opengl: Update headers and registry and regenerate *api.in
- Update the registry xml files and python scripts in glgen2. Took
r32166 from:
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/
- Update the GLES headers (and add gl32.h). Took r32166 from:
https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api/
- Include gl32.h in libs/hooks.h
- Update glgen2/glgen.py to properly handle glPathGlyphIndexRangeNV
which uses an explicit array parameter (and is the only GL extension
that does this). This modification also fixes a bunch of whitespace
issues in the *.in files.
- Get rid of the remaining bits of glTrace code in glgen2/glgen.py
- Regenerate the *.in files with glgen2
- The official glext.h hasn't been updated and differs from the
registry in the second to last argument to glMultiDrawElementsEXT.
This file was previously modified to match the registry and this
modification has been carried forward in this commit.
- getProcAddress.cpp was failing to compile for ARM because the
inline assembly for loading the function pointer now exceeds the
limit of 4095 for an immediate offset to the ldr instruction on ARM.
Modify it to instead load the offset into a register and add it with
an add instruction before the ldr instruction.
- Khronos has added #ifdef GL_GLEXT_PROTOTYPES guards to the function
prototypes in gl2/3.h. In order to keep existing code compiling add
#define GL_GLEXT_PROTOTYPES to include/KHR/khrplatform.h for now.
This should be fixed upstream and when it is this can be removed.
Change-Id: I952ace43879557d7c363810b83d65159ad2ad1e3
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 09d8b00..a331572 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@
void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
CALL_GL_API(glAttachShader, program, shader);
}
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name) {
CALL_GL_API(glBindAttribLocation, program, index, name);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -34,10 +34,10 @@
void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -61,10 +61,10 @@
void API_ENTRY(glCompileShader)(GLuint shader) {
CALL_GL_API(glCompileShader, shader);
}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -82,22 +82,22 @@
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers) {
CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
}
void API_ENTRY(glDeleteProgram)(GLuint program) {
CALL_GL_API(glDeleteProgram, program);
}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers) {
CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
}
void API_ENTRY(glDeleteShader)(GLuint shader) {
CALL_GL_API(glDeleteShader, shader);
}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -121,7 +121,7 @@
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@@ -145,97 +145,97 @@
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenerateMipmap)(GLenum target) {
CALL_GL_API(glGenerateMipmap, target);
}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint *framebuffers) {
CALL_GL_API(glGenFramebuffers, n, framebuffers);
}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers) {
CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
CALL_GL_API(glGenTextures, n, textures);
}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
}
-GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar *name) {
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
}
-void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean * data) {
+void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean *data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat * data) {
+void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat *data) {
CALL_GL_API(glGetFloatv, pname, data);
}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
}
-void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint * data) {
+void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint *data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint *params) {
CALL_GL_API(glGetProgramiv, program, pname, params);
}
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
}
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint *params) {
CALL_GL_API(glGetShaderiv, shader, pname, params);
}
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) {
CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
}
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat *params) {
CALL_GL_API(glGetUniformfv, program, location, params);
}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint *params) {
CALL_GL_API(glGetUniformiv, program, location, params);
}
-GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar *name) {
CALL_GL_API_RETURN(glGetUniformLocation, program, name);
}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetVertexAttribfv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params) {
CALL_GL_API(glGetVertexAttribiv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer) {
CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
CALL_GL_API(glPolygonOffset, factor, units);
}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glScissor, x, y, width, height);
}
-void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
+void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {
CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
}
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
CALL_GL_API(glShaderSource, shader, count, string, length);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -313,79 +313,79 @@
void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
}
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexParameteri, target, pname, param);
}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
CALL_GL_API(glUniform1f, location, v0);
