Merge "Fix category names for perfetto api" into main
diff --git a/include/input/DisplayTopologyGraph.h b/include/input/DisplayTopologyGraph.h
index f3f5148..3ae865a 100644
--- a/include/input/DisplayTopologyGraph.h
+++ b/include/input/DisplayTopologyGraph.h
@@ -42,7 +42,9 @@
  */
 struct DisplayTopologyAdjacentDisplay {
     ui::LogicalDisplayId displayId = ui::LogicalDisplayId::INVALID;
+    // Position of the adjacent display, relative to the source display.
     DisplayTopologyPosition position;
+    // The offset in DP of the adjacent display, relative to the source display.
     float offsetDp;
 };
 
diff --git a/libs/binder/tests/binderRpcTest.cpp b/libs/binder/tests/binderRpcTest.cpp
index e88e3f3..170b2ad 100644
--- a/libs/binder/tests/binderRpcTest.cpp
+++ b/libs/binder/tests/binderRpcTest.cpp
@@ -2771,7 +2771,9 @@
 
 int main(int argc, char** argv) {
     ::testing::InitGoogleTest(&argc, argv);
+#ifndef __ANDROID__
     __android_log_set_logger(__android_log_stderr_logger);
+#endif
 
     return RUN_ALL_TESTS();
 }
diff --git a/libs/binder/tests/binderRpcTestService.cpp b/libs/binder/tests/binderRpcTestService.cpp
index aef9464..0084b9a 100644
--- a/libs/binder/tests/binderRpcTestService.cpp
+++ b/libs/binder/tests/binderRpcTestService.cpp
@@ -100,7 +100,9 @@
 };
 
 int main(int argc, char* argv[]) {
+#ifndef __ANDROID__
     __android_log_set_logger(__android_log_stderr_logger);
+#endif
 
     LOG_ALWAYS_FATAL_IF(argc != 3, "Invalid number of arguments: %d", argc);
     unique_fd writeEnd(atoi(argv[1]));
diff --git a/services/inputflinger/PointerChoreographer.cpp b/services/inputflinger/PointerChoreographer.cpp
index 9f91285..3140dc8 100644
--- a/services/inputflinger/PointerChoreographer.cpp
+++ b/services/inputflinger/PointerChoreographer.cpp
@@ -17,6 +17,7 @@
 #define LOG_TAG "PointerChoreographer"
 
 #include <android-base/logging.h>
+#include <android/configuration.h>
 #include <com_android_input_flags.h>
 #if defined(__ANDROID__)
 #include <gui/SurfaceComposerClient.h>
@@ -114,6 +115,17 @@
     }
 }
 
+// The standardised medium display density for which 1 px  = 1 dp
+constexpr int32_t DENSITY_MEDIUM = ACONFIGURATION_DENSITY_MEDIUM;
+
+inline float pxToDp(int px, int dpi) {
+    return static_cast<float>(px * DENSITY_MEDIUM) / static_cast<float>(dpi);
+}
+
+inline int dpToPx(float dp, int dpi) {
+    return static_cast<int>((dp * dpi) / DENSITY_MEDIUM);
+}
+
 } // namespace
 
 // --- PointerChoreographer ---
@@ -385,8 +397,7 @@
     pc.fade(PointerControllerInterface::Transition::IMMEDIATE);
     pc.setDisplayViewport(destinationViewport);
     vec2 destinationPosition =
-            calculatePositionOnDestinationViewport(destinationViewport,
-                                                   cursorOffset - destinationOffset,
+            calculatePositionOnDestinationViewport(destinationViewport, destinationOffset,
                                                    sourceBoundary);
 
     // Transform position back to un-rotated coordinate space before sending it to controller
@@ -990,10 +1001,10 @@
     return ConstructorDelegate(std::move(ctor));
 }
 
-std::optional<std::pair<const DisplayViewport*, float /*offset*/>>
+std::optional<std::pair<const DisplayViewport*, float /*offsetPx*/>>
 PointerChoreographer::findDestinationDisplayLocked(const ui::LogicalDisplayId sourceDisplayId,
                                                    const DisplayTopologyPosition sourceBoundary,
-                                                   float cursorOffset) const {
+                                                   int32_t sourceCursorOffsetPx) const {
     const auto& sourceNode = mTopology.graph.find(sourceDisplayId);
     if (sourceNode == mTopology.graph.end()) {
         // Topology is likely out of sync with viewport info, wait for it to be updated
@@ -1004,22 +1015,32 @@
         if (adjacentDisplay.position != sourceBoundary) {
             continue;
         }
-        const DisplayViewport* destinationViewport =
-                findViewportByIdLocked(adjacentDisplay.displayId);
-        if (destinationViewport == nullptr) {
+        const DisplayViewport* adjacentViewport = findViewportByIdLocked(adjacentDisplay.displayId);
+        if (adjacentViewport == nullptr) {
             // Topology is likely out of sync with viewport info, wait for them to be updated
             LOG(WARNING) << "Cannot find viewport for adjacent display "
                          << adjacentDisplay.displayId << "of source display " << sourceDisplayId;
             continue;
         }
-        // target position must be within target display boundary
-        const int32_t edgeSize = sourceBoundary == DisplayTopologyPosition::TOP ||
+        // As displays can have different densities we need to do all calculations in
+        // density-independent-pixels a.k.a. dp values.
+        const int sourceDensity = mTopology.displaysDensity.at(sourceDisplayId);
+        const int adjacentDisplayDensity = mTopology.displaysDensity.at(adjacentDisplay.displayId);
+        const float sourceCursorOffsetDp = pxToDp(sourceCursorOffsetPx, sourceDensity);
+        const int32_t edgeSizePx = sourceBoundary == DisplayTopologyPosition::TOP ||
                         sourceBoundary == DisplayTopologyPosition::BOTTOM
-                ? (destinationViewport->logicalRight - destinationViewport->logicalLeft)
-                : (destinationViewport->logicalBottom - destinationViewport->logicalTop);
-        if (cursorOffset >= adjacentDisplay.offsetDp &&
-            cursorOffset <= adjacentDisplay.offsetDp + edgeSize) {
-            return std::make_pair(destinationViewport, adjacentDisplay.offsetDp);
+                ? (adjacentViewport->logicalRight - adjacentViewport->logicalLeft)
+                : (adjacentViewport->logicalBottom - adjacentViewport->logicalTop);
+        const float adjacentEdgeSizeDp = pxToDp(edgeSizePx, adjacentDisplayDensity);
+        // Target position must be within target display boundary.
+        // Cursor should also be able to cross displays when only display corners are touching and
+        // there may be zero overlapping pixels. To accommodate this we have margin of one pixel
+        // around the end of the overlapping edge.
+        if (sourceCursorOffsetDp >= adjacentDisplay.offsetDp &&
+            sourceCursorOffsetDp <= adjacentDisplay.offsetDp + adjacentEdgeSizeDp) {
+            const int destinationOffsetPx =
+                    dpToPx(sourceCursorOffsetDp - adjacentDisplay.offsetDp, adjacentDisplayDensity);
+            return std::make_pair(adjacentViewport, destinationOffsetPx);
         }
     }
     return std::nullopt;
diff --git a/services/inputflinger/PointerChoreographer.h b/services/inputflinger/PointerChoreographer.h
index c2f5ec0..a9d971a 100644
--- a/services/inputflinger/PointerChoreographer.h
+++ b/services/inputflinger/PointerChoreographer.h
@@ -163,10 +163,10 @@
     void handleUnconsumedDeltaLocked(PointerControllerInterface& pc, const vec2& unconsumedDelta)
             REQUIRES(getLock());
 
-    std::optional<std::pair<const DisplayViewport*, float /*offset*/>> findDestinationDisplayLocked(
-            const ui::LogicalDisplayId sourceDisplayId,
-            const DisplayTopologyPosition sourceBoundary, float cursorOffset) const
-            REQUIRES(getLock());
+    std::optional<std::pair<const DisplayViewport*, float /*offsetPx*/>>
+    findDestinationDisplayLocked(const ui::LogicalDisplayId sourceDisplayId,
+                                 const DisplayTopologyPosition sourceBoundary,
+                                 int32_t sourceCursorOffsetPx) const REQUIRES(getLock());
 
