Fixup 2D app patch, forgot to remove unused variable
Bug: None
Test: permissiongen to check non-2d app uage
Change-Id: I712083dfe417eb5549b78dc7ab1ee37faa042338
diff --git a/services/vr/vr_window_manager/shell_view.cpp b/services/vr/vr_window_manager/shell_view.cpp
index 109aecd..11680af 100644
--- a/services/vr/vr_window_manager/shell_view.cpp
+++ b/services/vr/vr_window_manager/shell_view.cpp
@@ -349,7 +349,7 @@
surface_flinger_view_->GetTextures(*current_frame_.frame.get(), &textures_,
&ime_texture_, debug_mode_,
- view_mode_ == ViewMode::VR);
+ current_frame_.visibility == ViewMode::VR);
has_ime_ = ime_texture_.texture != nullptr;
}
diff --git a/services/vr/vr_window_manager/shell_view.h b/services/vr/vr_window_manager/shell_view.h
index a70b7ad..ba46e6d 100644
--- a/services/vr/vr_window_manager/shell_view.h
+++ b/services/vr/vr_window_manager/shell_view.h
@@ -72,7 +72,6 @@
std::unique_ptr<ShaderProgram> overlay_program_;
std::unique_ptr<ShaderProgram> controller_program_;
- ViewMode view_mode_ = ViewMode::Hidden;
// This starts at -1 so we don't call ReleaseFrame for the first frame.
int skipped_frame_count_ = -1;