}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glUniform1fv, location, count, value);
}
void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
CALL_GL_API(glUniform1i, location, v0);
}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glUniform1iv, location, count, value);
}
void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
CALL_GL_API(glUniform2f, location, v0, v1);
}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glUniform2fv, location, count, value);
}
void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
CALL_GL_API(glUniform2i, location, v0, v1);
}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glUniform2iv, location, count, value);
}
void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
CALL_GL_API(glUniform3f, location, v0, v1, v2);
}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glUniform3fv, location, count, value);
}
void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
CALL_GL_API(glUniform3i, location, v0, v1, v2);
}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glUniform3iv, location, count, value);
}
void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glUniform4fv, location, count, value);
}
void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glUniform4iv, location, count, value);
}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
}
void API_ENTRY(glUseProgram)(GLuint program) {
@@ -397,58 +397,58 @@
void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
CALL_GL_API(glVertexAttrib1f, index, x);
}
-void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
+void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat *v) {
CALL_GL_API(glVertexAttrib1fv, index, v);
}
void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
CALL_GL_API(glVertexAttrib2f, index, x, y);
}
-void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
+void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat *v) {
CALL_GL_API(glVertexAttrib2fv, index, v);
}
void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
CALL_GL_API(glVertexAttrib3f, index, x, y, z);
}
-void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
+void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat *v) {
CALL_GL_API(glVertexAttrib3fv, index, v);
}
void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
}
-void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
+void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat *v) {
CALL_GL_API(glVertexAttrib4fv, index, v);
}
-void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
+void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
}
-void API_ENTRY(glReadBuffer)(GLenum mode) {
- CALL_GL_API(glReadBuffer, mode);
+void API_ENTRY(glReadBuffer)(GLenum src) {
+ CALL_GL_API(glReadBuffer, src);
}
-void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
}
-void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
-void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
-void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint *ids) {
CALL_GL_API(glGenQueries, n, ids);
}
-void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint *ids) {
CALL_GL_API(glDeleteQueries, n, ids);
}
GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@@ -460,37 +460,37 @@
void API_ENTRY(glEndQuery)(GLenum target) {
CALL_GL_API(glEndQuery, target);
}
-void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetQueryiv, target, pname, params);
}
-void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params) {
CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
}
GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBuffer, target);
}
-void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void **params) {
CALL_GL_API(glGetBufferPointerv, target, pname, params);
}
-void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum *bufs) {
CALL_GL_API(glDrawBuffers, n, bufs);
}
-void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
}
void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -511,16 +511,16 @@
void API_ENTRY(glBindVertexArray)(GLuint array) {
CALL_GL_API(glBindVertexArray, array);
}
-void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint *arrays) {
CALL_GL_API(glDeleteVertexArrays, n, arrays);
}
-void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint *arrays) {
CALL_GL_API(glGenVertexArrays, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArray, array);
}
-void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint *data) {
CALL_GL_API(glGetIntegeri_v, target, index, data);
}
void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@@ -535,19 +535,19 @@
void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
CALL_GL_API(glBindBufferBase, target, index, buffer);
}
-void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
}
-void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
}
-void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params) {
CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params) {
CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
}
void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@@ -556,16 +556,16 @@
void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
}
-void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint *v) {
CALL_GL_API(glVertexAttribI4iv, index, v);
}
-void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint *v) {
CALL_GL_API(glVertexAttribI4uiv, index, v);
}
-void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint *params) {
CALL_GL_API(glGetUniformuiv, program, location, params);
}
-GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
}
void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@@ -580,25 +580,25 @@
void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glUniform1uiv, location, count, value);
}
-void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glUniform2uiv, location, count, value);
