Include color layers in input list to fix tapjacking vulnerability

We can use this to compute occlusion more accurately in inputdispatcher.

Bug: 277076451
Test: app-debug.apk in the bug
Test: go/wm-smoke
Flag: EXEMPT bugfix
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:1f0301b3f1061cb89d9628bbb1d2b4594f4f29dc)
Merged-In: I1e155bcf4a6a7ff1b49338ec21bb0e9ee05a54c8
Change-Id: I1e155bcf4a6a7ff1b49338ec21bb0e9ee05a54c8
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.h b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
index 7ddd7ba..f974ed3 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.h
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.h
@@ -88,6 +88,8 @@
     bool hasValidRelativeParent() const;
     bool hasInputInfo() const;
     bool needsInputInfo() const;
+    bool hasBufferOrSidebandStream() const;
+    bool fillsColor() const;
     bool hasBlur() const;
     bool hasFrameUpdate() const;
     bool hasReadyFrame() const;