Merge "Don't store the departing pointer in InputState" into udc-dev
diff --git a/services/inputflinger/dispatcher/InputState.cpp b/services/inputflinger/dispatcher/InputState.cpp
index cc9cc4e..94f3813 100644
--- a/services/inputflinger/dispatcher/InputState.cpp
+++ b/services/inputflinger/dispatcher/InputState.cpp
@@ -247,10 +247,19 @@
}
void InputState::MotionMemento::setPointers(const MotionEntry& entry) {
- pointerCount = entry.pointerCount;
+ pointerCount = 0;
for (uint32_t i = 0; i < entry.pointerCount; i++) {
- pointerProperties[i].copyFrom(entry.pointerProperties[i]);
- pointerCoords[i].copyFrom(entry.pointerCoords[i]);
+ if (MotionEvent::getActionMasked(entry.action) == AMOTION_EVENT_ACTION_POINTER_UP) {
+ // In POINTER_UP events, the pointer is leaving. Since the action is not stored,
+ // this departing pointer should not be recorded.
+ const uint8_t actionIndex = MotionEvent::getActionIndex(entry.action);
+ if (i == actionIndex) {
+ continue;
+ }
+ }
+ pointerProperties[pointerCount].copyFrom(entry.pointerProperties[i]);
+ pointerCoords[pointerCount].copyFrom(entry.pointerCoords[i]);
+ pointerCount++;
}
}
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 711366d..a4c4365 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -1945,6 +1945,48 @@
}
/**
+ * Two fingers down on the window, and lift off the first finger.
+ * Next, cancel the gesture to the window by removing the window. Make sure that the CANCEL event
+ * contains a single pointer.
+ */
+TEST_F(InputDispatcherTest, CancelAfterPointer0Up) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+ sp<FakeWindowHandle> window =
+ sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
+ NotifyMotionArgs args;
+ // First touch pointer down on right window
+ mDispatcher->notifyMotion(&(
+ args = MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+ .build()));
+ // Second touch pointer down
+ mDispatcher->notifyMotion(&(
+ args = MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+ .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(110).y(100))
+ .build()));
+ // First touch pointer lifts. The second one remains down
+ mDispatcher->notifyMotion(&(
+ args = MotionArgsBuilder(POINTER_0_UP, AINPUT_SOURCE_TOUCHSCREEN)
+
+ .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_FINGER).x(100).y(100))
+ .pointer(PointerBuilder(1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(110).y(100))
+ .build()));
+ window->consumeMotionEvent(WithMotionAction(ACTION_DOWN));
+ window->consumeMotionEvent(WithMotionAction(POINTER_1_DOWN));
+ window->consumeMotionEvent(WithMotionAction(POINTER_0_UP));
+
+ // Remove the window. The gesture should be canceled
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {}}});
+ const std::map<int32_t, PointF> expectedPointers{{1, PointF{110, 100}}};
+ window->consumeMotionEvent(
+ AllOf(WithMotionAction(ACTION_CANCEL), WithPointers(expectedPointers)));
+}
+
+/**
* Same test as WhenForegroundWindowDisappears_WallpaperTouchIsCanceled above,
* with the following differences:
* After ACTION_DOWN, Wallpaper window hangs up its channel, which forces the dispatcher to
@@ -2532,7 +2574,7 @@
.build()));
window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_CANCEL), WithDeviceId(touchDeviceId),
- WithPointerCount(2u)));
+ WithPointerCount(1u)));
window->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(mouseDeviceId)));
mDispatcher->notifyMotion(&(