Ensure new InputConsumer resampling behavior does not change

Added the last test from TouchResampling_test.cpp to
InputConsumerResampling_test.cpp. This should guarantee that the
resampling part of InputConsumer refactor remains consistent with the
legacy consumer.

Bug: 297226446
Flag: EXEMPT refactor
Test: atest
Change-Id: I69b59af8d63956d7cba42514d3420340ba93b842
diff --git a/libs/input/tests/TouchResampling_test.cpp b/libs/input/tests/TouchResampling_test.cpp
index 8d8b530..9841c03 100644
--- a/libs/input/tests/TouchResampling_test.cpp
+++ b/libs/input/tests/TouchResampling_test.cpp
@@ -571,11 +571,12 @@
     std::chrono::nanoseconds frameTime;
     std::vector<InputEventEntry> entries, expectedEntries;
 
-    // full action for when a pointer with id=1 appears (some other pointer must already be present)
+    // full action for when a pointer with index=1 appears (some other pointer must already be
+    // present)
     constexpr int32_t actionPointer1Down =
             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
 
-    // full action for when a pointer with id=0 disappears (some other pointer must still remain)
+    // full action for when a pointer with index=0 disappears (some other pointer must still remain)
     constexpr int32_t actionPointer0Up =
             AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);