}
-void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glUniform3uiv, location, count, value);
}
-void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glUniform4uiv, location, count, value);
}
-void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value) {
CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
}
-void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value) {
CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
}
-void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value) {
CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
}
void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
@@ -610,19 +610,19 @@
void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
}
-void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
}
-void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
}
-GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName) {
CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
}
-void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
}
-void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
@@ -631,7 +631,7 @@
void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
}
-void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
}
GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
@@ -649,22 +649,22 @@
void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSync, sync, flags, timeout);
}
-void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 * data) {
+void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 *data) {
CALL_GL_API(glGetInteger64v, pname, data);
}
-void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
}
-void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 *data) {
CALL_GL_API(glGetInteger64i_v, target, index, data);
}
-void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params) {
CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
}
-void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint *samplers) {
CALL_GL_API(glGenSamplers, count, samplers);
}
-void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint *samplers) {
CALL_GL_API(glDeleteSamplers, count, samplers);
}
GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@@ -676,19 +676,19 @@
void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
CALL_GL_API(glSamplerParameteri, sampler, pname, param);
}
-void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param) {
CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
}
void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
CALL_GL_API(glSamplerParameterf, sampler, pname, param);
}
-void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param) {
CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
}
-void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params) {
CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
}
-void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
}
void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@@ -697,10 +697,10 @@
void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
CALL_GL_API(glBindTransformFeedback, target, id);
}
-void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint *ids) {
CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
}
-void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint *ids) {
CALL_GL_API(glGenTransformFeedbacks, n, ids);
}
GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@@ -712,19 +712,19 @@
void API_ENTRY(glResumeTransformFeedback)(void) {
CALL_GL_API(glResumeTransformFeedback);
}
-void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) {
CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
}
-void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) {
CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
}
void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteri, program, pname, value);
}
-void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
}
-void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
}
void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@@ -733,7 +733,7 @@
void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
}
-void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) {
CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
}
void API_ENTRY(glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) {
@@ -742,31 +742,31 @@
void API_ENTRY(glDispatchComputeIndirect)(GLintptr indirect) {
CALL_GL_API(glDispatchComputeIndirect, indirect);
}
-void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void * indirect) {
+void API_ENTRY(glDrawArraysIndirect)(GLenum mode, const void *indirect) {
CALL_GL_API(glDrawArraysIndirect, mode, indirect);
}
-void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect) {
+void API_ENTRY(glDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect) {
CALL_GL_API(glDrawElementsIndirect, mode, type, indirect);
}
void API_ENTRY(glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glFramebufferParameteri, target, pname, param);
}
-void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
+void API_ENTRY(glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
CALL_GL_API(glGetFramebufferParameteriv, target, pname, params);
}
-void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params) {
+void API_ENTRY(glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params) {
CALL_GL_API(glGetProgramInterfaceiv, program, programInterface, pname, params);
}
-GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name) {
+GLuint API_ENTRY(glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name) {
CALL_GL_API_RETURN(glGetProgramResourceIndex, program, programInterface, name);
}
-void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) {
+void API_ENTRY(glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) {