     /* Topology is initialized with default-constructed value, which is an empty topology. Till we
      * receive setDisplayTopology call.
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 098019f..56be2e6 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -1267,8 +1267,9 @@
             if (dropReason == DropReason::NOT_DROPPED && isStaleEvent(currentTime, *motionEntry)) {
                 // The event is stale. However, only drop stale events if there isn't an ongoing
                 // gesture. That would allow us to complete the processing of the current stroke.
-                const auto touchStateIt = mTouchStatesByDisplay.find(motionEntry->displayId);
-                if (touchStateIt != mTouchStatesByDisplay.end()) {
+                const auto touchStateIt =
+                        mTouchStates.mTouchStatesByDisplay.find(motionEntry->displayId);
+                if (touchStateIt != mTouchStates.mTouchStatesByDisplay.end()) {
                     const TouchState& touchState = touchStateIt->second;
                     if (!touchState.hasTouchingPointers(motionEntry->deviceId) &&
                         !touchState.hasHoveringPointers(motionEntry->deviceId)) {
@@ -1355,7 +1356,8 @@
         // Alternatively, maybe there's a spy window that could handle this event.
         const std::vector<sp<WindowInfoHandle>> touchedSpies =
                 mWindowInfos.findTouchedSpyWindowsAt(displayId, x, y, isStylus,
-                                                     motionEntry.deviceId, mTouchStatesByDisplay);
+                                                     motionEntry.deviceId,
+                                                     mTouchStates.mTouchStatesByDisplay);
         for (const auto& windowHandle : touchedSpies) {
             const std::shared_ptr<Connection> connection =
                     mConnectionManager.getConnection(windowHandle->getToken());
@@ -1480,15 +1482,16 @@
     return nullptr;
 }
 
-std::vector<InputTarget> InputDispatcher::findOutsideTargetsLocked(
-        ui::LogicalDisplayId displayId, const sp<WindowInfoHandle>& touchedWindow,
-        int32_t pointerId) const {
+std::vector<InputTarget> InputDispatcher::DispatcherTouchState::findOutsideTargets(
+        ui::LogicalDisplayId displayId, const sp<gui::WindowInfoHandle>& touchedWindow,
+        int32_t pointerId, const ConnectionManager& connections,
+        const DispatcherWindowInfo& windowInfos, std::function<void()> dump) {
     if (touchedWindow == nullptr) {
         return {};
     }
     // Traverse windows from front to back until we encounter the touched window.
     std::vector<InputTarget> outsideTargets;
-    const auto& windowHandles = mWindowInfos.getWindowHandlesForDisplay(displayId);
+    const auto& windowHandles = windowInfos.getWindowHandlesForDisplay(displayId);
     for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
         if (windowHandle == touchedWindow) {
             // Stop iterating once we found a touched window. Any WATCH_OUTSIDE_TOUCH window
@@ -1500,9 +1503,13 @@
         if (info.inputConfig.test(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH)) {
             std::bitset<MAX_POINTER_ID + 1> pointerIds;
             pointerIds.set(pointerId);
-            addPointerWindowTargetLocked(windowHandle, InputTarget::DispatchMode::OUTSIDE,
-                                         ftl::Flags<InputTarget::Flags>(), pointerIds,
-                                         /*firstDownTimeInTarget=*/std::nullopt, outsideTargets);
+            DispatcherTouchState::addPointerWindowTarget(windowHandle,
+                                                         InputTarget::DispatchMode::OUTSIDE,
+                                                         ftl::Flags<InputTarget::Flags>(),
+                                                         pointerIds,
+                                                         /*firstDownTimeInTarget=*/std::nullopt,
+                                                         connections, windowInfos, dump,
+                                                         outsideTargets);
         }
     }
     return outsideTargets;
@@ -1709,7 +1716,7 @@
     synthesizeCancelationEventsForAllConnectionsLocked(options);
 
     // Remove all active pointers from this device
-    for (auto& [_, touchState] : mTouchStatesByDisplay) {
+    for (auto& [_, touchState] : mTouchStates.mTouchStatesByDisplay) {
         touchState.removeAllPointersForDevice(entry.deviceId);
     }
     return true;
@@ -2073,7 +2080,16 @@
         }
 
         Result<std::vector<InputTarget>, InputEventInjectionResult> result =
-                findTouchedWindowTargetsLocked(currentTime, *entry);
+                mTouchStates
+                        .findTouchedWindowTargets(currentTime, *entry, mConnectionManager,
+                                                  mWindowInfos,
+                                                  mDragState ? mDragState->dragWindow : nullptr,
+                                                  std::bind_front(&InputDispatcher::
+                                                                          addDragEventLocked,
+                                                                  this),
+                                                  std::bind_front(&InputDispatcher::
+                                                                          logDispatchStateLocked,
+                                                                  this));
 
         if (result.ok()) {
             inputTargets = std::move(*result);
@@ -2318,7 +2334,8 @@
     }
 
     // Drop key events if requested by input feature
-    if (focusedWindowHandle != nullptr && shouldDropInput(entry, focusedWindowHandle)) {
+    if (focusedWindowHandle != nullptr &&
+        shouldDropInput(entry, focusedWindowHandle, mWindowInfos)) {
         return injectionError(InputEventInjectionResult::FAILED);
     }
 
@@ -2387,8 +2404,12 @@
     return focusedWindowHandle;
 }
 
-base::Result<std::vector<InputTarget>, android::os::InputEventInjectionResult>
-InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry& entry) {
+base::Result<std::vector<InputTarget>, os::InputEventInjectionResult>
+InputDispatcher::DispatcherTouchState::findTouchedWindowTargets(
+        nsecs_t currentTime, const MotionEntry& entry, const ConnectionManager& connections,
+        const DispatcherWindowInfo& windowInfos,
+        const sp<android::gui::WindowInfoHandle> dragWindow,
+        std::function<void(const MotionEntry&)> addDragEvent, std::function<void()> dump) {
     ATRACE_CALL();
 
     std::vector<InputTarget> targets;
@@ -2448,10 +2469,12 @@
         // be a pointer that would generate ACTION_DOWN, *and* touch should not already be down.
         const bool isStylus = isPointerFromStylus(entry, pointerIndex);
         sp<WindowInfoHandle> newTouchedWindowHandle =
-                mWindowInfos.findTouchedWindowAt(displayId, x, y, isStylus);
+                windowInfos.findTouchedWindowAt(displayId, x, y, isStylus);
 
         if (isDown) {
-            targets += findOutsideTargetsLocked(displayId, newTouchedWindowHandle, pointer.id);
+            targets += DispatcherTouchState::findOutsideTargets(displayId, newTouchedWindowHandle,
+                                                                pointer.id, connections,
+                                                                windowInfos, dump);
         }
         LOG_IF(INFO, newTouchedWindowHandle == nullptr)
                 << "No new touched window at (" << std::format("{:.1f}, {:.1f}", x, y)
@@ -2464,8 +2487,8 @@
         }
 
         std::vector<sp<WindowInfoHandle>> newTouchedWindows =
-                mWindowInfos.findTouchedSpyWindowsAt(displayId, x, y, isStylus, entry.deviceId,
-                                                     mTouchStatesByDisplay);
+                windowInfos.findTouchedSpyWindowsAt(displayId, x, y, isStylus, entry.deviceId,
+                                                    mTouchStatesByDisplay);
         if (newTouchedWindowHandle != nullptr) {
             // Process the foreground window first so that it is the first to receive the event.
             newTouchedWindows.insert(newTouchedWindows.begin(), newTouchedWindowHandle);
@@ -2478,7 +2501,8 @@
         }
 
         for (const sp<WindowInfoHandle>& windowHandle : newTouchedWindows) {
-            if (!canWindowReceiveMotionLocked(windowHandle, entry)) {
+            if (!canWindowReceiveMotion(windowHandle, entry, connections, windowInfos,
+                                        mTouchStatesByDisplay)) {
                 continue;
             }
 
@@ -2489,21 +2513,9 @@
             }
 
             // Set target flags.
-            ftl::Flags<InputTarget::Flags> targetFlags;
-
-            if (canReceiveForegroundTouches(*windowHandle->getInfo())) {
-                // There should only be one touched window that can be "foreground" for the pointer.
-                targetFlags |= InputTarget::Flags::FOREGROUND;
-            }
-
-            if (isSplit) {
-                targetFlags |= InputTarget::Flags::SPLIT;
-            }
-            if (mWindowInfos.isWindowObscuredAtPoint(windowHandle, x, y)) {
-                targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED;
-            } else if (mWindowInfos.isWindowObscured(windowHandle)) {
-                targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED;
-            }
+            ftl::Flags<InputTarget::Flags> targetFlags =
+                    DispatcherTouchState::getTargetFlags(windowHandle, {x, y}, isSplit,
+                                                         windowInfos);
 
             // Update the temporary touch state.
 
