Clean-up egl image preallocation

Allocate EGL images in onFrameAvailable, instead of a custom
onBuffersAllocated callback. This way we reduce traffic over binder
while still performing GL work ahead of time in queueBuffer().

Bug: 130567928
Test: systrace
Change-Id: I4070e9ddbd379dac3d809d0e7edb2855fc8b7a80
diff --git a/services/surfaceflinger/BufferLayerConsumer.cpp b/services/surfaceflinger/BufferLayerConsumer.cpp
index fc98dc8..6709fb4 100644
--- a/services/surfaceflinger/BufferLayerConsumer.cpp
+++ b/services/surfaceflinger/BufferLayerConsumer.cpp
@@ -478,20 +478,15 @@
     }
 }
 
-void BufferLayerConsumer::onBufferAllocated(const BufferItem& item) {
-    if (item.mGraphicBuffer != nullptr) {
-        std::shared_ptr<Image> image = std::make_shared<Image>(item.mGraphicBuffer, mRE);
-        std::shared_ptr<Image> oldImage;
-        {
-            std::lock_guard<std::mutex> lock(mImagesMutex);
-            oldImage = mImages[item.mSlot];
-            if (oldImage == nullptr || oldImage->graphicBuffer() == nullptr ||
-                oldImage->graphicBuffer()->getId() != item.mGraphicBuffer->getId()) {
-                mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE);
-            }
-            image = mImages[item.mSlot];
+void BufferLayerConsumer::onBufferAvailable(const BufferItem& item) {
+    if (item.mGraphicBuffer != nullptr && item.mSlot != BufferQueue::INVALID_BUFFER_SLOT) {
+        std::lock_guard<std::mutex> lock(mImagesMutex);
+        const std::shared_ptr<Image>& oldImage = mImages[item.mSlot];
+        if (oldImage == nullptr || oldImage->graphicBuffer() == nullptr ||
+            oldImage->graphicBuffer()->getId() != item.mGraphicBuffer->getId()) {
+            mImages[item.mSlot] = std::make_shared<Image>(item.mGraphicBuffer, mRE);
+            mRE.cacheExternalTextureBuffer(item.mGraphicBuffer);
         }
-        mRE.cacheExternalTextureBuffer(image->graphicBuffer());
     }
 }
 
@@ -533,5 +528,4 @@
         mRE.unbindExternalTextureBuffer(mGraphicBuffer->getId());
     }
 }
-
 }; // namespace android
diff --git a/services/surfaceflinger/BufferLayerConsumer.h b/services/surfaceflinger/BufferLayerConsumer.h
index 0f0655d..e3f6100 100644
--- a/services/surfaceflinger/BufferLayerConsumer.h
+++ b/services/surfaceflinger/BufferLayerConsumer.h
@@ -176,6 +176,7 @@
     // setConsumerUsageBits overrides the ConsumerBase method to OR
     // DEFAULT_USAGE_FLAGS to usage.
     status_t setConsumerUsageBits(uint64_t usage);
+    void onBufferAvailable(const BufferItem& item) EXCLUDES(mImagesMutex);
 
 protected:
     // abandonLocked overrides the ConsumerBase method to clear
@@ -241,7 +242,6 @@
 
     // IConsumerListener interface
     void onDisconnect() override;
-    void onBufferAllocated(const BufferItem& item) override EXCLUDES(mImagesMutex);
     void onSidebandStreamChanged() override;
     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps,
                                   FrameEventHistoryDelta* outDelta) override;
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index 5d729f5..3d51ec3 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -14,6 +14,9 @@
  * limitations under the License.
  */
 
+#undef LOG_TAG
+#define LOG_TAG "BufferQueueLayer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
 #include <compositionengine/Display.h>
 #include <compositionengine/Layer.h>
 #include <compositionengine/OutputLayer.h>
@@ -435,6 +438,7 @@
 }
 
 void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
+    ATRACE_CALL();
     // Add this buffer from our internal queue tracker
     { // Autolock scope
         if (mFlinger->mUseSmart90ForVideo) {
@@ -475,9 +479,11 @@
     } else {
         mFlinger->signalLayerUpdate();
     }
+    mConsumer->onBufferAvailable(item);
 }
 
 void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
+    ATRACE_CALL();
     { // Autolock scope
         Mutex::Autolock lock(mQueueItemLock);
 
@@ -499,6 +505,7 @@
         mLastFrameNumberReceived = item.mFrameNumber;
         mQueueItemCondition.broadcast();
     }
+    mConsumer->onBufferAvailable(item);
 }
 
 void BufferQueueLayer::onSidebandStreamChanged() {