commit | 48297e6bf5e83b6e77ded687345a7dc49f5adb14 | [log] [tgz] |
---|---|---|
author | Mike Reed <reed@google.com> | Sat Nov 21 10:33:11 2020 -0500 |
committer | Derek Sollenberger <djsollen@google.com> | Mon Nov 23 16:02:20 2020 +0000 |
tree | f3fd00e4b3da34b39570df381f5eeaa564bff6c2 | |
parent | 4228535e7a473687edda73d309af5e83495380f5 [diff] |
Use SkSamplingOptions, rather than deprecated SkFilterOptions Test: make Needed for https://skia-review.googlesource.com/c/skia/+/337399 Change-Id: I7ef08c38b674fb8f708028c00d40e66f6a50e402
diff --git a/libs/renderengine/skia/filters/BlurFilter.cpp b/libs/renderengine/skia/filters/BlurFilter.cpp index a514825..d42aeb2 100644 --- a/libs/renderengine/skia/filters/BlurFilter.cpp +++ b/libs/renderengine/skia/filters/BlurFilter.cpp
@@ -77,7 +77,7 @@ const float stepY = radiusByPasses; // start by drawing and downscaling and doing the first blur pass - SkFilterOptions linear = {SkSamplingMode::kLinear, SkMipmapMode::kNone}; + SkSamplingOptions linear(SkFilterMode::kLinear, SkMipmapMode::kNone); SkRuntimeShaderBuilder blurBuilder(mBlurEffect); blurBuilder.child("input") = input->makeImageSnapshot()->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, linear);