@@ -2521,7 +2533,7 @@
                 if (!addResult.ok()) {
                     LOG(ERROR) << "Error while processing " << entry << " for "
                                << windowHandle->getName();
-                    logDispatchStateLocked();
+                    dump();
                 }
                 // If this is the pointer going down and the touched window has a wallpaper
                 // then also add the touched wallpaper windows so they are locked in for the
@@ -2533,7 +2545,7 @@
                     windowHandle->getInfo()->inputConfig.test(
                             gui::WindowInfo::InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER)) {
                     sp<WindowInfoHandle> wallpaper =
-                            mWindowInfos.findWallpaperWindowBelow(windowHandle);
+                            windowInfos.findWallpaperWindowBelow(windowHandle);
                     if (wallpaper != nullptr) {
                         ftl::Flags<InputTarget::Flags> wallpaperFlags =
                                 InputTarget::Flags::WINDOW_IS_OBSCURED |
@@ -2592,7 +2604,7 @@
             tempTouchState.removeHoveringPointer(entry.deviceId, pointerId);
         }
 
-        addDragEventLocked(entry);
+        addDragEvent(entry);
 
         // Check whether touches should slip outside of the current foreground window.
         if (maskedAction == AMOTION_EVENT_ACTION_MOVE && entry.getPointerCount() == 1 &&
@@ -2603,7 +2615,7 @@
                     tempTouchState.getFirstForegroundWindowHandle(entry.deviceId);
             LOG_ALWAYS_FATAL_IF(oldTouchedWindowHandle == nullptr);
             sp<WindowInfoHandle> newTouchedWindowHandle =
-                    mWindowInfos.findTouchedWindowAt(displayId, x, y, isStylus);
+                    windowInfos.findTouchedWindowAt(displayId, x, y, isStylus);
 
             // Verify targeted injection.
             if (const auto err = verifyTargetedInjection(newTouchedWindowHandle, entry); err) {
@@ -2613,7 +2625,8 @@
 
             // Do not slide events to the window which can not receive motion event
             if (newTouchedWindowHandle != nullptr &&
-                !canWindowReceiveMotionLocked(newTouchedWindowHandle, entry)) {
+                !canWindowReceiveMotion(newTouchedWindowHandle, entry, connections, windowInfos,
+                                        mTouchStatesByDisplay)) {
                 newTouchedWindowHandle = nullptr;
             }
 
@@ -2630,26 +2643,18 @@
 
                 const TouchedWindow& touchedWindow =
                         tempTouchState.getTouchedWindow(oldTouchedWindowHandle);
-                addPointerWindowTargetLocked(oldTouchedWindowHandle,
-                                             InputTarget::DispatchMode::SLIPPERY_EXIT,
-                                             ftl::Flags<InputTarget::Flags>(), pointerIds,
-                                             touchedWindow.getDownTimeInTarget(entry.deviceId),
-                                             targets);
+                DispatcherTouchState::
+                        addPointerWindowTarget(oldTouchedWindowHandle,
+                                               InputTarget::DispatchMode::SLIPPERY_EXIT,
+                                               ftl::Flags<InputTarget::Flags>(), pointerIds,
+                                               touchedWindow.getDownTimeInTarget(entry.deviceId),
+                                               connections, windowInfos, dump, targets);
 
                 // Make a slippery entrance into the new window.
 
-                ftl::Flags<InputTarget::Flags> targetFlags;
-                if (canReceiveForegroundTouches(*newTouchedWindowHandle->getInfo())) {
-                    targetFlags |= InputTarget::Flags::FOREGROUND;
-                }
-                if (isSplit) {
-                    targetFlags |= InputTarget::Flags::SPLIT;
-                }
-                if (mWindowInfos.isWindowObscuredAtPoint(newTouchedWindowHandle, x, y)) {
-                    targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED;
-                } else if (mWindowInfos.isWindowObscured(newTouchedWindowHandle)) {
-                    targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED;
-                }
+                ftl::Flags<InputTarget::Flags> targetFlags =
+                        DispatcherTouchState::getTargetFlags(newTouchedWindowHandle, {x, y},
+                                                             isSplit, windowInfos);
 
                 tempTouchState.addOrUpdateWindow(newTouchedWindowHandle,
                                                  InputTarget::DispatchMode::SLIPPERY_ENTER,
@@ -2657,8 +2662,10 @@
                                                  entry.eventTime);
 
                 // Check if the wallpaper window should deliver the corresponding event.
-                slipWallpaperTouch(targetFlags, oldTouchedWindowHandle, newTouchedWindowHandle,
-                                   tempTouchState, entry, targets);
+                DispatcherTouchState::slipWallpaperTouch(targetFlags, oldTouchedWindowHandle,
+                                                         newTouchedWindowHandle, tempTouchState,
+                                                         entry, targets, connections, windowInfos,
+                                                         dump);
                 tempTouchState.removeTouchingPointerFromWindow(entry.deviceId, pointer.id,
                                                                oldTouchedWindowHandle);
             }
@@ -2671,7 +2678,7 @@
             std::vector<PointerProperties> touchingPointers{entry.pointerProperties[pointerIndex]};
             for (TouchedWindow& touchedWindow : tempTouchState.windows) {
                 // Ignore drag window for it should just track one pointer.
-                if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
+                if (dragWindow == touchedWindow.windowHandle) {
                     continue;
                 }
                 if (!touchedWindow.hasTouchingPointers(entry.deviceId)) {
@@ -2685,17 +2692,17 @@
     // Update dispatching for hover enter and exit.
     {
         std::vector<TouchedWindow> hoveringWindows =
-                getHoveringWindowsLocked(oldState, tempTouchState, entry,
-                                         std::bind_front(&InputDispatcher::logDispatchStateLocked,
-                                                         this));
+                getHoveringWindowsLocked(oldState, tempTouchState, entry, dump);
         // Hardcode to single hovering pointer for now.
         std::bitset<MAX_POINTER_ID + 1> pointerIds;
         pointerIds.set(entry.pointerProperties[0].id);
         for (const TouchedWindow& touchedWindow : hoveringWindows) {
-            addPointerWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.dispatchMode,
-                                         touchedWindow.targetFlags, pointerIds,
-                                         touchedWindow.getDownTimeInTarget(entry.deviceId),
-                                         targets);
+            DispatcherTouchState::addPointerWindowTarget(touchedWindow.windowHandle,
+                                                         touchedWindow.dispatchMode,
+                                                         touchedWindow.targetFlags, pointerIds,
+                                                         touchedWindow.getDownTimeInTarget(
+                                                                 entry.deviceId),
+                                                         connections, windowInfos, dump, targets);
         }
     }
 
@@ -2724,7 +2731,7 @@
             for (InputTarget& target : targets) {
                 if (target.dispatchMode == InputTarget::DispatchMode::OUTSIDE) {
                     sp<WindowInfoHandle> targetWindow =
-                            mWindowInfos.findWindowHandle(target.connection->getToken());
+                            windowInfos.findWindowHandle(target.connection->getToken());
                     if (targetWindow->getInfo()->ownerUid != foregroundWindowUid) {
                         target.flags |= InputTarget::Flags::ZERO_COORDS;
                     }
@@ -2748,9 +2755,13 @@
         if (touchingPointers.empty()) {
             continue;
         }
-        addPointerWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.dispatchMode,
-                                     touchedWindow.targetFlags, getPointerIds(touchingPointers),
-                                     touchedWindow.getDownTimeInTarget(entry.deviceId), targets);
+        DispatcherTouchState::addPointerWindowTarget(touchedWindow.windowHandle,
+                                                     touchedWindow.dispatchMode,
+                                                     touchedWindow.targetFlags,
+                                                     getPointerIds(touchingPointers),
+                                                     touchedWindow.getDownTimeInTarget(
+                                                             entry.deviceId),
+                                                     connections, windowInfos, dump, targets);
     }
 
     // During targeted injection, only allow owned targets to receive events
@@ -2953,11 +2964,12 @@
     }
 }
 
-void InputDispatcher::addPointerWindowTargetLocked(
+void InputDispatcher::DispatcherTouchState::addPointerWindowTarget(
         const sp<android::gui::WindowInfoHandle>& windowHandle,
         InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags,
         std::bitset<MAX_POINTER_ID + 1> pointerIds, std::optional<nsecs_t> firstDownTimeInTarget,
-        std::vector<InputTarget>& inputTargets) const REQUIRES(mLock) {
+        const ConnectionManager& connections, const DispatcherWindowInfo& windowInfos,
+        std::function<void()> dump, std::vector<InputTarget>& inputTargets) {
     if (pointerIds.none()) {
         for (const auto& target : inputTargets) {
             LOG(INFO) << "Target: " << target;
@@ -2982,19 +2994,17 @@
         it = inputTargets.end();
     }
 
-    const WindowInfo* windowInfo = windowHandle->getInfo();
+    const WindowInfo& windowInfo = *windowHandle->getInfo();
 
     if (it == inputTargets.end()) {
-        std::shared_ptr<Connection> connection =
-                mConnectionManager.getConnection(windowHandle->getToken());
+        std::shared_ptr<Connection> connection = connections.getConnection(windowInfo.token);
         if (connection == nullptr) {
-            ALOGW("Not creating InputTarget for %s, no input channel",
-                  windowHandle->getName().c_str());
+            ALOGW("Not creating InputTarget for %s, no input channel", windowInfo.name.c_str());
             return;
         }
         inputTargets.push_back(
                 createInputTarget(connection, windowHandle, dispatchMode, targetFlags,
-                                  mWindowInfos.getRawTransform(*windowHandle->getInfo()),
+                                  windowInfos.getRawTransform(*windowHandle->getInfo()),
                                   firstDownTimeInTarget));
         it = inputTargets.end() - 1;
     }
@@ -3007,14 +3017,14 @@
         LOG(ERROR) << __func__ << ": Flags don't match! new targetFlags=" << targetFlags.string()
                    << ", it=" << *it;
     }
-    if (it->globalScaleFactor != windowInfo->globalScaleFactor) {
+    if (it->globalScaleFactor != windowInfo.globalScaleFactor) {
         LOG(ERROR) << __func__ << ": Mismatch! it->globalScaleFactor=" << it->globalScaleFactor
-                   << ", windowInfo->globalScaleFactor=" << windowInfo->globalScaleFactor;
+                   << ", windowInfo->globalScaleFactor=" << windowInfo.globalScaleFactor;
     }
 
