Do not send nextWakeupTime to findTouchedWindowTargetsLocked

This function does not need this variable, so let's not send it, to
prevent confusion.

Bug: 211379801
Test: build only
Change-Id: I487cac5de0cca72d5c55ed0943bd630661b7b5ce
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 694c127..ab73af9 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -1692,8 +1692,7 @@
         }
 
         std::vector<TouchedWindow> touchedWindows =
-                findTouchedWindowTargetsLocked(currentTime, *entry, nextWakeupTime,
-                                               &conflictingPointerActions,
+                findTouchedWindowTargetsLocked(currentTime, *entry, &conflictingPointerActions,
                                                /*byref*/ injectionResult);
         for (const TouchedWindow& touchedWindow : touchedWindows) {
             LOG_ALWAYS_FATAL_IF(injectionResult != InputEventInjectionResult::SUCCEEDED,
@@ -2036,8 +2035,8 @@
 }
 
 std::vector<TouchedWindow> InputDispatcher::findTouchedWindowTargetsLocked(
-        nsecs_t currentTime, const MotionEntry& entry, nsecs_t* nextWakeupTime,
-        bool* outConflictingPointerActions, InputEventInjectionResult& outInjectionResult) {
+        nsecs_t currentTime, const MotionEntry& entry, bool* outConflictingPointerActions,
+        InputEventInjectionResult& outInjectionResult) {
     ATRACE_CALL();
 
     std::vector<TouchedWindow> touchedWindows;