First patch for async renderengine.

1. return a std::future object from DrawLayers() instead to make it
asynchronously
2. retire drawFence value from drawLayers() parameter list.

Bug: 180657548
Test: android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, libsurfaceflinger_unittest and
librenderengine_test pass

Change-Id: If63c11762d1cce7b053cc72aaeaed6dd7904877f
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 830f463..99250c1 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -169,6 +169,7 @@
     status_t result = mThreadedRE->supportsBackgroundBlur();
     ASSERT_EQ(true, result);
 }
+
 TEST_F(RenderEngineThreadedTest, drawLayers) {
     renderengine::DisplaySettings settings;
     std::vector<const renderengine::LayerSettings*> layers;
@@ -177,17 +178,22 @@
                                            renderengine::ExternalTexture::Usage::READABLE |
                                                    renderengine::ExternalTexture::Usage::WRITEABLE);
     base::unique_fd bufferFence;
-    base::unique_fd drawFence;
 
-    EXPECT_CALL(*mRenderEngine, drawLayers)
-            .WillOnce([](const renderengine::DisplaySettings&,
-                         const std::vector<const renderengine::LayerSettings*>&,
-                         const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                         base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; });
+    EXPECT_CALL(*mRenderEngine, drawLayersInternal)
+            .WillOnce([&](const std::shared_ptr<std::promise<renderengine::RenderEngineResult>>&&
+                                  resultPromise,
+                          const renderengine::DisplaySettings&,
+                          const std::vector<const renderengine::LayerSettings*>&,
+                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          base::unique_fd &&) -> void {
+                resultPromise->set_value({NO_ERROR, base::unique_fd()});
+            });
 
-    status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false,
-                                              std::move(bufferFence), &drawFence);
-    ASSERT_EQ(NO_ERROR, result);
+    std::future<renderengine::RenderEngineResult> result =
+            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+    ASSERT_TRUE(result.valid());
+    auto [status, _] = result.get();
+    ASSERT_EQ(NO_ERROR, status);
 }
 
 } // namespace android