-    Result<void> result = it->addPointers(pointerIds, windowInfo->transform);
+    Result<void> result = it->addPointers(pointerIds, windowInfo.transform);
     if (!result.ok()) {
-        logDispatchStateLocked();
+        dump();
         LOG(FATAL) << result.error().message();
     }
 }
@@ -4069,7 +4079,7 @@
     // Generate cancellations for touched windows first. This is to avoid generating cancellations
     // through a non-touched window if there are more than one window for an input channel.
     if (cancelPointers) {
-        for (const auto& [displayId, touchState] : mTouchStatesByDisplay) {
+        for (const auto& [displayId, touchState] : mTouchStates.mTouchStatesByDisplay) {
             if (options.displayId.has_value() && options.displayId != displayId) {
                 continue;
             }
@@ -4204,9 +4214,15 @@
                         sendDropWindowCommandLocked(nullptr, /*x=*/0, /*y=*/0);
                         mDragState.reset();
                     }
-                    addPointerWindowTargetLocked(window, InputTarget::DispatchMode::AS_IS,
-                                                 ftl::Flags<InputTarget::Flags>(), pointerIds,
-                                                 motionEntry.downTime, targets);
+                    DispatcherTouchState::
+                            addPointerWindowTarget(window, InputTarget::DispatchMode::AS_IS,
+                                                   ftl::Flags<InputTarget::Flags>(), pointerIds,
+                                                   motionEntry.downTime, mConnectionManager,
+                                                   mWindowInfos,
+                                                   std::bind_front(&InputDispatcher::
+                                                                           logDispatchStateLocked,
+                                                                   this),
+                                                   targets);
                 } else {
                     targets.emplace_back(fallbackTarget);
                     // Since we don't have a window, use the display transform as the raw transform.
@@ -4268,7 +4284,8 @@
     }
 
     const auto [_, touchedWindowState, displayId] =
-            findTouchStateWindowAndDisplay(connection->getToken(), mTouchStatesByDisplay);
+            findTouchStateWindowAndDisplay(connection->getToken(),
+                                           mTouchStates.mTouchStatesByDisplay);
     if (touchedWindowState == nullptr) {
         LOG(FATAL) << __func__ << ": Touch state is out of sync: No touched window for token";
     }
@@ -4290,9 +4307,14 @@
                          pointerIndex++) {
                         pointerIds.set(motionEntry.pointerProperties[pointerIndex].id);
                     }
-                    addPointerWindowTargetLocked(windowHandle, InputTarget::DispatchMode::AS_IS,
-                                                 targetFlags, pointerIds, motionEntry.downTime,
-                                                 targets);
+                    DispatcherTouchState::
+                            addPointerWindowTarget(windowHandle, InputTarget::DispatchMode::AS_IS,
+                                                   targetFlags, pointerIds, motionEntry.downTime,
+                                                   mConnectionManager, mWindowInfos,
+                                                   std::bind_front(&InputDispatcher::
+                                                                           logDispatchStateLocked,
+                                                                   this),
+                                                   targets);
                 } else {
                     targets.emplace_back(connection, targetFlags);
                     // Since we don't have a window, use the display transform as the raw transform.
@@ -4559,8 +4581,8 @@
         if (!(policyFlags & POLICY_FLAG_PASS_TO_USER)) {
             // Set the flag anyway if we already have an ongoing gesture. That would allow us to
             // complete the processing of the current stroke.
-            const auto touchStateIt = mTouchStatesByDisplay.find(args.displayId);
-            if (touchStateIt != mTouchStatesByDisplay.end()) {
+            const auto touchStateIt = mTouchStates.mTouchStatesByDisplay.find(args.displayId);
+            if (touchStateIt != mTouchStates.mTouchStatesByDisplay.end()) {
                 const TouchState& touchState = touchStateIt->second;
                 if (touchState.hasTouchingPointers(args.deviceId) ||
                     touchState.hasHoveringPointers(args.deviceId)) {
@@ -4871,8 +4893,8 @@
             if (!(policyFlags & POLICY_FLAG_PASS_TO_USER)) {
                 // Set the flag anyway if we already have an ongoing motion gesture. That
                 // would allow us to complete the processing of the current stroke.
-                const auto touchStateIt = mTouchStatesByDisplay.find(displayId);
-                if (touchStateIt != mTouchStatesByDisplay.end()) {
+                const auto touchStateIt = mTouchStates.mTouchStatesByDisplay.find(displayId);
+                if (touchStateIt != mTouchStates.mTouchStatesByDisplay.end()) {
                     const TouchState& touchState = touchStateIt->second;
                     if (touchState.hasTouchingPointers(resolvedDeviceId) ||
                         touchState.hasHoveringPointers(resolvedDeviceId)) {
@@ -5266,9 +5288,11 @@
     return dump;
 }
 
-bool InputDispatcher::canWindowReceiveMotionLocked(
+bool InputDispatcher::canWindowReceiveMotion(
         const sp<android::gui::WindowInfoHandle>& window,
-        const android::inputdispatcher::MotionEntry& motionEntry) const {
+        const android::inputdispatcher::MotionEntry& motionEntry,
+        const ConnectionManager& connections, const DispatcherWindowInfo& windowInfos,
+        const std::unordered_map<ui::LogicalDisplayId, TouchState>& touchStates) {
     const WindowInfo& info = *window->getInfo();
 
     // Skip spy window targets that are not valid for targeted injection.
@@ -5287,7 +5311,7 @@
         return false;
     }
 
-    std::shared_ptr<Connection> connection = mConnectionManager.getConnection(window->getToken());
+    std::shared_ptr<Connection> connection = connections.getConnection(window->getToken());
     if (connection == nullptr) {
         ALOGW("Not sending touch to %s because there's no corresponding connection",
               window->getName().c_str());
@@ -5302,8 +5326,8 @@
     // Drop events that can't be trusted due to occlusion
     const auto [x, y] = resolveTouchedPosition(motionEntry);
     DispatcherWindowInfo::TouchOcclusionInfo occlusionInfo =
-            mWindowInfos.computeTouchOcclusionInfo(window, x, y);
-    if (!mWindowInfos.isTouchTrusted(occlusionInfo)) {
+            windowInfos.computeTouchOcclusionInfo(window, x, y);
+    if (!windowInfos.isTouchTrusted(occlusionInfo)) {
         if (DEBUG_TOUCH_OCCLUSION) {
             ALOGD("Stack of obscuring windows during untrusted touch (%.1f, %.1f):", x, y);
             for (const auto& log : occlusionInfo.debugInfo) {
@@ -5316,13 +5340,13 @@
     }
 
     // Drop touch events if requested by input feature
-    if (shouldDropInput(motionEntry, window)) {
+    if (shouldDropInput(motionEntry, window, windowInfos)) {
         return false;
     }
 
     // Ignore touches if stylus is down anywhere on screen
     if (info.inputConfig.test(WindowInfo::InputConfig::GLOBAL_STYLUS_BLOCKS_TOUCH) &&
-        isStylusActiveInDisplay(info.displayId, mTouchStatesByDisplay)) {
+        isStylusActiveInDisplay(info.displayId, touchStates)) {
         LOG(INFO) << "Dropping touch from " << window->getName() << " because stylus is active";
         return false;
     }
@@ -5446,7 +5470,8 @@
         onFocusChangedLocked(*changes, traceContext.getTracker(), removedFocusedWindowHandle);
     }
 
-    if (const auto& it = mTouchStatesByDisplay.find(displayId); it != mTouchStatesByDisplay.end()) {
+    if (const auto& it = mTouchStates.mTouchStatesByDisplay.find(displayId);
+        it != mTouchStates.mTouchStatesByDisplay.end()) {
         TouchState& state = it->second;
         for (size_t i = 0; i < state.windows.size();) {
             TouchedWindow& touchedWindow = state.windows[i];
@@ -5487,7 +5512,8 @@
 
     // Check if the hovering should stop because the window is no longer eligible to receive it
     // (for example, if the touchable region changed)
-    if (const auto& it = mTouchStatesByDisplay.find(displayId); it != mTouchStatesByDisplay.end()) {
+    if (const auto& it = mTouchStates.mTouchStatesByDisplay.find(displayId);
+        it != mTouchStates.mTouchStatesByDisplay.end()) {
         TouchState& state = it->second;
         for (TouchedWindow& touchedWindow : state.windows) {
             std::vector<DeviceId> erasedDevices = touchedWindow.eraseHoveringPointersIf(
@@ -5793,7 +5819,7 @@
 
