First patch for async renderengine.
1. return a std::future object from DrawLayers() instead to make it
asynchronously
2. retire drawFence value from drawLayers() parameter list.
Bug: 180657548
Test: android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, libsurfaceflinger_unittest and
librenderengine_test pass
Change-Id: If63c11762d1cce7b053cc72aaeaed6dd7904877f
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 33053a0..b3b726d 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -419,9 +419,10 @@
void invokeDraw(renderengine::DisplaySettings settings,
std::vector<const renderengine::LayerSettings*> layers) {
- base::unique_fd fence;
- status_t status =
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence);
+ std::future<renderengine::RenderEngineResult> result =
+ mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ ASSERT_TRUE(result.valid());
+ auto [status, fence] = result.get();
int fd = fence.release();
if (fd >= 0) {
@@ -1312,9 +1313,11 @@
layer.geometry.boundaries = fullscreenRect().toFloatRect();
BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
layers.push_back(&layer);
- base::unique_fd fence;
- status_t status = mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd(), &fence);
+ std::future<renderengine::RenderEngineResult> result =
+ mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
+ ASSERT_TRUE(result.valid());
+ auto [status, _] = result.get();
ASSERT_EQ(BAD_VALUE, status);
}
@@ -1333,7 +1336,10 @@
layer.alpha = 1.0;
layers.push_back(&layer);
- status_t status = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), nullptr);
+ std::future<renderengine::RenderEngineResult> result =
+ mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ ASSERT_TRUE(result.valid());
+ auto [status, _] = result.get();
ASSERT_EQ(NO_ERROR, status);
expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
}
@@ -1360,7 +1366,10 @@
layer.alpha = 1.0;
layers.push_back(&layer);
- status_t status = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd(), nullptr);
+ std::future<renderengine::RenderEngineResult> result =
+ mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd());
+ ASSERT_TRUE(result.valid());
+ auto [status, _] = result.get();
ASSERT_EQ(NO_ERROR, status);
ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId()));
expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
@@ -1760,10 +1769,17 @@
layer.alpha = 1.0;
layers.push_back(&layer);
- base::unique_fd fenceOne;
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fenceOne);
- base::unique_fd fenceTwo;
- mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne), &fenceTwo);
+ std::future<renderengine::RenderEngineResult> resultOne =
+ mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ ASSERT_TRUE(resultOne.valid());
+ auto [statusOne, fenceOne] = resultOne.get();
+ ASSERT_EQ(NO_ERROR, statusOne);
+
+ std::future<renderengine::RenderEngineResult> resultTwo =
+ mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne));
+ ASSERT_TRUE(resultTwo.valid());
+ auto [statusTwo, fenceTwo] = resultTwo.get();
+ ASSERT_EQ(NO_ERROR, statusTwo);
const int fd = fenceTwo.get();
if (fd >= 0) {