First patch for async renderengine.

1. return a std::future object from DrawLayers() instead to make it
asynchronously
2. retire drawFence value from drawLayers() parameter list.

Bug: 180657548
Test: android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, libsurfaceflinger_unittest and
librenderengine_test pass

Change-Id: If63c11762d1cce7b053cc72aaeaed6dd7904877f
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.h b/libs/renderengine/threaded/RenderEngineThreaded.h
index b197df7..2303caa 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.h
+++ b/libs/renderengine/threaded/RenderEngineThreaded.h
@@ -56,11 +56,11 @@
     void useProtectedContext(bool useProtectedContext) override;
     void cleanupPostRender() override;
 
-    status_t drawLayers(const DisplaySettings& display,
-                        const std::vector<const LayerSettings*>& layers,
-                        const std::shared_ptr<ExternalTexture>& buffer,
-                        const bool useFramebufferCache, base::unique_fd&& bufferFence,
-                        base::unique_fd* drawFence) override;
+    std::future<RenderEngineResult> drawLayers(const DisplaySettings& display,
+                                               const std::vector<const LayerSettings*>& layers,
+                                               const std::shared_ptr<ExternalTexture>& buffer,
+                                               const bool useFramebufferCache,
+                                               base::unique_fd&& bufferFence) override;
 
     void cleanFramebufferCache() override;
     int getContextPriority() override;
@@ -71,6 +71,11 @@
     void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override;
     void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
     bool canSkipPostRenderCleanup() const override;
+    void drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
+                            const DisplaySettings& display,
+                            const std::vector<const LayerSettings*>& layers,
+                            const std::shared_ptr<ExternalTexture>& buffer,
+                            const bool useFramebufferCache, base::unique_fd&& bufferFence) override;
 
 private:
     void threadMain(CreateInstanceFactory factory);