Revert "InputReader: Clear the multi-touch state when the device is reset"

This reverts commit f8d9e440558f4dfb13ef41e23f41f30092297582.

Reason for revert: b/316593362

Test: atest inputflinger_tests
Bug: b/316593362

Change-Id: Idfbf2091febba12c0e92a39bedb56b1058b85047
diff --git a/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp b/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
index 5a74a42..2dd05f5 100644
--- a/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/MultiTouchInputMapper.cpp
@@ -35,10 +35,12 @@
 MultiTouchInputMapper::~MultiTouchInputMapper() {}
 
 std::list<NotifyArgs> MultiTouchInputMapper::reset(nsecs_t when) {
-    // TODO(b/291626046): Sync the MT state with the kernel using EVIOCGMTSLOTS.
-    mMultiTouchMotionAccumulator.reset(getDeviceContext());
-    mPointerIdBits.clear();
-
+    // The evdev multi-touch protocol does not allow userspace applications to query the initial or
+    // current state of the pointers at any time. This means if we clear our accumulated state when
+    // resetting the input mapper, there's no way to rebuild the full initial state of the pointers.
+    // We can only wait for updates to all the pointers and axes. Rather than clearing the state and
+    // rebuilding the state from scratch, we work around this kernel API limitation by never
+    // fully clearing any state specific to the multi-touch protocol.
     return TouchInputMapper::reset(when);
 }