         // Find the target touch state and touched window by fromToken.
         auto [state, touchedWindow, displayId] =
-                findTouchStateWindowAndDisplay(fromToken, mTouchStatesByDisplay);
+                findTouchStateWindowAndDisplay(fromToken, mTouchStates.mTouchStatesByDisplay);
 
         if (state == nullptr || touchedWindow == nullptr) {
             ALOGD("Touch transfer failed because from window is not being touched.");
@@ -5885,11 +5911,10 @@
  * Return null if there are no windows touched on that display, or if more than one foreground
  * window is being touched.
  */
-sp<WindowInfoHandle> InputDispatcher::findTouchedForegroundWindow(
-        const std::unordered_map<ui::LogicalDisplayId, TouchState>& touchStatesByDisplay,
-        ui::LogicalDisplayId displayId) {
-    const auto stateIt = touchStatesByDisplay.find(displayId);
-    if (stateIt == touchStatesByDisplay.end()) {
+sp<WindowInfoHandle> InputDispatcher::DispatcherTouchState::findTouchedForegroundWindow(
+        ui::LogicalDisplayId displayId) const {
+    const auto stateIt = mTouchStatesByDisplay.find(displayId);
+    if (stateIt == mTouchStatesByDisplay.end()) {
         ALOGI("No touch state on display %s", displayId.toString().c_str());
         return nullptr;
     }
@@ -5925,7 +5950,7 @@
             return false;
         }
 
-        sp<WindowInfoHandle> from = findTouchedForegroundWindow(mTouchStatesByDisplay, displayId);
+        sp<WindowInfoHandle> from = mTouchStates.findTouchedForegroundWindow(displayId);
         if (from == nullptr) {
             ALOGE("Could not find a source window in %s for %p", __func__, destChannelToken.get());
             return false;
@@ -5953,7 +5978,7 @@
     resetNoFocusedWindowTimeoutLocked();
 
     mAnrTracker.clear();
-    mTouchStatesByDisplay.clear();
+    mTouchStates.mTouchStatesByDisplay.clear();
 }
 
 void InputDispatcher::logDispatchStateLocked() const {
@@ -6011,9 +6036,9 @@
     dump += mFocusResolver.dump();
     dump += dumpPointerCaptureStateLocked();
 
-    if (!mTouchStatesByDisplay.empty()) {
+    if (!mTouchStates.mTouchStatesByDisplay.empty()) {
         dump += StringPrintf(INDENT "TouchStatesByDisplay:\n");
-        for (const auto& [displayId, state] : mTouchStatesByDisplay) {
+        for (const auto& [displayId, state] : mTouchStates.mTouchStatesByDisplay) {
             std::string touchStateDump = addLinePrefix(state.dump(), INDENT2);
             dump += INDENT2 + displayId.toString() + " : " + touchStateDump;
         }
@@ -6222,7 +6247,7 @@
     }
 
     auto [statePtr, windowPtr, displayId] =
-            findTouchStateWindowAndDisplay(token, mTouchStatesByDisplay);
+            findTouchStateWindowAndDisplay(token, mTouchStates.mTouchStatesByDisplay);
     if (statePtr == nullptr || windowPtr == nullptr) {
         LOG(WARNING)
                 << "Attempted to pilfer points from a channel without any on-going pointer streams."
@@ -7037,12 +7062,13 @@
     mLooper->wake();
 }
 
-bool InputDispatcher::shouldDropInput(
-        const EventEntry& entry, const sp<android::gui::WindowInfoHandle>& windowHandle) const {
+bool InputDispatcher::shouldDropInput(const EventEntry& entry,
+                                      const sp<WindowInfoHandle>& windowHandle,
+                                      const DispatcherWindowInfo& windowInfos) {
     if (windowHandle->getInfo()->inputConfig.test(WindowInfo::InputConfig::DROP_INPUT) ||
         (windowHandle->getInfo()->inputConfig.test(
                  WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED) &&
-         mWindowInfos.isWindowObscured(windowHandle))) {
+         windowInfos.isWindowObscured(windowHandle))) {
         ALOGW("Dropping %s event targeting %s as requested by the input configuration {%s} on "
               "display %s.",
               ftl::enum_string(entry.type).c_str(), windowHandle->getName().c_str(),
@@ -7067,7 +7093,7 @@
                                    "cancel current touch", traceContext.getTracker());
         synthesizeCancelationEventsForAllConnectionsLocked(options);
 
-        mTouchStatesByDisplay.clear();
+        mTouchStates.mTouchStatesByDisplay.clear();
     }
     // Wake up poll loop since there might be work to do.
     mLooper->wake();
@@ -7078,11 +7104,11 @@
     mMonitorDispatchingTimeout = timeout;
 }
 
-void InputDispatcher::slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags,
-                                         const sp<WindowInfoHandle>& oldWindowHandle,
-                                         const sp<WindowInfoHandle>& newWindowHandle,
-                                         TouchState& state, const MotionEntry& entry,
-                                         std::vector<InputTarget>& targets) const {
+void InputDispatcher::DispatcherTouchState::slipWallpaperTouch(
+        ftl::Flags<InputTarget::Flags> targetFlags, const sp<WindowInfoHandle>& oldWindowHandle,
+        const sp<WindowInfoHandle>& newWindowHandle, TouchState& state, const MotionEntry& entry,
+        std::vector<InputTarget>& targets, const ConnectionManager& connections,
+        const DispatcherWindowInfo& windowInfos, std::function<void()> dump) {
     LOG_IF(FATAL, entry.getPointerCount() != 1) << "Entry not eligible for slip: " << entry;
     const DeviceId deviceId = entry.deviceId;
     const PointerProperties& pointerProperties = entry.pointerProperties[0];
@@ -7095,16 +7121,19 @@
     const sp<WindowInfoHandle> oldWallpaper =
             oldHasWallpaper ? state.getWallpaperWindow(deviceId) : nullptr;
     const sp<WindowInfoHandle> newWallpaper =
-            newHasWallpaper ? mWindowInfos.findWallpaperWindowBelow(newWindowHandle) : nullptr;
+            newHasWallpaper ? windowInfos.findWallpaperWindowBelow(newWindowHandle) : nullptr;
     if (oldWallpaper == newWallpaper) {
         return;
     }
 
     if (oldWallpaper != nullptr) {
         const TouchedWindow& oldTouchedWindow = state.getTouchedWindow(oldWallpaper);
-        addPointerWindowTargetLocked(oldWallpaper, InputTarget::DispatchMode::SLIPPERY_EXIT,
-                                     oldTouchedWindow.targetFlags, getPointerIds(pointers),
-                                     oldTouchedWindow.getDownTimeInTarget(deviceId), targets);
+        DispatcherTouchState::addPointerWindowTarget(oldWallpaper,
+                                                     InputTarget::DispatchMode::SLIPPERY_EXIT,
+                                                     oldTouchedWindow.targetFlags,
+                                                     getPointerIds(pointers),
+                                                     oldTouchedWindow.getDownTimeInTarget(deviceId),
+                                                     connections, windowInfos, dump, targets);
         state.removeTouchingPointerFromWindow(deviceId, pointerProperties.id, oldWallpaper);
     }
 
@@ -7199,8 +7228,8 @@
                                         ui::LogicalDisplayId displayId, DeviceId deviceId,
                                         int32_t pointerId) {
     std::scoped_lock _l(mLock);
-    auto touchStateIt = mTouchStatesByDisplay.find(displayId);
-    if (touchStateIt == mTouchStatesByDisplay.end()) {
+    auto touchStateIt = mTouchStates.mTouchStatesByDisplay.find(displayId);
+    if (touchStateIt == mTouchStates.mTouchStatesByDisplay.end()) {
         return false;
     }
     for (const TouchedWindow& window : touchStateIt->second.windows) {
@@ -7355,4 +7384,23 @@
     mMaximumObscuringOpacityForTouch = opacity;
 }
 
+ftl::Flags<InputTarget::Flags> InputDispatcher::DispatcherTouchState::getTargetFlags(
+        const sp<WindowInfoHandle>& targetWindow, vec2 targetPosition, bool isSplit,
+        const DispatcherWindowInfo& windowInfos) {
+    ftl::Flags<InputTarget::Flags> targetFlags;
+    if (canReceiveForegroundTouches(*targetWindow->getInfo())) {
+        // There should only be one touched window that can be "foreground" for the pointer.
+        targetFlags |= InputTarget::Flags::FOREGROUND;
+    }
+    if (isSplit) {
+        targetFlags |= InputTarget::Flags::SPLIT;
+    }
+    if (windowInfos.isWindowObscuredAtPoint(targetWindow, targetPosition.x, targetPosition.y)) {
+        targetFlags |= InputTarget::Flags::WINDOW_IS_OBSCURED;
+    } else if (windowInfos.isWindowObscured(targetWindow)) {
+        targetFlags |= InputTarget::Flags::WINDOW_IS_PARTIALLY_OBSCURED;
+    }
+    return targetFlags;
+}
+
 } // namespace android::inputdispatcher
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 415f4c8..58c8509 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -350,6 +350,67 @@
 