CALL_GL_API(glGetProgramResourceName, program, programInterface, index, bufSize, length, name);
}
-void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) {
+void API_ENTRY(glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) {
CALL_GL_API(glGetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params);
}
-GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name) {
+GLint API_ENTRY(glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name) {
CALL_GL_API_RETURN(glGetProgramResourceLocation, program, programInterface, name);
}
void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) {
@@ -775,22 +775,22 @@
void API_ENTRY(glActiveShaderProgram)(GLuint pipeline, GLuint program) {
CALL_GL_API(glActiveShaderProgram, pipeline, program);
}
-GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings) {
+GLuint API_ENTRY(glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const*strings) {
CALL_GL_API_RETURN(glCreateShaderProgramv, type, count, strings);
}
void API_ENTRY(glBindProgramPipeline)(GLuint pipeline) {
CALL_GL_API(glBindProgramPipeline, pipeline);
}
-void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines) {
+void API_ENTRY(glDeleteProgramPipelines)(GLsizei n, const GLuint *pipelines) {
CALL_GL_API(glDeleteProgramPipelines, n, pipelines);
}
-void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint * pipelines) {
+void API_ENTRY(glGenProgramPipelines)(GLsizei n, GLuint *pipelines) {
CALL_GL_API(glGenProgramPipelines, n, pipelines);
}
GLboolean API_ENTRY(glIsProgramPipeline)(GLuint pipeline) {
CALL_GL_API_RETURN(glIsProgramPipeline, pipeline);
}
-void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params) {
+void API_ENTRY(glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params) {
CALL_GL_API(glGetProgramPipelineiv, pipeline, pname, params);
}
void API_ENTRY(glProgramUniform1i)(GLuint program, GLint location, GLint v0) {
@@ -829,79 +829,79 @@
void API_ENTRY(glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
CALL_GL_API(glProgramUniform4f, program, location, v0, v1, v2, v3);
}
-void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform1iv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform2iv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform3iv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+void API_ENTRY(glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value) {
CALL_GL_API(glProgramUniform4iv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glProgramUniform1uiv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glProgramUniform2uiv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glProgramUniform3uiv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+void API_ENTRY(glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value) {
CALL_GL_API(glProgramUniform4uiv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glProgramUniform1fv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glProgramUniform2fv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glProgramUniform3fv, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+void API_ENTRY(glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
CALL_GL_API(glProgramUniform4fv, program, location, count, value);
}
-void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix2fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix3fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix4fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix2x3fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix3x2fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix2x4fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix4x2fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix3x4fv, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+void API_ENTRY(glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
CALL_GL_API(glProgramUniformMatrix4x3fv, program, location, count, transpose, value);
}
void API_ENTRY(glValidateProgramPipeline)(GLuint pipeline) {
CALL_GL_API(glValidateProgramPipeline, pipeline);
}
-void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+void API_ENTRY(glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
CALL_GL_API(glGetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog);
}
void API_ENTRY(glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) {
CALL_GL_API(glBindImageTexture, unit, texture, level, layered, layer, access, format);
}
-void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data) {
+void API_ENTRY(glGetBooleani_v)(GLenum target, GLuint index, GLboolean *data) {
CALL_GL_API(glGetBooleani_v, target, index, data);
}
void API_ENTRY(glMemoryBarrier)(GLbitfield barriers) {
@@ -913,16 +913,16 @@
void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations);
}
-void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val) {
+void API_ENTRY(glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val) {
CALL_GL_API(glGetMultisamplefv, pname, index, val);
}
void API_ENTRY(glSampleMaski)(GLuint maskNumber, GLbitfield mask) {
CALL_GL_API(glSampleMaski, maskNumber, mask);
}
-void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) {
+void API_ENTRY(glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) {
CALL_GL_API(glGetTexLevelParameteriv, target, level, pname, params);
}
-void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) {
+void API_ENTRY(glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) {
CALL_GL_API(glGetTexLevelParameterfv, target, level, pname, params);
}
void API_ENTRY(glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) {
@@ -940,3 +940,135 @@
void API_ENTRY(glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) {
CALL_GL_API(glVertexBindingDivisor, bindingindex, divisor);
}
+void API_ENTRY(glBlendBarrier)(void) {
