native: Rename mBuf to mSlot
Remove the union in BufferItem.
Bug: 19769719
Change-Id: I4e496b5aafce0fc5206dc7551a741f9c262c2cd0
diff --git a/libs/gui/tests/StreamSplitter_test.cpp b/libs/gui/tests/StreamSplitter_test.cpp
index 00cc39d..afd149e 100644
--- a/libs/gui/tests/StreamSplitter_test.cpp
+++ b/libs/gui/tests/StreamSplitter_test.cpp
@@ -128,7 +128,7 @@
ASSERT_EQ(*dataOut, TEST_DATA);
ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
- ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mBuf, item.mFrameNumber,
+ ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mSlot, item.mFrameNumber,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
@@ -196,7 +196,7 @@
ASSERT_EQ(*dataOut, TEST_DATA);
ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
- ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mBuf,
+ ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mSlot,
item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
Fence::NO_FENCE));
}