     DispatcherWindowInfo mWindowInfos GUARDED_BY(mLock);
 
+    class DispatcherTouchState {
+    public:
+        static void addPointerWindowTarget(const sp<android::gui::WindowInfoHandle>& windowHandle,
+                                           InputTarget::DispatchMode dispatchMode,
+                                           ftl::Flags<InputTarget::Flags> targetFlags,
+                                           std::bitset<MAX_POINTER_ID + 1> pointerIds,
+                                           std::optional<nsecs_t> firstDownTimeInTarget,
+                                           const ConnectionManager& connections,
+                                           const DispatcherWindowInfo& windowInfos,
+                                           std::function<void()> dump,
+                                           std::vector<InputTarget>& inputTargets);
+
+        base::Result<std::vector<InputTarget>, android::os::InputEventInjectionResult>
+        findTouchedWindowTargets(nsecs_t currentTime, const MotionEntry& entry,
+                                 const ConnectionManager& connections,
+                                 const DispatcherWindowInfo& windowInfos,
+                                 const sp<android::gui::WindowInfoHandle> dragWindow,
+                                 std::function<void(const MotionEntry&)> addDragEvent,
+                                 std::function<void()> dump);
+
+        sp<android::gui::WindowInfoHandle> findTouchedForegroundWindow(
+                ui::LogicalDisplayId displayId) const;
+
+        std::unordered_map<ui::LogicalDisplayId, TouchState> mTouchStatesByDisplay;
+
+    private:
+        static std::vector<InputTarget> findOutsideTargets(
+                ui::LogicalDisplayId displayId,
+                const sp<android::gui::WindowInfoHandle>& touchedWindow, int32_t pointerId,
+                const ConnectionManager& connections, const DispatcherWindowInfo& windowInfos,
+                std::function<void()> dump);
+
+        /**
+         * Slip the wallpaper touch if necessary.
+         *
+         * @param targetFlags the target flags
+         * @param oldWindowHandle the old window that the touch slipped out of
+         * @param newWindowHandle the new window that the touch is slipping into
+         * @param state the current touch state. This will be updated if necessary to reflect the
+         * new windows that are receiving touch.
+         * @param deviceId the device id of the current motion being processed
+         * @param pointerProperties the pointer properties of the current motion being processed
+         * @param targets the current targets to add the walpaper ones to
+         * @param eventTime the new downTime for the wallpaper target
+         */
+        static void slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags,
+                                       const sp<android::gui::WindowInfoHandle>& oldWindowHandle,
+                                       const sp<android::gui::WindowInfoHandle>& newWindowHandle,
+                                       TouchState& state, const MotionEntry& entry,
+                                       std::vector<InputTarget>& targets,
+                                       const ConnectionManager& connections,
+                                       const DispatcherWindowInfo& windowInfos,
+                                       std::function<void()> dump);
+
+        static ftl::Flags<InputTarget::Flags> getTargetFlags(
+                const sp<android::gui::WindowInfoHandle>& targetWindow, vec2 targetPosition,
+                bool isSplit, const DispatcherWindowInfo& windowInfos);
+    };
+
+    DispatcherTouchState mTouchStates GUARDED_BY(mLock);
+
     // With each iteration, InputDispatcher nominally processes one queued event,
     // a timeout, or a response from an input consumer.
     // This method should only be called on the input dispatcher's own thread.
@@ -378,14 +439,6 @@
     // to transfer focus to a new application.
     std::shared_ptr<const EventEntry> mNextUnblockedEvent GUARDED_BY(mLock);
 
-    std::vector<InputTarget> findOutsideTargetsLocked(
-            ui::LogicalDisplayId displayId, const sp<android::gui::WindowInfoHandle>& touchedWindow,
-            int32_t pointerId) const REQUIRES(mLock);
-
-    static sp<android::gui::WindowInfoHandle> findTouchedForegroundWindow(
-            const std::unordered_map<ui::LogicalDisplayId, TouchState>& touchStatesByDisplay,
-            ui::LogicalDisplayId displayId);
-
     status_t pilferPointersLocked(const sp<IBinder>& token) REQUIRES(mLock);
 
     const HmacKeyManager mHmacKeyManager;
@@ -470,8 +523,11 @@
 
     sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(
             ui::LogicalDisplayId displayId) const REQUIRES(mLock);
-    bool canWindowReceiveMotionLocked(const sp<android::gui::WindowInfoHandle>& window,
-                                      const MotionEntry& motionEntry) const REQUIRES(mLock);
+
+    static bool canWindowReceiveMotion(
+            const sp<android::gui::WindowInfoHandle>& window, const MotionEntry& motionEntry,
+            const ConnectionManager& connections, const DispatcherWindowInfo& windowInfos,
+            const std::unordered_map<ui::LogicalDisplayId, TouchState>& touchStates);
 
     // Returns all the input targets (with their respective input channels) from the window handles
     // passed as argument.
@@ -486,8 +542,6 @@
             const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles,
             ui::LogicalDisplayId displayId) REQUIRES(mLock);
 
-    std::unordered_map<ui::LogicalDisplayId /*displayId*/, TouchState> mTouchStatesByDisplay
-            GUARDED_BY(mLock);
     std::unique_ptr<DragState> mDragState GUARDED_BY(mLock);
 
     void setFocusedApplicationLocked(
@@ -627,20 +681,12 @@
     base::Result<sp<android::gui::WindowInfoHandle>, android::os::InputEventInjectionResult>
     findFocusedWindowTargetLocked(nsecs_t currentTime, const EventEntry& entry,
                                   nsecs_t& nextWakeupTime) REQUIRES(mLock);
-    base::Result<std::vector<InputTarget>, android::os::InputEventInjectionResult>
-    findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry& entry) REQUIRES(mLock);
 
     void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
                                InputTarget::DispatchMode dispatchMode,
                                ftl::Flags<InputTarget::Flags> targetFlags,
                                std::optional<nsecs_t> firstDownTimeInTarget,
                                std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
-    void addPointerWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
-                                      InputTarget::DispatchMode dispatchMode,
-                                      ftl::Flags<InputTarget::Flags> targetFlags,
-                                      std::bitset<MAX_POINTER_ID + 1> pointerIds,
-                                      std::optional<nsecs_t> firstDownTimeInTarget,
-                                      std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
     void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
                                           ui::LogicalDisplayId displayId) REQUIRES(mLock);
     void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock);
@@ -652,9 +698,9 @@
     std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle,
                                           const sp<android::gui::WindowInfoHandle>& windowHandle);
 
-    bool shouldDropInput(const EventEntry& entry,
-                         const sp<android::gui::WindowInfoHandle>& windowHandle) const
-            REQUIRES(mLock);
+    static bool shouldDropInput(const EventEntry& entry,
+                                const sp<android::gui::WindowInfoHandle>& windowHandle,
+                                const DispatcherWindowInfo& windowInfo);
 
     // Manage the dispatch cycle for a single connection.
     // These methods are deliberately not Interruptible because doing all of the work
@@ -774,24 +820,6 @@
 
     sp<InputReporterInterface> mReporter;
 
-    /**
-     * Slip the wallpaper touch if necessary.
-     *
-     * @param targetFlags the target flags
-     * @param oldWindowHandle the old window that the touch slipped out of
-     * @param newWindowHandle the new window that the touch is slipping into
-     * @param state the current touch state. This will be updated if necessary to reflect the new
-     *        windows that are receiving touch.
-     * @param deviceId the device id of the current motion being processed
-     * @param pointerProperties the pointer properties of the current motion being processed
-     * @param targets the current targets to add the walpaper ones to
-     * @param eventTime the new downTime for the wallpaper target
-     */
-    void slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags,
-                            const sp<android::gui::WindowInfoHandle>& oldWindowHandle,
-                            const sp<android::gui::WindowInfoHandle>& newWindowHandle,
-                            TouchState& state, const MotionEntry& entry,
-                            std::vector<InputTarget>& targets) const REQUIRES(mLock);
     void transferWallpaperTouch(ftl::Flags<InputTarget::Flags> oldTargetFlags,
                                 ftl::Flags<InputTarget::Flags> newTargetFlags,
                                 const sp<android::gui::WindowInfoHandle> fromWindowHandle,
diff --git a/services/inputflinger/tests/PointerChoreographer_test.cpp b/services/inputflinger/tests/PointerChoreographer_test.cpp
index 1ca2998..1286a36 100644
--- a/services/inputflinger/tests/PointerChoreographer_test.cpp
+++ b/services/inputflinger/tests/PointerChoreographer_test.cpp
@@ -2617,12 +2617,17 @@
     static constexpr ui::LogicalDisplayId DISPLAY_BOTTOM_ID = ui::LogicalDisplayId{40};
     static constexpr ui::LogicalDisplayId DISPLAY_LEFT_ID = ui::LogicalDisplayId{50};
     static constexpr ui::LogicalDisplayId DISPLAY_TOP_RIGHT_CORNER_ID = ui::LogicalDisplayId{60};
+    static constexpr ui::LogicalDisplayId DISPLAY_HIGH_DENSITY_ID = ui::LogicalDisplayId{70};
+
+    static constexpr int DENSITY_MEDIUM = 160;
+    static constexpr int DENSITY_HIGH = 320;
 
