Delete non-colormanagement code

Color management is mandatory now.

Bug: 295966830
Test: builds
Change-Id: I761cbd3967d1800cc74538f93f1b9c3ffe11ee6a
diff --git a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
index 5e8e904..81a8825 100644
--- a/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
+++ b/libs/gui/aidl/android/gui/ISurfaceComposer.aidl
@@ -280,8 +280,6 @@
      */
     List<LayerDebugInfo> getLayerDebugInfo();
 
-    boolean getColorManagement();
-
     /**
      * Gets the composition preference of the default data space and default pixel format,
      * as well as the wide color gamut data space and wide color gamut pixel format.
diff --git a/libs/gui/fuzzer/libgui_fuzzer_utils.h b/libs/gui/fuzzer/libgui_fuzzer_utils.h
index 4c7d056..c70c2d0 100644
--- a/libs/gui/fuzzer/libgui_fuzzer_utils.h
+++ b/libs/gui/fuzzer/libgui_fuzzer_utils.h
@@ -110,7 +110,6 @@
                 (override));
     MOCK_METHOD(binder::Status, onPullAtom, (int32_t, gui::PullAtomData*), (override));
     MOCK_METHOD(binder::Status, getLayerDebugInfo, (std::vector<gui::LayerDebugInfo>*), (override));
-    MOCK_METHOD(binder::Status, getColorManagement, (bool*), (override));
     MOCK_METHOD(binder::Status, getCompositionPreference, (gui::CompositionPreference*),
                 (override));
     MOCK_METHOD(binder::Status, getDisplayedContentSamplingAttributes,
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 567604d..1e3147e 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -879,10 +879,6 @@
         return binder::Status::ok();
     }
 
-    binder::Status getColorManagement(bool* /*outGetColorManagement*/) override {
-        return binder::Status::ok();
-    }
-
     binder::Status getCompositionPreference(gui::CompositionPreference* /*outPref*/) override {
         return binder::Status::ok();
     }
diff --git a/libs/renderengine/benchmark/RenderEngineBench.cpp b/libs/renderengine/benchmark/RenderEngineBench.cpp
index bd7b617..791d4c9 100644
--- a/libs/renderengine/benchmark/RenderEngineBench.cpp
+++ b/libs/renderengine/benchmark/RenderEngineBench.cpp
@@ -121,7 +121,6 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(RenderEngine::ContextPriority::REALTIME)
                         .setRenderEngineType(type)
-                        .setUseColorManagerment(true)
                         .build();
     return RenderEngine::create(args);
 }
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index e7a2c7a..a512b9a 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -389,7 +389,6 @@
         mVpWidth(0),
         mVpHeight(0),
         mFramebufferImageCacheSize(args.imageCacheSize),
-        mUseColorManagement(args.useColorManagement),
         mPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) {
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
@@ -410,33 +409,31 @@
 
     // mColorBlindnessCorrection = M;
 
-    if (mUseColorManagement) {
-        const ColorSpace srgb(ColorSpace::sRGB());
-        const ColorSpace displayP3(ColorSpace::DisplayP3());
-        const ColorSpace bt2020(ColorSpace::BT2020());
+    const ColorSpace srgb(ColorSpace::sRGB());
+    const ColorSpace displayP3(ColorSpace::DisplayP3());
+    const ColorSpace bt2020(ColorSpace::BT2020());
 
-        // no chromatic adaptation needed since all color spaces use D65 for their white points.
-        mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
-        mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
-        mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
-        mXyzToSrgb = mat4(srgb.getXYZtoRGB());
-        mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
-        mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
+    // no chromatic adaptation needed since all color spaces use D65 for their white points.
+    mSrgbToXyz = mat4(srgb.getRGBtoXYZ());
+    mDisplayP3ToXyz = mat4(displayP3.getRGBtoXYZ());
+    mBt2020ToXyz = mat4(bt2020.getRGBtoXYZ());
+    mXyzToSrgb = mat4(srgb.getXYZtoRGB());
+    mXyzToDisplayP3 = mat4(displayP3.getXYZtoRGB());
+    mXyzToBt2020 = mat4(bt2020.getXYZtoRGB());
 
-        // Compute sRGB to Display P3 and BT2020 transform matrix.
-        // NOTE: For now, we are limiting output wide color space support to
-        // Display-P3 and BT2020 only.
-        mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
-        mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
+    // Compute sRGB to Display P3 and BT2020 transform matrix.
+    // NOTE: For now, we are limiting output wide color space support to
+    // Display-P3 and BT2020 only.
+    mSrgbToDisplayP3 = mXyzToDisplayP3 * mSrgbToXyz;
+    mSrgbToBt2020 = mXyzToBt2020 * mSrgbToXyz;
 
-        // Compute Display P3 to sRGB and BT2020 transform matrix.
-        mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
-        mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
+    // Compute Display P3 to sRGB and BT2020 transform matrix.
+    mDisplayP3ToSrgb = mXyzToSrgb * mDisplayP3ToXyz;
+    mDisplayP3ToBt2020 = mXyzToBt2020 * mDisplayP3ToXyz;
 
-        // Compute BT2020 to sRGB and Display P3 transform matrix
-        mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
-        mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
-    }
+    // Compute BT2020 to sRGB and Display P3 transform matrix
+    mBt2020ToSrgb = mXyzToSrgb * mBt2020ToXyz;
+    mBt2020ToDisplayP3 = mXyzToDisplayP3 * mBt2020ToXyz;
 
     char value[PROPERTY_VALUE_MAX];
     property_get("debug.egl.traceGpuCompletion", value, "0");
@@ -518,7 +515,7 @@
 
 std::future<void> GLESRenderEngine::primeCache() {
     ProgramCache::getInstance().primeCache(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
-                                           mUseColorManagement, mPrecacheToneMapperShaderOnly);
+                                           mPrecacheToneMapperShaderOnly);
     return {};
 }
 
@@ -1444,99 +1441,95 @@
     // BT2020 data space, in that case, the output data space is set to be
     // BT2020_HLG or BT2020_PQ respectively. In GPU fall back we need
     // to respect this and convert non-HDR content to HDR format.
-    if (mUseColorManagement) {
-        Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
-        Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
-        Dataspace outputStandard =
-                static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
-        Dataspace outputTransfer =
-                static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
-        bool needsXYZConversion = needsXYZTransformMatrix();
+    Dataspace inputStandard = static_cast<Dataspace>(mDataSpace & Dataspace::STANDARD_MASK);
+    Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
+    Dataspace outputStandard = static_cast<Dataspace>(mOutputDataSpace & Dataspace::STANDARD_MASK);
+    Dataspace outputTransfer = static_cast<Dataspace>(mOutputDataSpace & Dataspace::TRANSFER_MASK);
+    bool needsXYZConversion = needsXYZTransformMatrix();
 
-        // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
-        // STANDARD_BT2020, it will be  treated as STANDARD_BT709
-        if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
-            inputStandard != Dataspace::STANDARD_BT2020) {
-            inputStandard = Dataspace::STANDARD_BT709;
+    // NOTE: if the input standard of the input dataspace is not STANDARD_DCI_P3 or
+    // STANDARD_BT2020, it will be  treated as STANDARD_BT709
+    if (inputStandard != Dataspace::STANDARD_DCI_P3 &&
+        inputStandard != Dataspace::STANDARD_BT2020) {
+        inputStandard = Dataspace::STANDARD_BT709;
+    }
+
+    if (needsXYZConversion) {
+        // The supported input color spaces are standard RGB, Display P3 and BT2020.
+        switch (inputStandard) {
+            case Dataspace::STANDARD_DCI_P3:
+                managedState.inputTransformMatrix = mDisplayP3ToXyz;
+                break;
+            case Dataspace::STANDARD_BT2020:
+                managedState.inputTransformMatrix = mBt2020ToXyz;
+                break;
+            default:
+                managedState.inputTransformMatrix = mSrgbToXyz;
+                break;
         }
 
-        if (needsXYZConversion) {
-            // The supported input color spaces are standard RGB, Display P3 and BT2020.
-            switch (inputStandard) {
-                case Dataspace::STANDARD_DCI_P3:
-                    managedState.inputTransformMatrix = mDisplayP3ToXyz;
-                    break;
-                case Dataspace::STANDARD_BT2020:
-                    managedState.inputTransformMatrix = mBt2020ToXyz;
-                    break;
-                default:
-                    managedState.inputTransformMatrix = mSrgbToXyz;
-                    break;
-            }
-
-            // The supported output color spaces are BT2020, Display P3 and standard RGB.
-            switch (outputStandard) {
-                case Dataspace::STANDARD_BT2020:
-                    managedState.outputTransformMatrix = mXyzToBt2020;
-                    break;
-                case Dataspace::STANDARD_DCI_P3:
-                    managedState.outputTransformMatrix = mXyzToDisplayP3;
-                    break;
-                default:
-                    managedState.outputTransformMatrix = mXyzToSrgb;
-                    break;
-            }
-        } else if (inputStandard != outputStandard) {
-            // At this point, the input data space and output data space could be both
-            // HDR data spaces, but they match each other, we do nothing in this case.
-            // In addition to the case above, the input data space could be
-            // - scRGB linear
-            // - scRGB non-linear
-            // - sRGB
-            // - Display P3
-            // - BT2020
-            // The output data spaces could be
-            // - sRGB
-            // - Display P3
-            // - BT2020
-            switch (outputStandard) {
-                case Dataspace::STANDARD_BT2020:
-                    if (inputStandard == Dataspace::STANDARD_BT709) {
-                        managedState.outputTransformMatrix = mSrgbToBt2020;
-                    } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
-                        managedState.outputTransformMatrix = mDisplayP3ToBt2020;
-                    }
-                    break;
-                case Dataspace::STANDARD_DCI_P3:
-                    if (inputStandard == Dataspace::STANDARD_BT709) {
-                        managedState.outputTransformMatrix = mSrgbToDisplayP3;
-                    } else if (inputStandard == Dataspace::STANDARD_BT2020) {
-                        managedState.outputTransformMatrix = mBt2020ToDisplayP3;
-                    }
-                    break;
-                default:
-                    if (inputStandard == Dataspace::STANDARD_DCI_P3) {
-                        managedState.outputTransformMatrix = mDisplayP3ToSrgb;
-                    } else if (inputStandard == Dataspace::STANDARD_BT2020) {
-                        managedState.outputTransformMatrix = mBt2020ToSrgb;
-                    }
-                    break;
-            }
+        // The supported output color spaces are BT2020, Display P3 and standard RGB.
+        switch (outputStandard) {
+            case Dataspace::STANDARD_BT2020:
+                managedState.outputTransformMatrix = mXyzToBt2020;
+                break;
+            case Dataspace::STANDARD_DCI_P3:
+                managedState.outputTransformMatrix = mXyzToDisplayP3;
+                break;
+            default:
+                managedState.outputTransformMatrix = mXyzToSrgb;
+                break;
         }
-
-        // we need to convert the RGB value to linear space and convert it back when:
-        // - there is a color matrix that is not an identity matrix, or
-        // - there is an output transform matrix that is not an identity matrix, or
-        // - the input transfer function doesn't match the output transfer function.
-        if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
-            inputTransfer != outputTransfer) {
-            managedState.inputTransferFunction =
-                    Description::dataSpaceToTransferFunction(inputTransfer);
-            managedState.outputTransferFunction =
-                    Description::dataSpaceToTransferFunction(outputTransfer);
+    } else if (inputStandard != outputStandard) {
+        // At this point, the input data space and output data space could be both
+        // HDR data spaces, but they match each other, we do nothing in this case.
+        // In addition to the case above, the input data space could be
+        // - scRGB linear
+        // - scRGB non-linear
+        // - sRGB
+        // - Display P3
+        // - BT2020
+        // The output data spaces could be
+        // - sRGB
+        // - Display P3
+        // - BT2020
+        switch (outputStandard) {
+            case Dataspace::STANDARD_BT2020:
+                if (inputStandard == Dataspace::STANDARD_BT709) {
+                    managedState.outputTransformMatrix = mSrgbToBt2020;
+                } else if (inputStandard == Dataspace::STANDARD_DCI_P3) {
+                    managedState.outputTransformMatrix = mDisplayP3ToBt2020;
+                }
+                break;
+            case Dataspace::STANDARD_DCI_P3:
+                if (inputStandard == Dataspace::STANDARD_BT709) {
+                    managedState.outputTransformMatrix = mSrgbToDisplayP3;
+                } else if (inputStandard == Dataspace::STANDARD_BT2020) {
+                    managedState.outputTransformMatrix = mBt2020ToDisplayP3;
+                }
+                break;
+            default:
+                if (inputStandard == Dataspace::STANDARD_DCI_P3) {
+                    managedState.outputTransformMatrix = mDisplayP3ToSrgb;
+                } else if (inputStandard == Dataspace::STANDARD_BT2020) {
+                    managedState.outputTransformMatrix = mBt2020ToSrgb;
+                }
+                break;
         }
     }
 
