native: Rename mBuf to mSlot
Remove the union in BufferItem.
Bug: 19769719
Change-Id: I4e496b5aafce0fc5206dc7551a741f9c262c2cd0
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index 6ef3295..a143877 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -106,7 +106,7 @@
// releaseBuffer call and we should be in the same state we'd be in if we
// had released the old buffer first.
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
- item.mBuf != mCurrentBufferSlot) {
+ item.mSlot != mCurrentBufferSlot) {
// Release the previous buffer.
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
@@ -115,7 +115,7 @@
return err;
}
}
- mCurrentBufferSlot = item.mBuf;
+ mCurrentBufferSlot = item.mSlot;
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
outFence = item.mFence;
outBuffer = mCurrentBuffer;