     PointerChoreographerDisplayTopologyTestFixture() {
         com::android::input::flags::connected_displays_cursor(true);
     }
 
 protected:
+    // Note: viewport size is in pixels and offsets in topology are in dp
     std::vector<DisplayViewport> mViewports{
             createViewport(DISPLAY_CENTER_ID, /*width*/ 100, /*height*/ 100, ui::ROTATION_0),
             createViewport(DISPLAY_TOP_ID, /*width*/ 90, /*height*/ 90, ui::ROTATION_0),
@@ -2631,16 +2636,28 @@
             createViewport(DISPLAY_LEFT_ID, /*width*/ 90, /*height*/ 90, ui::ROTATION_270),
             createViewport(DISPLAY_TOP_RIGHT_CORNER_ID, /*width*/ 90, /*height*/ 90,
                            ui::ROTATION_0),
+            // Create a high density display size 100x100 dp i.e. 200x200 px
+            createViewport(DISPLAY_HIGH_DENSITY_ID, /*width*/ 200, /*height*/ 200, ui::ROTATION_0),
     };
 
-    DisplayTopologyGraph mTopology{DISPLAY_CENTER_ID,
-                                   {{DISPLAY_CENTER_ID,
-                                     {{DISPLAY_TOP_ID, DisplayTopologyPosition::TOP, 10.0f},
-                                      {DISPLAY_RIGHT_ID, DisplayTopologyPosition::RIGHT, 10.0f},
-                                      {DISPLAY_BOTTOM_ID, DisplayTopologyPosition::BOTTOM, 10.0f},
-                                      {DISPLAY_LEFT_ID, DisplayTopologyPosition::LEFT, 10.0f},
-                                      {DISPLAY_TOP_RIGHT_CORNER_ID, DisplayTopologyPosition::RIGHT,
-                                       -90.0f}}}}};
+    DisplayTopologyGraph
+            mTopology{DISPLAY_CENTER_ID,
+                      {{DISPLAY_CENTER_ID,
+                        {{DISPLAY_TOP_ID, DisplayTopologyPosition::TOP, 50.0f},
+                         // Place a high density display on the left of DISPLAY_TOP_ID with 25 dp
+                         // gap
+                         {DISPLAY_HIGH_DENSITY_ID, DisplayTopologyPosition::TOP, -75.0f},
+                         {DISPLAY_RIGHT_ID, DisplayTopologyPosition::RIGHT, 10.0f},
+                         {DISPLAY_BOTTOM_ID, DisplayTopologyPosition::BOTTOM, 10.0f},
+                         {DISPLAY_LEFT_ID, DisplayTopologyPosition::LEFT, 10.0f},
+                         {DISPLAY_TOP_RIGHT_CORNER_ID, DisplayTopologyPosition::RIGHT, -90.0f}}}},
+                      {{DISPLAY_CENTER_ID, DENSITY_MEDIUM},
+                       {DISPLAY_TOP_ID, DENSITY_MEDIUM},
+                       {DISPLAY_RIGHT_ID, DENSITY_MEDIUM},
+                       {DISPLAY_BOTTOM_ID, DENSITY_MEDIUM},
+                       {DISPLAY_LEFT_ID, DENSITY_MEDIUM},
+                       {DISPLAY_TOP_RIGHT_CORNER_ID, DENSITY_MEDIUM},
+                       {DISPLAY_HIGH_DENSITY_ID, DENSITY_HIGH}}};
 
 private:
     DisplayViewport createViewport(ui::LogicalDisplayId displayId, int32_t width, int32_t height,
@@ -2731,7 +2748,7 @@
                                 ToolType::FINGER, vec2(50, 50) /* initial x/y */,
                                 vec2(25, -100) /* delta x/y */,
                                 PointerChoreographerDisplayTopologyTestFixture::DISPLAY_TOP_ID,
-                                vec2(50 + 25 - 10,
+                                vec2(50 + 25 - 50,
                                      90) /* Bottom edge: (source + delta - offset, height) */),
                 std::make_tuple("TransitionToBottomDisplay",
                                 AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD, ControllerType::MOUSE,
@@ -2739,11 +2756,12 @@
                                 vec2(25, 100) /* delta x/y */,
                                 PointerChoreographerDisplayTopologyTestFixture::DISPLAY_BOTTOM_ID,
                                 vec2(50 + 25 - 10, 0) /* Top edge: (source + delta - offset, 0) */),
+                // move towards 25 dp gap between DISPLAY_HIGH_DENSITY_ID and DISPLAY_TOP_ID
                 std::make_tuple("NoTransitionAtTopOffset", AINPUT_SOURCE_MOUSE,
                                 ControllerType::MOUSE, ToolType::MOUSE,
-                                vec2(5, 50) /* initial x/y */, vec2(0, -100) /* Move Up */,
+                                vec2(35, 50) /* initial x/y */, vec2(0, -100) /* Move Up */,
                                 PointerChoreographerDisplayTopologyTestFixture::DISPLAY_CENTER_ID,
-                                vec2(5, 0) /* Top edge */),
+                                vec2(35, 0) /* Top edge */),
                 std::make_tuple("NoTransitionAtRightOffset", AINPUT_SOURCE_MOUSE,
                                 ControllerType::MOUSE, ToolType::MOUSE,
                                 vec2(95, 5) /* initial x/y */, vec2(100, 0) /* Move Right */,
@@ -2764,9 +2782,16 @@
                 std::make_tuple(
                         "TransitionAtTopRightCorner", AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD,
                         ControllerType::MOUSE, ToolType::FINGER, vec2(95, 5) /* initial x/y */,
-                        vec2(10, -10) /* Move dignally to top right corner */,
+                        vec2(10, -10) /* Move diagonally to top right corner */,
                         PointerChoreographerDisplayTopologyTestFixture::DISPLAY_TOP_RIGHT_CORNER_ID,
-                        vec2(0, 90) /* bottom left corner */)),
+                        vec2(0, 90) /* bottom left corner */),
+                std::make_tuple(
+                        "TransitionToHighDpDisplay", AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD,
+                        ControllerType::MOUSE, ToolType::MOUSE, vec2(20, 20) /* initial x/y */,
+                        vec2(0, -50) /* delta x/y */,
+                        PointerChoreographerDisplayTopologyTestFixture::DISPLAY_HIGH_DENSITY_ID,
+                        /* Bottom edge: ((source + delta - offset) * density, height) */
+                        vec2((20 + 0 + 75) * 2, 200))),
         [](const testing::TestParamInfo<PointerChoreographerDisplayTopologyTestFixtureParam>& p) {
             return std::string{std::get<0>(p.param)};
         });
diff --git a/services/sensorservice/Android.bp b/services/sensorservice/Android.bp
index 8c80dd8..9ecd101 100644
--- a/services/sensorservice/Android.bp
+++ b/services/sensorservice/Android.bp
@@ -11,7 +11,7 @@
     name: "sensorservice_flags",
     package: "com.android.frameworks.sensorservice.flags",
     container: "system",
-    srcs: ["senserservice_flags.aconfig"],
+    srcs: ["sensorservice_flags.aconfig"],
 }
 
 cc_aconfig_library {
@@ -61,38 +61,38 @@
     ],
 
     shared_libs: [
-        "libcutils",
-        "libhardware",
-        "libhardware_legacy",
-        "libutils",
-        "liblog",
-        "libactivitymanager_aidl",
-        "libbatterystats_aidl",
-        "libbinder",
-        "libsensor",
-        "libsensorprivacy",
-        "libpermission",
-        "libprotoutil",
-        "libcrypto",
-        "libbase",
-        "libhidlbase",
-        "libfmq",
-        "libbinder_ndk",
-        "packagemanager_aidl-cpp",
+        "android.hardware.common-V2-ndk",
+        "android.hardware.common.fmq-V1-ndk",
         "android.hardware.sensors@1.0",
         "android.hardware.sensors@2.0",
         "android.hardware.sensors@2.1",
-        "android.hardware.common-V2-ndk",
-        "android.hardware.common.fmq-V1-ndk",
-        "server_configurable_flags",
         "libaconfig_storage_read_api_cc",
+        "libactivitymanager_aidl",
+        "libbase",
+        "libbatterystats_aidl",
+        "libbinder",
+        "libbinder_ndk",
+        "libcrypto",
+        "libcutils",
+        "libfmq",
+        "libhardware",
+        "libhardware_legacy",
+        "libhidlbase",
+        "liblog",
+        "libpermission",
+        "libprotoutil",
+        "libsensor",
+        "libsensorprivacy",
+        "libutils",
+        "packagemanager_aidl-cpp",
+        "server_configurable_flags",
     ],
 
     static_libs: [
-        "libaidlcommonsupport",
-        "android.hardware.sensors@1.0-convert",
         "android.hardware.sensors-V1-convert",
         "android.hardware.sensors-V3-ndk",
+        "android.hardware.sensors@1.0-convert",
+        "libaidlcommonsupport",
         "sensorservice_flags_c_lib",
     ],
 