+    // we need to convert the RGB value to linear space and convert it back when:
+    // - there is a color matrix that is not an identity matrix, or
+    // - there is an output transform matrix that is not an identity matrix, or
+    // - the input transfer function doesn't match the output transfer function.
+    if (managedState.hasColorMatrix() || managedState.hasOutputTransformMatrix() ||
+        inputTransfer != outputTransfer) {
+        managedState.inputTransferFunction =
+                Description::dataSpaceToTransferFunction(inputTransfer);
+        managedState.outputTransferFunction =
+                Description::dataSpaceToTransferFunction(outputTransfer);
+    }
+
     ProgramCache::getInstance().useProgram(mInProtectedContext ? mProtectedEGLContext : mEGLContext,
                                            managedState);
 
@@ -1547,7 +1540,7 @@
         glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
     }
 
-    if (mUseColorManagement && outputDebugPPMs) {
+    if (outputDebugPPMs) {
         static uint64_t managedColorFrameCount = 0;
         std::ostringstream out;
         out << "/data/texture_out" << managedColorFrameCount++;
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index ea75e21..f5368d4 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -236,10 +236,6 @@
     // Current output dataspace of the render engine
     ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
 
-    // Whether device supports color management, currently color management
-    // supports sRGB, DisplayP3 color spaces.
-    const bool mUseColorManagement = false;
-
     // Whether only shaders performing tone mapping from HDR to SDR will be generated on
     // primeCache().
     const bool mPrecacheToneMapperShaderOnly = false;
diff --git a/libs/renderengine/gl/ProgramCache.cpp b/libs/renderengine/gl/ProgramCache.cpp
index 812dda0..96ccf5c 100644
--- a/libs/renderengine/gl/ProgramCache.cpp
+++ b/libs/renderengine/gl/ProgramCache.cpp
@@ -77,8 +77,7 @@
     return f;
 }
 
-void ProgramCache::primeCache(
-        EGLContext context, bool useColorManagement, bool toneMapperShaderOnly) {
+void ProgramCache::primeCache(EGLContext context, bool toneMapperShaderOnly) {
     auto& cache = mCaches[context];
     uint32_t shaderCount = 0;
 
@@ -126,27 +125,24 @@
     }
 
     // Prime for sRGB->P3 conversion
-    if (useColorManagement) {
-        Key shaderKey;
-        shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK |
-                              Key::OUTPUT_TF_MASK,
-                      Key::BLEND_PREMULT | Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::INPUT_TF_SRGB |
-                              Key::OUTPUT_TF_SRGB);
-        for (int i = 0; i < 16; i++) {
-            shaderKey.set(Key::OPACITY_MASK,
-                          (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
-            shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
+    Key shaderKey;
+    shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK |
+                          Key::OUTPUT_TF_MASK,
+                  Key::BLEND_PREMULT | Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::INPUT_TF_SRGB |
+                          Key::OUTPUT_TF_SRGB);
+    for (int i = 0; i < 16; i++) {
+        shaderKey.set(Key::OPACITY_MASK, (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
+        shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
 
-            // Cache rounded corners
-            shaderKey.set(Key::ROUNDED_CORNERS_MASK,
-                          (i & 4) ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
+        // Cache rounded corners
+        shaderKey.set(Key::ROUNDED_CORNERS_MASK,
+                      (i & 4) ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
 
-            // Cache texture off option for window transition
-            shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF);
-            if (cache.count(shaderKey) == 0) {
-                cache.emplace(shaderKey, generateProgram(shaderKey));
-                shaderCount++;
-            }
+        // Cache texture off option for window transition
+        shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF);
+        if (cache.count(shaderKey) == 0) {
+            cache.emplace(shaderKey, generateProgram(shaderKey));
+            shaderCount++;
         }
     }
 
diff --git a/libs/renderengine/gl/ProgramCache.h b/libs/renderengine/gl/ProgramCache.h
index b18914f..83fef8e 100644
--- a/libs/renderengine/gl/ProgramCache.h
+++ b/libs/renderengine/gl/ProgramCache.h
@@ -189,7 +189,7 @@
     ~ProgramCache() = default;
 
