Delete non-colormanagement code
Color management is mandatory now.
Bug: 295966830
Test: builds
Change-Id: I761cbd3967d1800cc74538f93f1b9c3ffe11ee6a
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index 723e73c..7b4a0a0 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -59,10 +59,7 @@
class SkiaRenderEngine : public RenderEngine {
public:
static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
- SkiaRenderEngine(RenderEngineType type,
- PixelFormat pixelFormat,
- bool useColorManagement,
- bool supportsBackgroundBlur);
+ SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat, bool supportsBackgroundBlur);
~SkiaRenderEngine() override;
std::future<void> primeCache() override final;
@@ -162,7 +159,6 @@
sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&);
const PixelFormat mDefaultPixelFormat;
- const bool mUseColorManagement;
// Identifier used for various mappings of layers to various
// textures or shaders