@@ -100,9 +100,9 @@
 
     export_shared_lib_headers: [
         "libactivitymanager_aidl",
+        "libpermission",
         "libsensor",
         "libsensorprivacy",
-        "libpermission",
     ],
 
     afdo: true,
@@ -120,9 +120,9 @@
     srcs: ["main_sensorservice.cpp"],
 
     shared_libs: [
-        "libsensorservice",
-        "libsensorprivacy",
         "libbinder",
+        "libsensorprivacy",
+        "libsensorservice",
         "libutils",
     ],
 
diff --git a/services/sensorservice/senserservice_flags.aconfig b/services/sensorservice/sensorservice_flags.aconfig
similarity index 100%
rename from services/sensorservice/senserservice_flags.aconfig
rename to services/sensorservice/sensorservice_flags.aconfig
diff --git a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
index fece312..008b057 100644
--- a/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
+++ b/services/surfaceflinger/FrameTimeline/FrameTimeline.cpp
@@ -654,7 +654,7 @@
             // We try to do this by moving the deadline. Since the queue could be stuffed by more
             // than one buffer, we take the last latch time as reference and give one vsync
             // worth of time for the frame to be ready.
-            nsecs_t adjustedDeadline = mLastLatchTime + refreshRate.getPeriodNsecs();
+            nsecs_t adjustedDeadline = mLastLatchTime + displayFrameRenderRate.getPeriodNsecs();
             if (adjustedDeadline > mActuals.endTime) {
                 mFrameReadyMetadata = FrameReadyMetadata::OnTimeFinish;
             } else {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index d117753..eecdd72 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2978,22 +2978,21 @@
     }
 
     int index = 0;
-    std::array<char, WorkloadTracer::COMPOSITION_SUMMARY_SIZE> compositionSummary = {0};
+    ftl::StaticVector<char, WorkloadTracer::COMPOSITION_SUMMARY_SIZE> compositionSummary;
     auto lastLayerStack = ui::INVALID_LAYER_STACK;
     for (auto& [layer, layerFE] : layers) {
         CompositionResult compositionResult{layerFE->stealCompositionResult()};
-        if (index < compositionSummary.size()) {
-            if (lastLayerStack != ui::INVALID_LAYER_STACK &&
-                lastLayerStack != layerFE->mSnapshot->outputFilter.layerStack) {
+        if (lastLayerStack != layerFE->mSnapshot->outputFilter.layerStack) {
+            if (lastLayerStack != ui::INVALID_LAYER_STACK) {
                 // add a space to separate displays
-                compositionSummary[index++] = ' ';
+                compositionSummary.push_back(' ');
             }
             lastLayerStack = layerFE->mSnapshot->outputFilter.layerStack;
-            compositionSummary[index++] = layerFE->mSnapshot->classifyCompositionForDebug(
-                    layerFE->getHwcCompositionType());
-            if (layerFE->mSnapshot->hasEffect()) {
-                compositedWorkload |= adpf::Workload::EFFECTS;
-            }
+        }
+        compositionSummary.push_back(
+                layerFE->mSnapshot->classifyCompositionForDebug(layerFE->getHwcCompositionType()));
+        if (layerFE->mSnapshot->hasEffect()) {
+            compositedWorkload |= adpf::Workload::EFFECTS;
         }
 
         if (compositionResult.lastClientCompositionFence) {
@@ -3010,7 +3009,8 @@
     SFTRACE_INSTANT_FOR_TRACK(WorkloadTracer::TRACK_NAME,
                               ftl::Concat("Layers: ", layers.size(), " ",
                                           ftl::truncated<WorkloadTracer::COMPOSITION_SUMMARY_SIZE>(
-                                                  compositionSummary.data()))
+                                                  std::string_view(compositionSummary.begin(),
+                                                                   compositionSummary.size())))
                                       .c_str());
 
     mPowerAdvisor->setCompositedWorkload(compositedWorkload);
@@ -4605,27 +4605,6 @@
 status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
                                         const sp<Layer>& layer, const wp<Layer>& parent,
                                         uint32_t* outTransformHint) {
-    if (mNumLayers >= MAX_LAYERS) {
-        static std::atomic<nsecs_t> lasttime{0};
-        nsecs_t now = systemTime();
-        if (lasttime != 0 && ns2s(now - lasttime.load()) < 10) {
-            ALOGE("AddClientLayer already dumped 10s before");
-            return NO_MEMORY;
-        } else {
-            lasttime = now;
-        }
-
-        ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
-              MAX_LAYERS);
-        static_cast<void>(mScheduler->schedule([&]() FTL_FAKE_GUARD(kMainThreadContext) {
-            ALOGE("Dumping on-screen layers.");
-            mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getHierarchy());
-            ALOGE("Dumping off-screen layers.");
-            mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getOffscreenHierarchy());
-        }));
-        return NO_MEMORY;
-    }
-
     if (outTransformHint) {
         *outTransformHint = mActiveDisplayTransformHint;
     }
@@ -5408,14 +5387,13 @@
         mirrorArgs.addToRoot = true;
         mirrorArgs.layerStackToMirror = layerStack;
         result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer);
+        if (result != NO_ERROR) {
+            return result;
+        }
         outResult.layerId = rootMirrorLayer->sequence;
         outResult.layerName = String16(rootMirrorLayer->getDebugName());
-        result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */,
-                                 nullptr /* parent */, nullptr /* outTransformHint */);
-    }
-
-    if (result != NO_ERROR) {
-        return result;
+        addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */,
+                       nullptr /* parent */, nullptr /* outTransformHint */);
     }
 
     setTransactionFlags(eTransactionFlushNeeded);
@@ -5435,6 +5413,9 @@
             [[fallthrough]];
         case ISurfaceComposerClient::eFXSurfaceEffect: {
             result = createBufferStateLayer(args, &outResult.handle, &layer);
+            if (result != NO_ERROR) {
+                return result;
+            }
             std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter();
             if (pendingBufferCounter) {
                 std::string counterName = layer->getPendingBufferCounterName();
@@ -5475,6 +5456,9 @@
 
 status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle,
                                                 sp<Layer>* outLayer) {
+    if (checkLayerLeaks() != NO_ERROR) {
+        return NO_MEMORY;
+    }
     *outLayer = getFactory().createBufferStateLayer(args);
     *handle = (*outLayer)->getHandle();
     return NO_ERROR;
@@ -5482,11 +5466,38 @@
 
 status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle,
                                            sp<Layer>* outLayer) {
+    if (checkLayerLeaks() != NO_ERROR) {
+        return NO_MEMORY;
+    }
     *outLayer = getFactory().createEffectLayer(args);
     *handle = (*outLayer)->getHandle();
     return NO_ERROR;
 }
 
+status_t SurfaceFlinger::checkLayerLeaks() {
+    if (mNumLayers >= MAX_LAYERS) {
+        static std::atomic<nsecs_t> lasttime{0};
+        nsecs_t now = systemTime();
+        if (lasttime != 0 && ns2s(now - lasttime.load()) < 10) {
+            ALOGE("CreateLayer already dumped 10s before");
+            return NO_MEMORY;
+        } else {
+            lasttime = now;
+        }
+
+        ALOGE("CreateLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
+              MAX_LAYERS);
+        static_cast<void>(mScheduler->schedule([&]() FTL_FAKE_GUARD(kMainThreadContext) {
+            ALOGE("Dumping on-screen layers.");
+            mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getHierarchy());
+            ALOGE("Dumping off-screen layers.");
+            mLayerHierarchyBuilder.dumpLayerSample(mLayerHierarchyBuilder.getOffscreenHierarchy());
+        }));
+        return NO_MEMORY;
+    }
+    return NO_ERROR;
+}
+
 void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer, uint32_t layerId) {
     {
         // Used to remove stalled transactions which uses an internal lock.
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index a99b39a..b3a3aad 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -845,6 +845,9 @@
     status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
                                sp<Layer>* outLayer);
 
+    // Checks if there are layer leaks before creating layer
+    status_t checkLayerLeaks();
+
     status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle,
                          gui::CreateSurfaceResult& outResult);