     // Generate shaders to populate the cache
-    void primeCache(const EGLContext context, bool useColorManagement, bool toneMapperShaderOnly);
+    void primeCache(const EGLContext context, bool toneMapperShaderOnly);
 
     size_t getSize(const EGLContext context) { return mCaches[context].size(); }
 
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 0d910c9..83af252 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -271,14 +271,13 @@
 
 private:
     // must be created by Builder via constructor with full argument list
-    RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize, bool _useColorManagement,
+    RenderEngineCreationArgs(int _pixelFormat, uint32_t _imageCacheSize,
                              bool _enableProtectedContext, bool _precacheToneMapperShaderOnly,
                              bool _supportsBackgroundBlur,
                              RenderEngine::ContextPriority _contextPriority,
                              RenderEngine::RenderEngineType _renderEngineType)
           : pixelFormat(_pixelFormat),
             imageCacheSize(_imageCacheSize),
-            useColorManagement(_useColorManagement),
             enableProtectedContext(_enableProtectedContext),
             precacheToneMapperShaderOnly(_precacheToneMapperShaderOnly),
             supportsBackgroundBlur(_supportsBackgroundBlur),
@@ -298,10 +297,6 @@
         this->imageCacheSize = imageCacheSize;
         return *this;
     }
-    Builder& setUseColorManagerment(bool useColorManagement) {
-        this->useColorManagement = useColorManagement;
-        return *this;
-    }
     Builder& setEnableProtectedContext(bool enableProtectedContext) {
         this->enableProtectedContext = enableProtectedContext;
         return *this;
@@ -323,16 +318,15 @@
         return *this;
     }
     RenderEngineCreationArgs build() const {
-        return RenderEngineCreationArgs(pixelFormat, imageCacheSize, useColorManagement,
-                                        enableProtectedContext, precacheToneMapperShaderOnly,
-                                        supportsBackgroundBlur, contextPriority, renderEngineType);
+        return RenderEngineCreationArgs(pixelFormat, imageCacheSize, enableProtectedContext,
+                                        precacheToneMapperShaderOnly, supportsBackgroundBlur,
+                                        contextPriority, renderEngineType);
     }
 
 private:
     // 1 means RGBA_8888
     int pixelFormat = 1;
     uint32_t imageCacheSize = 0;
-    bool useColorManagement = true;
     bool enableProtectedContext = false;
     bool precacheToneMapperShaderOnly = false;
     bool supportsBackgroundBlur = false;
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index ff598e7..92181d8 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -251,14 +251,13 @@
 SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
                                        EGLContext ctxt, EGLSurface placeholder,
                                        EGLContext protectedContext, EGLSurface protectedPlaceholder)
-      : SkiaRenderEngine(args.renderEngineType,
-                         static_cast<PixelFormat>(args.pixelFormat),
-                         args.useColorManagement, args.supportsBackgroundBlur),
+      : SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
+                         args.supportsBackgroundBlur),
         mEGLDisplay(display),
         mEGLContext(ctxt),
         mPlaceholderSurface(placeholder),
         mProtectedEGLContext(protectedContext),
-        mProtectedPlaceholderSurface(protectedPlaceholder) { }
+        mProtectedPlaceholderSurface(protectedPlaceholder) {}
 
 SkiaGLRenderEngine::~SkiaGLRenderEngine() {
     finishRenderingAndAbandonContext();
diff --git a/libs/renderengine/skia/SkiaRenderEngine.cpp b/libs/renderengine/skia/SkiaRenderEngine.cpp
index 1f4c989..2225d5f 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaRenderEngine.cpp
@@ -269,10 +269,8 @@
 }
 
 SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
-                                   bool useColorManagement, bool supportsBackgroundBlur)
-      : RenderEngine(type),
-        mDefaultPixelFormat(pixelFormat),
-        mUseColorManagement(useColorManagement) {
+                                   bool supportsBackgroundBlur)
+      : RenderEngine(type), mDefaultPixelFormat(pixelFormat) {
     if (supportsBackgroundBlur) {
         ALOGD("Background Blurs Enabled");
         mBlurFilter = new KawaseBlurFilter();
@@ -926,8 +924,7 @@
         // luminance in linear space, which color pipelines request GAMMA_OETF break
         // without a gamma 2.2 fixup.
         const bool requiresLinearEffect = layer.colorTransform != mat4() ||
-                (mUseColorManagement &&
-                 needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
+                (needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
                 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
                 (!dimInLinearSpace && isExtendedHdr);
 
@@ -938,10 +935,7 @@
             continue;
         }
 
-        // If color management is disabled, then mark the source image with the same colorspace as
-        // the destination surface so that Skia's color management is a no-op.
-        const ui::Dataspace layerDataspace =
-                !mUseColorManagement ? display.outputDataspace : layer.sourceDataspace;
+        const ui::Dataspace layerDataspace = layer.sourceDataspace;
 
