Merge "Add eglErrorCode to eglInitialize fatal" into sc-dev
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index d87315f..9400037 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -249,7 +249,7 @@
// initialize EGL for the default display
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(display, nullptr, nullptr)) {
- LOG_ALWAYS_FATAL("failed to initialize EGL");
+ LOG_ALWAYS_FATAL("failed to initialize EGL. EGL error=0x%x", eglGetError());
}
const auto eglVersion = eglQueryString(display, EGL_VERSION);