h>
#include <private/dvr/graphics/gpu_profiler.h>
@@ -20,7 +20,6 @@
#ifndef LOG_TAG
#define LOG_TAG "latelatch"
#endif
-#include <cutils/log.h>
#define PE(str, ...) \
fprintf(stderr, "[%s:%d] " str, __FILE__, __LINE__, ##__VA_ARGS__); \
@@ -268,18 +267,18 @@
LocalHandle pose_buffer_fd;
pose_client_ = dvrPoseCreate();
if (!pose_client_) {
- LOG(ERROR) << "LateLatch Error: failed to create pose client";
+ ALOGE("LateLatch Error: failed to create pose client");
} else {
int ret = privateDvrPoseGetRingBufferFd(pose_client_, &pose_buffer_fd);
if (ret < 0) {
- LOG(ERROR) << "LateLatch Error: failed to get pose ring buffer";
+ ALOGE("LateLatch Error: failed to get pose ring buffer");
}
}
glGenBuffers(1, &pose_buffer_object_);
glGenBuffers(1, &metadata_buffer_id_);
if (!glBindSharedBufferQCOM) {
- LOG(ERROR) << "Error: Missing gralloc buffer extension, no pose data";
+ ALOGE("Error: Missing gralloc buffer extension, no pose data");
} else {
if (pose_buffer_fd) {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, pose_buffer_object_);
@@ -346,7 +345,7 @@
}
void LateLatch::AddLateLatch(const LateLatchInput& data) const {
- CHECK(is_app_late_latch_);
+ LOG_ALWAYS_FATAL_IF(!is_app_late_latch_);
CHECK_GL();
late_latch_program_.Use();
@@ -361,7 +360,7 @@
if (adata)
*adata = data;
else
- LOG(ERROR) << "Error: LateLatchInput gl mapping is null";
+ ALOGE("Error: LateLatchInput gl mapping is null");
glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BINDING, input_buffer_id_);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
@@ -410,7 +409,7 @@
void LateLatch::AddEdsLateLatch(const LateLatchInput& data,
GLuint render_pose_buffer_object) const {
- CHECK(!is_app_late_latch_);
+ LOG_ALWAYS_FATAL_IF(is_app_late_latch_);
late_latch_program_.Use();
// Fall back on internal buffer when none is provided.