         SkPaint paint;
         if (layer.source.buffer.buffer) {
diff --git a/libs/renderengine/skia/SkiaRenderEngine.h b/libs/renderengine/skia/SkiaRenderEngine.h
index 723e73c..7b4a0a0 100644
--- a/libs/renderengine/skia/SkiaRenderEngine.h
+++ b/libs/renderengine/skia/SkiaRenderEngine.h
@@ -59,10 +59,7 @@
 class SkiaRenderEngine : public RenderEngine {
 public:
     static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
-    SkiaRenderEngine(RenderEngineType type,
-                     PixelFormat pixelFormat,
-                     bool useColorManagement,
-                     bool supportsBackgroundBlur);
+    SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat, bool supportsBackgroundBlur);
     ~SkiaRenderEngine() override;
 
     std::future<void> primeCache() override final;
@@ -162,7 +159,6 @@
     sk_sp<SkShader> createRuntimeEffectShader(const RuntimeEffectShaderParameters&);
 
     const PixelFormat mDefaultPixelFormat;
-    const bool mUseColorManagement;
 
     // Identifier used for various mappings of layers to various
     // textures or shaders
diff --git a/libs/renderengine/skia/SkiaVkRenderEngine.cpp b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
index c16586b..6ecc6ab 100644
--- a/libs/renderengine/skia/SkiaVkRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaVkRenderEngine.cpp
@@ -592,7 +592,7 @@
 
 SkiaVkRenderEngine::SkiaVkRenderEngine(const RenderEngineCreationArgs& args)
       : SkiaRenderEngine(args.renderEngineType, static_cast<PixelFormat>(args.pixelFormat),
-                         args.useColorManagement, args.supportsBackgroundBlur) {}
+                         args.supportsBackgroundBlur) {}
 
 SkiaVkRenderEngine::~SkiaVkRenderEngine() {
     finishRenderingAndAbandonContext();
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index f3f2da8..1ad0fa6 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -109,7 +109,6 @@
     virtual renderengine::RenderEngine::RenderEngineType type() = 0;
     virtual std::unique_ptr<renderengine::RenderEngine> createRenderEngine() = 0;
     virtual bool typeSupported() = 0;
-    virtual bool useColorManagement() const = 0;
 };
 
 class SkiaVkRenderEngineFactory : public RenderEngineFactory {
@@ -130,13 +129,11 @@
                 renderengine::RenderEngineCreationArgs::Builder()
                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
                         .setImageCacheSize(1)
-                        .setUseColorManagerment(false)
                         .setEnableProtectedContext(false)
                         .setPrecacheToneMapperShaderOnly(false)
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaVkRenderEngine::create(reCreationArgs);
     }
@@ -144,14 +141,9 @@
     bool typeSupported() override {
         return skia::SkiaVkRenderEngine::canSupportSkiaVkRenderEngine();
     }
-    bool useColorManagement() const override { return false; }
     void skip() { GTEST_SKIP(); }
 };
 
-class SkiaVkCMRenderEngineFactory : public SkiaVkRenderEngineFactory {
-public:
-    bool useColorManagement() const override { return true; }
-};
 class SkiaGLESRenderEngineFactory : public RenderEngineFactory {
 public:
     std::string name() override { return "SkiaGLRenderEngineFactory"; }
@@ -170,13 +162,11 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
     }
 
     bool typeSupported() override { return true; }
-    bool useColorManagement() const override { return false; }
 };
 
 class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory {
@@ -197,13 +187,11 @@
                         .setSupportsBackgroundBlur(true)
                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                         .setRenderEngineType(type())
-                        .setUseColorManagerment(useColorManagement())
                         .build();
         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
     }
 
     bool typeSupported() override { return true; }
-    bool useColorManagement() const override { return true; }
 };
 
 class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> {
@@ -1559,9 +1547,7 @@
 
 INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest,
                          testing::Values(std::make_shared<SkiaGLESRenderEngineFactory>(),
-                                         std::make_shared<SkiaGLESCMRenderEngineFactory>(),
-                                         std::make_shared<SkiaVkRenderEngineFactory>(),
-                                         std::make_shared<SkiaVkCMRenderEngineFactory>()));
+                                         std::make_shared<SkiaVkRenderEngineFactory>()));
 
 TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) {
     if (!GetParam()->typeSupported()) {
@@ -1745,7 +1731,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_sourceDataspace) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1756,7 +1742,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_outputDataspace) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1895,7 +1881,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_opaqueBufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -1906,7 +1892,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_opaqueBufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2045,7 +2031,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndSourceDataspace_bufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2056,7 +2042,7 @@
 TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformAndOutputDataspace_bufferSource) {
     const auto& renderEngineFactory = GetParam();
     // skip for non color management
-    if (!renderEngineFactory->typeSupported() || !renderEngineFactory->useColorManagement()) {
+    if (!renderEngineFactory->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -2592,10 +2578,6 @@
         GTEST_SKIP();
     }
 
-    if (!GetParam()->useColorManagement()) {
-        GTEST_SKIP();
-    }
-
     initializeRenderEngine();
 
     const ui::Dataspace dataspace = ui::Dataspace::V0_SRGB;
@@ -3017,15 +2999,11 @@
     std::vector<renderengine::LayerSettings> layers{greenLayer};
     invokeDraw(display, layers);
 
-    if (GetParam()->useColorManagement()) {
-        expectBufferColor(rect, 117, 251, 76, 255);
-    } else {
-        expectBufferColor(rect, 0, 255, 0, 255);
-    }
+    expectBufferColor(rect, 117, 251, 76, 255);
 }
 
 TEST_P(RenderEngineTest, test_tonemapPQMatches) {
-    if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+    if (!GetParam()->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -3042,7 +3020,7 @@
 }
 
 TEST_P(RenderEngineTest, test_tonemapHLGMatches) {
-    if (!GetParam()->typeSupported() || !GetParam()->useColorManagement()) {
+    if (!GetParam()->typeSupported()) {
         GTEST_SKIP();
     }
 
@@ -3262,9 +3240,9 @@
         fut.wait();
     }
 
-    const int minimumExpectedShadersCompiled = GetParam()->useColorManagement() ? 60 : 30;
+    static constexpr int kMinimumExpectedShadersCompiled = 60;
     ASSERT_GT(static_cast<skia::SkiaGLRenderEngine*>(mRE.get())->reportShadersCompiled(),
-              minimumExpectedShadersCompiled);
+              kMinimumExpectedShadersCompiled);
 }
 } // namespace renderengine
 } // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 7b37407..f6f6ca6 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -644,14 +644,6 @@
     return getPhysicalDisplayTokenLocked(displayId);
 }
 
-status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const {
-    if (!outGetColorManagement) {
-        return BAD_VALUE;
-    }
-    *outGetColorManagement = useColorManagement;
-    return NO_ERROR;
-}
-
 HWComposer& SurfaceFlinger::getHwComposer() const {
     return mCompositionEngine->getHwComposer();
 }
@@ -812,7 +804,6 @@
     auto builder = renderengine::RenderEngineCreationArgs::Builder()
                            .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat))
                            .setImageCacheSize(maxFrameBufferAcquiredBuffers)
-                           .setUseColorManagerment(useColorManagement)
                            .setEnableProtectedContext(enable_protected_contents(false))
                            .setPrecacheToneMapperShaderOnly(false)
                            .setSupportsBackgroundBlur(mSupportsBlur)
@@ -2618,9 +2609,7 @@
             refreshArgs.layersWithQueuedFrames.push_back(layerFE);
     }
 
-    refreshArgs.outputColorSetting = useColorManagement
-            ? mDisplayColorSetting
-            : compositionengine::OutputColorSetting::kUnmanaged;
+    refreshArgs.outputColorSetting = mDisplayColorSetting;
     refreshArgs.forceOutputColorMode = mForceColorMode;
 
     refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty;
@@ -3391,18 +3380,16 @@
 
         creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked();
 
-        if (useColorManagement) {
-            mPhysicalDisplays.get(physical->id)
-                    .transform(&PhysicalDisplay::snapshotRef)
-                    .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
-                        for (const auto mode : snapshot.colorModes()) {
-                            creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
-                            creationArgs.hwcColorModes
-                                    .emplace(mode,
-                                             getHwComposer().getRenderIntents(physical->id, mode));
-                        }
-                    }));
-        }
+        mPhysicalDisplays.get(physical->id)
+                .transform(&PhysicalDisplay::snapshotRef)
+                .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) {
+                    for (const auto mode : snapshot.colorModes()) {
+                        creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode);
+                        creationArgs.hwcColorModes
+                                .emplace(mode,
+                                         getHwComposer().getRenderIntents(physical->id, mode));
+                    }
+                }));
     }
 
     if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) {
@@ -6087,7 +6074,6 @@
 
 void SurfaceFlinger::dumpWideColorInfo(std::string& result) const {
     StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor);
-    StringAppendF(&result, "Device uses color management: %d\n", useColorManagement);
     StringAppendF(&result, "DisplayColorSetting: %s\n",
                   decodeDisplayColorSetting(mDisplayColorSetting).c_str());
 
