SF: Fix thread safety in ISurfaceComposer APIs
Fix a few cases of ISurfaceComposer functions looking up displays and
calling into HWC without holding mStateLock. Clean up error handling
for consistent messages and accurate status codes.
Bug: 123715322
Test: Boot (no repro, just an audit)
Change-Id: I6432e15c4166b27398137b681b4ea7c056fea5e4
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 12efca1..72d1ffe 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -475,14 +475,13 @@
status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
ui::Dataspace* outWideColorGamutDataspace,
ui::PixelFormat* outWideColorGamutPixelFormat) const override;
- status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& display,
+ status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
ui::PixelFormat* outFormat,
ui::Dataspace* outDataspace,
uint8_t* outComponentMask) const override;
- status_t setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable,
- uint8_t componentMask,
- uint64_t maxFrames) const override;
- status_t getDisplayedContentSample(const sp<IBinder>& display, uint64_t maxFrames,
+ status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable,
+ uint8_t componentMask, uint64_t maxFrames) override;
+ status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames,
uint64_t timestamp,
DisplayedFrameStats* outStats) const override;
status_t getProtectedContentSupport(bool* outSupported) const override;
@@ -498,7 +497,7 @@
float* outMaxRefreshRate) override;
status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
bool* outSupport) const override;
- status_t setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) const override;
+ status_t setDisplayBrightness(const sp<IBinder>& displayToken, float brightness) override;
status_t notifyPowerHint(int32_t hintId) override;
status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
float lightPosY, float lightPosZ, float lightRadius) override;
@@ -581,11 +580,6 @@
const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy)
EXCLUDES(mStateLock);
- // called on the main thread in response to setAutoLowLatencyMode()
- void setAutoLowLatencyModeInternal(const sp<IBinder>& displayToken, bool on);
- // called on the main thread in response to setGameContentType()
- void setGameContentTypeInternal(const sp<IBinder>& displayToken, bool on);
-
// Returns whether the transaction actually modified any state
bool handleMessageTransaction();
@@ -740,16 +734,6 @@
// called when starting, or restarting after system_server death
void initializeDisplays();
- sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& displayToken) const {
- Mutex::Autolock _l(mStateLock);
- return getDisplayDeviceLocked(displayToken);
- }
-
- sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& displayToken) {
- Mutex::Autolock _l(mStateLock);
- return getDisplayDeviceLocked(displayToken);
- }
-
// NOTE: can only be called from the main thread or with mStateLock held
sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const {
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken);