Use a vector of devices in IAudioManager

Bug: 367816690
Test: Alarm with and without USB headset
Flag: EXEMPT refactor
Change-Id: If707cd8abf5c248217d0855f42fb1a4900a1674d
diff --git a/services/audiomanager/IAudioManager.cpp b/services/audiomanager/IAudioManager.cpp
index da1aae2..f8a38d1 100644
--- a/services/audiomanager/IAudioManager.cpp
+++ b/services/audiomanager/IAudioManager.cpp
@@ -87,12 +87,15 @@
     }
 
     virtual status_t playerEvent(audio_unique_id_t piid, player_state_t event,
-            audio_port_handle_t eventId) {
+            const std::vector<audio_port_handle_t>& eventIds) {
         Parcel data, reply;
         data.writeInterfaceToken(IAudioManager::getInterfaceDescriptor());
         data.writeInt32((int32_t) piid);
         data.writeInt32((int32_t) event);
-        data.writeInt32((int32_t) eventId);
+        data.writeInt32((int32_t) eventIds.size());
+        for (auto eventId: eventIds) {
+            data.writeInt32((int32_t) eventId);
+        }
         return remote()->transact(PLAYER_EVENT, data, &reply, IBinder::FLAG_ONEWAY);
     }