@@ -6762,8 +6748,6 @@
                 DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32());
                 switch (setting) {
                     case DisplayColorSetting::kManaged:
-                        reply->writeBool(useColorManagement);
-                        break;
                     case DisplayColorSetting::kUnmanaged:
                         reply->writeBool(true);
                         break;
@@ -6796,7 +6780,8 @@
             }
             // Is device color managed?
             case 1030: {
-                reply->writeBool(useColorManagement);
+                // ColorDisplayManager stil calls this
+                reply->writeBool(true);
                 return NO_ERROR;
             }
             // Override default composition data space
@@ -9171,11 +9156,6 @@
     return binderStatusFromStatusT(status);
 }
 
-binder::Status SurfaceComposerAIDL::getColorManagement(bool* outGetColorManagement) {
-    status_t status = mFlinger->getColorManagement(outGetColorManagement);
-    return binderStatusFromStatusT(status);
-}
-
 binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) {
     ui::Dataspace dataspace;
     ui::PixelFormat pixelFormat;
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d9c1101..869202f 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -236,9 +236,6 @@
     static uint32_t maxGraphicsWidth;
     static uint32_t maxGraphicsHeight;
 
-    // Indicate if device wants color management on its display.
-    static const constexpr bool useColorManagement = true;
-
     static bool useContextPriority;
 
     // The data space and pixel format that SurfaceFlinger expects hardware composer
@@ -567,7 +564,6 @@
                               const std::vector<ui::Hdr>& hdrTypes);
     status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
     status_t getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers);
-    status_t getColorManagement(bool* outGetColorManagement) const;
     status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
                                       ui::Dataspace* outWideColorGamutDataspace,
                                       ui::PixelFormat* outWideColorGamutPixelFormat) const;
@@ -1508,7 +1504,6 @@
                                     const std::vector<int32_t>& hdrTypes) override;
     binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
     binder::Status getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) override;
-    binder::Status getColorManagement(bool* outGetColorManagement) override;
     binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
     binder::Status getDisplayedContentSamplingAttributes(
             const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
diff --git a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
index b8068f7..2b1834d 100644
--- a/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerRenderTypeTransaction_test.cpp
@@ -1479,15 +1479,11 @@
     matrix[2][2] = 0.11;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrix);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
@@ -1537,15 +1533,11 @@
     matrix[2][2] = 0.11;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrix);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
@@ -1608,16 +1600,12 @@
     matrixParent[2][2] = 0.10;
 
     // degamma before applying the matrix
-    if (mColorManagementUsed) {
-        ColorTransformHelper::DegammaColor(expected);
-    }
+    ColorTransformHelper::DegammaColor(expected);
 
     ColorTransformHelper::applyMatrix(expected, matrixChild);
     ColorTransformHelper::applyMatrix(expected, matrixParent);
 
-    if (mColorManagementUsed) {
-        ColorTransformHelper::GammaColor(expected);
-    }
+    ColorTransformHelper::GammaColor(expected);
 
     const Color expectedColor = {uint8_t(expected.r * 255), uint8_t(expected.g * 255),
                                  uint8_t(expected.b * 255), 255};
diff --git a/services/surfaceflinger/tests/LayerTransactionTest.h b/services/surfaceflinger/tests/LayerTransactionTest.h
index badd5be..2bdb8a4 100644
--- a/services/surfaceflinger/tests/LayerTransactionTest.h
+++ b/services/surfaceflinger/tests/LayerTransactionTest.h
@@ -47,9 +47,6 @@
         ASSERT_NO_FATAL_FAILURE(SetUpDisplay());
 
         sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
-        binder::Status status = sf->getColorManagement(&mColorManagementUsed);
-        ASSERT_NO_FATAL_FAILURE(gui::aidl_utils::statusTFromBinderStatus(status));
-
         mCaptureArgs.displayToken = mDisplay;
     }
 
@@ -282,7 +279,6 @@
     const int32_t mLayerZBase = std::numeric_limits<int32_t>::max() - 256;
 
     sp<SurfaceControl> mBlackBgSurface;
-    bool mColorManagementUsed;
 
     DisplayCaptureArgs mCaptureArgs;
     ScreenCaptureResults mCaptureResults;