+ CALL_GL_API(glBlendBarrier);
+}
+void API_ENTRY(glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
+ CALL_GL_API(glCopyImageSubData, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+void API_ENTRY(glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) {
+ CALL_GL_API(glDebugMessageControl, source, type, severity, count, ids, enabled);
+}
+void API_ENTRY(glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) {
+ CALL_GL_API(glDebugMessageInsert, source, type, id, severity, length, buf);
+}
+void API_ENTRY(glDebugMessageCallback)(GLDEBUGPROC callback, const void *userParam) {
+ CALL_GL_API(glDebugMessageCallback, callback, userParam);
+}
+GLuint API_ENTRY(glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) {
+ CALL_GL_API_RETURN(glGetDebugMessageLog, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+void API_ENTRY(glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message) {
+ CALL_GL_API(glPushDebugGroup, source, id, length, message);
+}
+void API_ENTRY(glPopDebugGroup)(void) {
+ CALL_GL_API(glPopDebugGroup);
+}
+void API_ENTRY(glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) {
+ CALL_GL_API(glObjectLabel, identifier, name, length, label);
+}
+void API_ENTRY(glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) {
+ CALL_GL_API(glGetObjectLabel, identifier, name, bufSize, length, label);
+}
+void API_ENTRY(glObjectPtrLabel)(const void *ptr, GLsizei length, const GLchar *label) {
+ CALL_GL_API(glObjectPtrLabel, ptr, length, label);
+}
+void API_ENTRY(glGetObjectPtrLabel)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) {
+ CALL_GL_API(glGetObjectPtrLabel, ptr, bufSize, length, label);
+}
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+ CALL_GL_API(glGetPointerv, pname, params);
+}
+void API_ENTRY(glEnablei)(GLenum target, GLuint index) {
+ CALL_GL_API(glEnablei, target, index);
+}
+void API_ENTRY(glDisablei)(GLenum target, GLuint index) {
+ CALL_GL_API(glDisablei, target, index);
+}
+void API_ENTRY(glBlendEquationi)(GLuint buf, GLenum mode) {
+ CALL_GL_API(glBlendEquationi, buf, mode);
+}
+void API_ENTRY(glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
+ CALL_GL_API(glBlendEquationSeparatei, buf, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFunci)(GLuint buf, GLenum src, GLenum dst) {
+ CALL_GL_API(glBlendFunci, buf, src, dst);
+}
+void API_ENTRY(glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+ CALL_GL_API(glBlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+ CALL_GL_API(glColorMaski, index, r, g, b, a);
+}
+GLboolean API_ENTRY(glIsEnabledi)(GLenum target, GLuint index) {
+ CALL_GL_API_RETURN(glIsEnabledi, target, index);
+}
+void API_ENTRY(glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+ CALL_GL_API(glDrawElementsBaseVertex, mode, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
+ CALL_GL_API(glDrawRangeElementsBaseVertex, mode, start, end, count, type, indices, basevertex);
+}
+void API_ENTRY(glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
+ CALL_GL_API(glDrawElementsInstancedBaseVertex, mode, count, type, indices, instancecount, basevertex);
+}
+void API_ENTRY(glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
+ CALL_GL_API(glFramebufferTexture, target, attachment, texture, level);
+}
+void API_ENTRY(glPrimitiveBoundingBox)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
+ CALL_GL_API(glPrimitiveBoundingBox, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
+}
+GLenum API_ENTRY(glGetGraphicsResetStatus)(void) {
+ CALL_GL_API_RETURN(glGetGraphicsResetStatus);
+}
+void API_ENTRY(glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
+ CALL_GL_API(glReadnPixels, x, y, width, height, format, type, bufSize, data);
+}
+void API_ENTRY(glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) {
+ CALL_GL_API(glGetnUniformfv, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
+ CALL_GL_API(glGetnUniformiv, program, location, bufSize, params);
+}
+void API_ENTRY(glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) {
+ CALL_GL_API(glGetnUniformuiv, program, location, bufSize, params);
+}
+void API_ENTRY(glMinSampleShading)(GLfloat value) {
+ CALL_GL_API(glMinSampleShading, value);
+}
+void API_ENTRY(glPatchParameteri)(GLenum pname, GLint value) {
+ CALL_GL_API(glPatchParameteri, pname, value);
+}
+void API_ENTRY(glTexParameterIiv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexParameterIiv, target, pname, params);
+}
+void API_ENTRY(glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params) {
+ CALL_GL_API(glTexParameterIuiv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIiv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexParameterIiv, target, pname, params);
+}
+void API_ENTRY(glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params) {
+ CALL_GL_API(glGetTexParameterIuiv, target, pname, params);
+}
+void API_ENTRY(glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param) {
+ CALL_GL_API(glSamplerParameterIiv, sampler, pname, param);
+}
+void API_ENTRY(glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param) {
+ CALL_GL_API(glSamplerParameterIuiv, sampler, pname, param);
+}
+void API_ENTRY(glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetSamplerParameterIiv, sampler, pname, params);
+}
+void API_ENTRY(glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params) {
+ CALL_GL_API(glGetSamplerParameterIuiv, sampler, pname, params);
+}
+void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) {
+ CALL_GL_API(glTexBuffer, target, internalformat, buffer);
+}
+void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
+ CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size);
+}
+void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+ CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}