Terminate EGL when an app goes in the background
This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.
Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 1c1092c..e0a367d 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -91,6 +91,8 @@
inline bool isValid() const { return magic == '_dpy'; }
inline bool isAlive() const { return isValid(); }
+ inline uint32_t getRefsCount() const { return refs; }
+
struct strings_t {
char const * vendor;
char const * version;